ObjFW  Check-in [bc3a7747d9]

Overview
Comment:ObjFWHID: Properly hide private methods

Also fixes compiling XInput with GCC.

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SHA3-256: bc3a7747d92f8fc1d4f743c0951fd00497ad52ebb783d506b64754c420ae74e4
User & Date: js on 2024-11-03 15:46:25
Other Links: manifest | tags
Context
2024-11-03
15:55
Only use OF_VISIBILITY_HIDDEN with ELF and Mach-O check-in: 2b682c724d user: js tags: trunk
15:46
ObjFWHID: Properly hide private methods check-in: bc3a7747d9 user: js tags: trunk
01:04
Skip OFSCTPSocketTests when running in qemu-user check-in: 077ec3efdd user: js tags: trunk
Changes

Modified src/hid/OHDualSenseGamepad+Private.h from [59d2e877bc] to [c709fabb29].

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#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# import "OHEvdevGameController.h"
#endif

OF_ASSUME_NONNULL_BEGIN

@interface OHDualSenseGamepad ()
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
@interface OHDualSenseGamepad () <OHEvdevMapping>
@end
#endif
    <OHEvdevMapping>
#endif
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHDualSenseGamepad.h from [34fd440b07] to [dce038230a].

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/**
 * @class OHDualSenseGamepad OHDualSenseGamepad.h ObjFWHID/ObjFWHID.h
 *
 * @brief A Sony DualSense gamepad.
 */
@interface OHDualSenseGamepad: OFObject <OHExtendedGamepad>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHDualSenseGamepad.m from [ba8334f2eb] to [4a652fdc72].

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#import "OHDualSenseGamepad.h"
#import "OHDualSenseGamepad+Private.h"
#import "OFDictionary.h"
#import "OHEmulatedGameControllerTriggerButton.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include <linux/input.h>
# import "evdev_compat.h"
#endif

static OFString *const buttonNames[] = {
	@"Triangle", @"Cross", @"Square", @"Circle", @"L1", @"R1", @"L3", @"R3",
	@"Options", @"Create", @"PS"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHDualSenseGamepad
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OHGameControllerButton *button;
		OFMutableDictionary *directionalPads;
		OHGameControllerAxis *axis, *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;

		for (size_t i = 0; i < numButtons; i++) {
			button = [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			button = [OHGameControllerButton
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}

		axis = [[[OHGameControllerAxis alloc]
		axis = [OHGameControllerAxis oh_elementWithName: @"L2"
		    initWithName: @"L2"
			  analog: true] autorelease];
		button = [[[OHEmulatedGameControllerTriggerButton alloc]
		    initWithName: @"L2"
			    axis: axis] autorelease];
							 analog: true];
		button = [OHEmulatedGameControllerTriggerButton
		    oh_buttonWithName: @"L2"
				 axis: axis];
		[buttons setObject: button forKey: @"L2"];

		axis = [[[OHGameControllerAxis alloc]
		axis = [OHGameControllerAxis oh_elementWithName: @"R2"
		    initWithName: @"R2"
			  analog: true] autorelease];
		button = [[[OHEmulatedGameControllerTriggerButton alloc]
		    initWithName: @"R2"
			    axis: axis] autorelease];
							 analog: true];
		button = [OHEmulatedGameControllerTriggerButton
		    oh_buttonWithName: @"R2"
				 axis: axis];
		[buttons setObject: button forKey: @"R2"];

		[buttons makeImmutable];
		_buttons = [buttons retain];

		directionalPads =
		    [OFMutableDictionary dictionaryWithCapacity: 3];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Left Stick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Left Stick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Left Stick"];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"RX"
		    initWithName: @"RX"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"RY"
		    initWithName: @"RY"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Right Stick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Right Stick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Right Stick"];

		xAxis = [[[OHGameControllerAxis alloc]
		    initWithName: @"D-Pad X"
			  analog: false] autorelease];
		xAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad X"
							  analog: false];
		yAxis = [[[OHGameControllerAxis alloc]
		    initWithName: @"D-Pad Y"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: false] autorelease];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad Y"
							  analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: false];
		[directionalPads setObject: directionalPad forKey: @"D-Pad"];

		[directionalPads makeImmutable];
		_directionalPads = [directionalPads retain];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {
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	case ABS_RY:
		return [[_directionalPads objectForKey: @"Right Stick"] yAxis];
	case ABS_HAT0X:
		return [[_directionalPads objectForKey: @"D-Pad"] xAxis];
	case ABS_HAT0Y:
		return [[_directionalPads objectForKey: @"D-Pad"] yAxis];
	case ABS_Z:
		return ((OHEmulatedGameControllerTriggerButton *)
		    [_buttons objectForKey: @"L2"]).axis;
		return [[_buttons objectForKey: @"L2"] oh_axis];
	case ABS_RZ:
		return ((OHEmulatedGameControllerTriggerButton *)
		    [_buttons objectForKey: @"R2"]).axis;
		return [[_buttons objectForKey: @"R2"] oh_axis];
	default:
		return nil;
	}
}
#endif
@end

Modified src/hid/OHDualShock4Gamepad+Private.h from [a5fcaf715f] to [7cd9cfca62].

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#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# import "OHEvdevGameController.h"
#endif

OF_ASSUME_NONNULL_BEGIN

@interface OHDualShock4Gamepad ()
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
@interface OHDualShock4Gamepad () <OHEvdevMapping>
@end
#endif
    <OHEvdevMapping>
#endif
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHDualShock4Gamepad.h from [52b3fd41a3] to [15e122415f].

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/**
 * @class OHDualShock4Gamepad OHDualShock4Gamepad.h ObjFWHID/ObjFWHID.h
 *
 * @brief A Sony DualShock 4 gamepad.
 */
@interface OHDualShock4Gamepad: OFObject <OHExtendedGamepad>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHDualShock4Gamepad.m from [574ffee316] to [e1c38d8f5f].

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#import "OHDualShock4Gamepad.h"
#import "OHDualShock4Gamepad+Private.h"
#import "OFDictionary.h"
#import "OHEmulatedGameControllerTriggerButton.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include <linux/input.h>
# import "evdev_compat.h"
#endif

static OFString *const buttonNames[] = {
	@"Triangle", @"Cross", @"Square", @"Circle", @"L1", @"R1", @"L3", @"R3",
	@"Options", @"Share", @"PS"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHDualShock4Gamepad
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OHGameControllerButton *button;
		OFMutableDictionary *directionalPads;
		OHGameControllerAxis *axis, *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;

		for (size_t i = 0; i < numButtons; i++) {
			button = [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			button = [OHGameControllerButton
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}

		axis = [[[OHGameControllerAxis alloc]
		axis = [OHGameControllerAxis oh_elementWithName: @"L2"
		    initWithName: @"L2"
			  analog: true] autorelease];
		button = [[[OHEmulatedGameControllerTriggerButton alloc]
		    initWithName: @"L2"
			    axis: axis] autorelease];
							 analog: true];
		button = [OHEmulatedGameControllerTriggerButton
		    oh_buttonWithName: @"L2"
				 axis: axis];
		[buttons setObject: button forKey: @"L2"];

		axis = [[[OHGameControllerAxis alloc]
		axis = [OHGameControllerAxis oh_elementWithName: @"R2"
		    initWithName: @"R2"
			  analog: true] autorelease];
		button = [[[OHEmulatedGameControllerTriggerButton alloc]
		    initWithName: @"R2"
			    axis: axis] autorelease];
							 analog: true];
		button = [OHEmulatedGameControllerTriggerButton
		    oh_buttonWithName: @"R2"
				 axis: axis];
		[buttons setObject: button forKey: @"R2"];

		[buttons makeImmutable];
		_buttons = [buttons retain];

		directionalPads =
		    [OFMutableDictionary dictionaryWithCapacity: 3];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Left Stick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Left Stick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Left Stick"];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"RX"
		    initWithName: @"RX"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"RY"
		    initWithName: @"RY"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Right Stick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Right Stick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Right Stick"];

		xAxis = [[[OHGameControllerAxis alloc]
		    initWithName: @"D-Pad X"
			  analog: false] autorelease];
		xAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad X"
							  analog: false];
		yAxis = [[[OHGameControllerAxis alloc]
		    initWithName: @"D-Pad Y"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: false] autorelease];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad Y"
							  analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: false];
		[directionalPads setObject: directionalPad forKey: @"D-Pad"];

		[directionalPads makeImmutable];
		_directionalPads = [directionalPads retain];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {
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	case ABS_RY:
		return [[_directionalPads objectForKey: @"Right Stick"] yAxis];
	case ABS_HAT0X:
		return [[_directionalPads objectForKey: @"D-Pad"] xAxis];
	case ABS_HAT0Y:
		return [[_directionalPads objectForKey: @"D-Pad"] yAxis];
	case ABS_Z:
		return ((OHEmulatedGameControllerTriggerButton *)
		    [_buttons objectForKey: @"L2"]).axis;
		return [[_buttons objectForKey: @"L2"] oh_axis];
	case ABS_RZ:
		return ((OHEmulatedGameControllerTriggerButton *)
		    [_buttons objectForKey: @"R2"]).axis;
		return [[_buttons objectForKey: @"R2"] oh_axis];
	default:
		return nil;
	}
}
#endif
@end

Modified src/hid/OHEmulatedGameControllerAxis.h from [85452b2a50] to [3afaf898c0].

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OF_SUBCLASSING_RESTRICTED
@interface OHEmulatedGameControllerAxis: OHGameControllerAxis
{
	OHGameControllerButton *_negativeButton, *_positiveButton;
}

- (instancetype)initWithName: (OFString *)name
		      analog: (bool)analog OF_UNAVAILABLE;
- (instancetype)oh_initWithName: (OFString *)name
			 analog: (bool)analog OF_UNAVAILABLE;

- (instancetype)
    initWithNegativeButton: (OHGameControllerButton *)negativeButton
	    positiveButton: (OHGameControllerButton *)positiveButton
    OF_DESIGNATED_INITIALIZER;
    oh_initWithNegativeButton: (OHGameControllerButton *)negativeButton
	       positiveButton: (OHGameControllerButton *)positiveButton
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHEmulatedGameControllerAxis.m from [05ca2dc704] to [356c3af9b9].

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 * <https://www.gnu.org/licenses/>.
 */

#import "config.h"

#import "OHEmulatedGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

@implementation OHEmulatedGameControllerAxis
- (instancetype)initWithName: (OFString *)name analog: (bool)analog
- (instancetype)oh_initWithName: (OFString *)name analog: (bool)analog
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)
- (instancetype)initWithNegativeButton: (OHGameControllerButton *)negativeButton
			positiveButton: (OHGameControllerButton *)positiveButton
    oh_initWithNegativeButton: (OHGameControllerButton *)negativeButton
	       positiveButton: (OHGameControllerButton *)positiveButton
{
	void *pool = objc_autoreleasePoolPush();
	OFString *name;

	@try {
		name = [OFString stringWithFormat:
		    @"%@ and %@ as emulated axis",
		    negativeButton.name, positiveButton.name];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	self = [super initWithName: name analog: false];
	self = [super oh_initWithName: name analog: false];

	objc_autoreleasePoolPop(pool);

	_negativeButton = [negativeButton retain];
	_positiveButton = [positiveButton retain];

	return self;

Modified src/hid/OHEmulatedGameControllerButton.h from [6b07ca8208] to [134791865d].

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OF_SUBCLASSING_RESTRICTED
@interface OHEmulatedGameControllerButton: OHGameControllerButton
{
	OHGameControllerAxis *_axis;
	bool _positive;
}

- (instancetype)initWithName: (OFString *)name
		      analog: (bool)analog OF_UNAVAILABLE;
- (instancetype)oh_initWithName: (OFString *)name
			 analog: (bool)analog OF_UNAVAILABLE;

- (instancetype)initWithAxis: (OHGameControllerAxis *)axis
		    positive: (bool)positive OF_DESIGNATED_INITIALIZER;
- (instancetype)oh_initWithAxis: (OHGameControllerAxis *)axis
		       positive: (bool)positive
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHEmulatedGameControllerButton.m from [d381f03565] to [1565847692].

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 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHEmulatedGameControllerButton.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

@implementation OHEmulatedGameControllerButton
- (instancetype)initWithName: (OFString *)name analog: (bool)analog
- (instancetype)oh_initWithName: (OFString *)name analog: (bool)analog
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithAxis: (OHGameControllerAxis *)axis
		    positive: (bool)positive
- (instancetype)oh_initWithAxis: (OHGameControllerAxis *)axis
		       positive: (bool)positive
{
	void *pool = objc_autoreleasePoolPush();
	OFString *name;

	@try {
		name = [OFString stringWithFormat:
		    @"%@%c", axis.name, (positive ? '+' : '-')];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	self = [super initWithName: name analog: false];
	self = [super oh_initWithName: name analog: false];

	objc_autoreleasePoolPop(pool);

	_axis = [axis retain];
	_positive = positive;

	return self;

Modified src/hid/OHEmulatedGameControllerTriggerButton.h from [bebf722596] to [f7bd66afbb].

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OF_SUBCLASSING_RESTRICTED
@interface OHEmulatedGameControllerTriggerButton: OHGameControllerButton
{
	OHGameControllerAxis *_axis;
}

@property (readonly, nonatomic) OHGameControllerAxis *axis;
@property (readonly, nonatomic) OHGameControllerAxis *oh_axis;

- (instancetype)initWithName: (OFString *)name
		      analog: (bool)analog OF_UNAVAILABLE;

- (instancetype)initWithName: (OFString *)name
			axis: (OHGameControllerAxis *)axis
    OF_DESIGNATED_INITIALIZER;
+ (instancetype)oh_buttonWithName: (OFString *)name
			   analog: (bool)analog OF_UNAVAILABLE;
+ (instancetype)oh_buttonWithName: (OFString *)name
			     axis: (OHGameControllerAxis *)axis;
- (instancetype)oh_initWithName: (OFString *)name
			 analog: (bool)analog OF_UNAVAILABLE;
- (instancetype)oh_initWithName: (OFString *)name
			   axis: (OHGameControllerAxis *)axis
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHEmulatedGameControllerTriggerButton.m from [4b0da3fefb] to [71e08346d1].

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 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHEmulatedGameControllerTriggerButton.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

@implementation OHEmulatedGameControllerTriggerButton
@synthesize axis = _axis;
@synthesize oh_axis = _axis;

+ (instancetype)oh_buttonWithName: (OFString *)name analog: (bool)analog
{
	OF_UNRECOGNIZED_SELECTOR
}

+ (instancetype)oh_buttonWithName: (OFString *)name
			     axis: (OHGameControllerAxis *)axis
{
	return [[[self alloc] oh_initWithName: name axis: axis] autorelease];
}

- (instancetype)initWithName: (OFString *)name analog: (bool)analog
- (instancetype)oh_initWithName: (OFString *)name analog: (bool)analog
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithName: (OFString *)name
			axis: (OHGameControllerAxis *)axis
- (instancetype)oh_initWithName: (OFString *)name
			   axis: (OHGameControllerAxis *)axis
{
	self = [super initWithName: name analog: true];
	self = [super oh_initWithName: name analog: true];

	_axis = [axis retain];

	return self;
}

- (void)dealloc

Modified src/hid/OHEvdevExtendedGamepad.m from [0605bcdccb] to [a68d516e59].

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#include "config.h"

#import "OHEvdevExtendedGamepad.h"
#import "OFDictionary.h"
#import "OHEmulatedGameControllerTriggerButton.h"
#import "OHEvdevGameController.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"

#import "OFInvalidArgumentException.h"

@implementation OHEvdevExtendedGamepad
- (instancetype)initWithKeyBits: (unsigned long *)keyBits
			 evBits: (unsigned long *)evBits
			absBits: (unsigned long *)absBits
		       vendorID: (uint16_t)vendorID
		      productID: (uint16_t)productID
- (instancetype)oh_initWithKeyBits: (unsigned long *)keyBits
			    evBits: (unsigned long *)evBits
			   absBits: (unsigned long *)absBits
			  vendorID: (uint16_t)vendorID
			 productID: (uint16_t)productID
{
	self = [super initWithKeyBits: keyBits
			       evBits: evBits
			      absBits: absBits
			     vendorID: vendorID
			    productID: productID];
	self = [super oh_initWithKeyBits: keyBits
				  evBits: evBits
				 absBits: absBits
				vendorID: vendorID
			       productID: productID];

	@try {
		void *pool = objc_autoreleasePoolPush();

		if (self.northButton == nil || self.southButton == nil ||
		    self.westButton == nil || self.eastButton == nil ||
		    self.leftShoulderButton == nil ||
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}

- (OHGameControllerButton *)leftTriggerButton
{
	OHGameControllerAxis *axis = [_axes objectForKey: @"Z"];

	if (axis != nil)
		return [[[OHEmulatedGameControllerTriggerButton alloc]
		    initWithName: @"LT"
			    axis: axis] autorelease];
		return [OHEmulatedGameControllerTriggerButton
		    oh_buttonWithName: @"LT"
				 axis: axis];

	return [_buttons objectForKey: @"LT"];
}

- (OHGameControllerButton *)rightTriggerButton
{
	OHGameControllerAxis *axis = [_axes objectForKey: @"RZ"];

	if (axis != nil)
		return [[[OHEmulatedGameControllerTriggerButton alloc]
		    initWithName: @"RT"
			    axis: axis] autorelease];
		return [OHEmulatedGameControllerTriggerButton
		    oh_buttonWithName: @"RT"
				 axis: axis];

	return [_buttons objectForKey: @"RT"];
}

- (OHGameControllerButton *)leftThumbstickButton
{
	return [_buttons objectForKey: @"LSB"];
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{
	OHGameControllerAxis *xAxis = [_axes objectForKey: @"X"];
	OHGameControllerAxis *yAxis = [_axes objectForKey: @"Y"];

	if (xAxis == nil || yAxis == nil)
		return nil;

	return [[[OHGameControllerDirectionalPad alloc]
	    initWithName: @"Left Thumbstick"
		   xAxis: xAxis
		   yAxis: yAxis
		  analog: true] autorelease];
	return [OHGameControllerDirectionalPad
	    oh_padWithName: @"Left Thumbstick"
		     xAxis: xAxis
		     yAxis: yAxis
		    analog: true];
}

- (OHGameControllerDirectionalPad *)rightThumbstick
{
	OHGameControllerAxis *xAxis = [_axes objectForKey: @"RX"];
	OHGameControllerAxis *yAxis = [_axes objectForKey: @"RY"];

	if (xAxis == nil || yAxis == nil)
		return nil;

	return [[[OHGameControllerDirectionalPad alloc]
	    initWithName: @"Right Thumbstick"
		   xAxis: xAxis
		   yAxis: yAxis
		  analog: true] autorelease];
	return [OHGameControllerDirectionalPad
	    oh_padWithName: @"Right Thumbstick"
		     xAxis: xAxis
		     yAxis: yAxis
		    analog: true];
}

- (OHGameControllerDirectionalPad *)dPad
{
	OHGameControllerAxis *xAxis = [_axes objectForKey: @"HAT0X"];
	OHGameControllerAxis *yAxis = [_axes objectForKey: @"HAT0Y"];
	OHGameControllerButton *up, *down, *left, *right;

	if (xAxis != nil && yAxis != nil)
		return [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: false] autorelease];
		return [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: false];

	up = [_buttons objectForKey: @"D-Pad Up"];
	down = [_buttons objectForKey: @"D-Pad Down"];
	left = [_buttons objectForKey: @"D-Pad Left"];
	right = [_buttons objectForKey: @"D-Pad Right"];

	if (up != nil && down != nil && left != nil && right != nil)
		return [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			      up: up
			    down: down
			    left: left
			   right: right
			  analog: false] autorelease];
		return [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
				up: up
			      down: down
			      left: left
			     right: right
			    analog: false];

	return nil;
}
@end

Modified src/hid/OHEvdevGameController.h from [d9553f88d1] to [0a1d016c47].

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	bool _discardUntilReport;
	unsigned long *_evBits, *_keyBits, *_absBits;
	uint16_t _vendorID, _productID;
	OFString *_name;
	id <OHGameControllerProfile, OHEvdevMapping> _profile;
}

- (instancetype)oh_init OF_UNAVAILABLE;
- (instancetype)initWithPath: (OFString *)path;
- (instancetype)oh_initWithPath: (OFString *)path
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
- (void)oh_pollState;
@end

extern const uint16_t OHEvdevButtonIDs[];
extern const size_t OHNumEvdevButtonIDs;
extern const uint16_t OHEvdevAxisIDs[];
extern const size_t OHNumEvdevAxisIDs;

Modified src/hid/OHEvdevGameController.m from [8882f3e69e] to [7866e864ec].

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#import "OHDualSenseGamepad.h"
#import "OHDualSenseGamepad+Private.h"
#import "OHDualShock4Gamepad.h"
#import "OHDualShock4Gamepad+Private.h"
#import "OHEvdevExtendedGamepad.h"
#import "OHExtendedN64Controller.h"
#import "OHGameController.h"
#import "OHGameController+Private.h"
#import "OHGameControllerAxis+Private.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerProfile.h"
#import "OHLeftJoyCon.h"
#import "OHLeftJoyCon+Private.h"
#import "OHN64Controller.h"
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		if (![device hasPrefix: @"event"])
			continue;

		path = [@"/dev/input" stringByAppendingPathComponent: device];

		@try {
			controller = [[[OHEvdevGameController alloc]
			    initWithPath: path] autorelease];
			    oh_initWithPath: path] autorelease];
		} @catch (OFOpenItemFailedException *e) {
			if (e.errNo == EACCES)
				continue;

			@throw e;
		} @catch (OFInvalidArgumentException *e) {
			/* Not a game controller. */
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	[controllers makeImmutable];

	objc_autoreleasePoolPop(pool);

	return controllers;
}

- (instancetype)initWithPath: (OFString *)path
- (instancetype)oh_init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_initWithPath: (OFString *)path
{
	self = [super init];
	self = [super oh_init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFStringEncoding encoding = [OFLocale encoding];
		struct input_id inputID;
		char name[128];

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			    sizeof(unsigned long)), _absBits) == -1)
				@throw [OFInitializationFailedException
				    exception];
		}

		if (_vendorID == OHVendorIDSony &&
		    _productID == OHProductIDDualSense)
			_profile = [[OHDualSenseGamepad alloc] init];
			_profile = [[OHDualSenseGamepad alloc] oh_init];
		else if (_vendorID == OHVendorIDSony &&
		    _productID == OHProductIDDualShock4)
			_profile = [[OHDualShock4Gamepad alloc] init];
			_profile = [[OHDualShock4Gamepad alloc] oh_init];
		else if (_vendorID == OHVendorIDNintendo &&
		    _productID == OHProductIDN64Controller)
			_profile = [[OHExtendedN64Controller alloc] init];
			_profile = [[OHExtendedN64Controller alloc] oh_init];
		else if (_vendorID == OHVendorIDNintendo &&
		    _productID == OHProductIDLeftJoyCon)
			_profile = [[OHLeftJoyCon alloc] init];
			_profile = [[OHLeftJoyCon alloc] oh_init];
		else if (_vendorID == OHVendorIDNintendo &&
		    _productID == OHProductIDRightJoyCon)
			_profile = [[OHRightJoyCon alloc] init];
			_profile = [[OHRightJoyCon alloc] oh_init];
		else if (_vendorID == OHVendorIDGoogle &&
		    _productID == OHProductIDStadiaController)
			_profile = [[OHStadiaGamepad alloc] init];
			_profile = [[OHStadiaGamepad alloc] oh_init];
		else
			_profile = [[OHEvdevExtendedGamepad alloc]
			    initWithKeyBits: _keyBits
				     evBits: _evBits
				    absBits: _absBits
				   vendorID: _vendorID
				  productID: _productID];
			    oh_initWithKeyBits: _keyBits
					evBits: _evBits
				       absBits: _absBits
				      vendorID: _vendorID
				     productID: _productID];

		[self oh_pollState];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {
		[self release];
		@throw e;

Modified src/hid/OHEvdevGameControllerProfile.h from [88f0042619] to [a2fd1c2755].

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#import "OHGameControllerProfile.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHEvdevGameControllerProfile: OFObject <OHGameControllerProfile,
    OHEvdevMapping>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerAxis *) *_axes;
	uint16_t _vendorID, _productID;
}

- (instancetype)initWithKeyBits: (unsigned long *)keyBits
			 evBits: (unsigned long *)evBits
			absBits: (unsigned long *)absBits
		       vendorID: (uint16_t)vendorID
		      productID: (uint16_t)productID;
- (instancetype)init OF_UNAVAILABLE;

- (instancetype)oh_initWithKeyBits: (unsigned long *)keyBits
			    evBits: (unsigned long *)evBits
			   absBits: (unsigned long *)absBits
			  vendorID: (uint16_t)vendorID
			 productID: (uint16_t)productID
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHEvdevGameControllerProfile.m from [ae6b4a8235] to [d2edb1ba13].

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#include "config.h"

#import "OHEvdevGameControllerProfile.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

#include <linux/input.h>

#import "evdev_compat.h"

static OFString *
buttonToName(uint16_t button, uint16_t vendorID, uint16_t productID)
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		return nil;
	}
}

@implementation OHEvdevGameControllerProfile
@synthesize buttons = _buttons, axes = _axes;

- (instancetype)initWithKeyBits: (unsigned long *)keyBits
			 evBits: (unsigned long *)evBits
			absBits: (unsigned long *)absBits
		       vendorID: (uint16_t)vendorID
		      productID: (uint16_t)productID
- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_initWithKeyBits: (unsigned long *)keyBits
			    evBits: (unsigned long *)evBits
			   absBits: (unsigned long *)absBits
			  vendorID: (uint16_t)vendorID
			 productID: (uint16_t)productID
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons, *axes;

		buttons = [OFMutableDictionary dictionary];
		for (size_t i = 0; i < OHNumEvdevButtonIDs; i++) {
			if (OFBitSetIsSet(keyBits, OHEvdevButtonIDs[i])) {
				OFString *buttonName;
				OHGameControllerButton *button;

				buttonName = buttonToName(OHEvdevButtonIDs[i],
				    vendorID, productID);
				if (buttonName == nil)
					continue;

				button = [[[OHGameControllerButton alloc]
				    initWithName: buttonName
					  analog: false] autorelease];
				button = [OHGameControllerButton
				    oh_elementWithName: buttonName
						analog: false];

				[buttons setObject: button forKey: buttonName];
			}
		}
		[buttons makeImmutable];

		axes = [OFMutableDictionary dictionary];
		if (OFBitSetIsSet(evBits, EV_ABS)) {
			for (size_t i = 0; i < OHNumEvdevAxisIDs; i++) {
				if (OFBitSetIsSet(absBits, OHEvdevAxisIDs[i])) {
					OFString *axisName;
					OHGameControllerAxis *axis;

					axisName =
					    axisToName(OHEvdevAxisIDs[i]);
					if (axisName == nil)
						continue;

					axis = [[[OHGameControllerAxis
					axis = [OHGameControllerAxis
					    alloc]
					    initWithName: axisName
						  analog: true] autorelease];
					    oh_elementWithName: axisName
							analog: true];

					[axes setObject: axis forKey: axisName];
				}
			}
		}
		[axes makeImmutable];

Modified src/hid/OHExtendedN64Controller.m from [7c4cbd5732] to [74ce3488c3].

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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHExtendedN64Controller.h"
#import "OHN64Controller.h"
#import "OHN64Controller+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include <linux/input.h>
#endif

static OFString *const buttonNames[] = {
	@"ZR", @"Home", @"Capture"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHExtendedN64Controller
- (instancetype)init
- (instancetype)oh_init
{
	self = [super init];
	self = [super oh_init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [[_buttons mutableCopy] autorelease];

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		[_buttons release];
		_buttons = [buttons retain];

		objc_autoreleasePoolPop(pool);

Added src/hid/OHGameController+Private.h version [fcf1771c7f].





























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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OHGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHGameController ()
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHGameController.h from [5a0ee8476d] to [adf99e5588].

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/**
 * @brief Returns the available controllers.
 *
 * @return The available controllers
 */
+ (OFArray OF_GENERIC(OHGameController *) *)controllers;

- (instancetype)init OF_UNAVAILABLE;

/**
 * @brief Updates the current state from the game controller.
 *
 * The state returned by @ref OHGameController's methods does not change until
 * this method is called.
 *

Modified src/hid/OHGameController.m from [12f0e8227c] to [86efc7b0c1].

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#else
	return [OFArray array];
#endif
}

- (instancetype)init
{
	if ([self isMemberOfClass: [OHGameController class]]) {
	OF_INVALID_INIT_METHOD
		@try {
			[self doesNotRecognizeSelector: _cmd];
		} @catch (id e) {
			[self release];
			@throw e;
		}
}

		abort();
	}

- (instancetype)oh_init
{
	return [super init];
}

- (OFNumber *)vendorID
{
	return nil;
}

Added src/hid/OHGameControllerDirectionalPad+Private.h version [c4b9214019].


















































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OHGameControllerDirectionalPad.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHGameControllerDirectionalPad ()
+ (instancetype)oh_padWithName: (OFString *)name
			 xAxis: (OHGameControllerAxis *)xAxis
			 yAxis: (OHGameControllerAxis *)yAxis
			analog: (bool)analog;
+ (instancetype)oh_padWithName: (OFString *)name
			    up: (OHGameControllerButton *)up
			  down: (OHGameControllerButton *)down
			  left: (OHGameControllerButton *)left
			 right: (OHGameControllerButton *)right
			analog: (bool)analog;
- (instancetype)oh_initWithName: (OFString *)name
			 analog: (bool)analog OF_UNAVAILABLE;
- (instancetype)oh_initWithName: (OFString *)name
			  xAxis: (OHGameControllerAxis *)xAxis
			  yAxis: (OHGameControllerAxis *)yAxis
			 analog: (bool)analog OF_METHOD_FAMILY(init);
- (instancetype)oh_initWithName: (OFString *)name
			     up: (OHGameControllerButton *)up
			   down: (OHGameControllerButton *)down
			   left: (OHGameControllerButton *)left
			  right: (OHGameControllerButton *)right
			 analog: (bool)analog OF_METHOD_FAMILY(init);
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHGameControllerDirectionalPad.h from [cc2ee6f3bb] to [6b7f55ae89].

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 */
@property (readonly, nonatomic) OHGameControllerButton *left;

/**
 * @brief The right button of the directional pad.
 */
@property (readonly, nonatomic) OHGameControllerButton *right;

- (instancetype)initWithName: (OFString *)name
		      analog: (bool)analog OF_UNAVAILABLE;

- (instancetype)initWithName: (OFString *)name
		       xAxis: (OHGameControllerAxis *)xAxis
		       yAxis: (OHGameControllerAxis *)yAxis
		      analog: (bool)analog;

- (instancetype)initWithName: (OFString *)name
			  up: (OHGameControllerButton *)up
			down: (OHGameControllerButton *)down
			left: (OHGameControllerButton *)left
		       right: (OHGameControllerButton *)right
		      analog: (bool)analog;
@end

OF_ASSUME_NONNULL_END

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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHEmulatedGameControllerAxis.h"
#import "OHEmulatedGameControllerButton.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

@implementation OHGameControllerDirectionalPad
@synthesize xAxis = _xAxis, yAxis = _yAxis;
@synthesize up = _up, down = _down, left = _left, right = _right;

+ (instancetype)oh_padWithName: (OFString *)name
			 xAxis: (OHGameControllerAxis *)xAxis
			 yAxis: (OHGameControllerAxis *)yAxis
			analog: (bool)analog
{
	return [[[self alloc] oh_initWithName: name
					xAxis: xAxis
					yAxis: yAxis
				       analog: analog] autorelease];
}

+ (instancetype)oh_padWithName: (OFString *)name
			    up: (OHGameControllerButton *)up
			  down: (OHGameControllerButton *)down
			  left: (OHGameControllerButton *)left
			 right: (OHGameControllerButton *)right
			analog: (bool)analog
{
	return [[[self alloc] oh_initWithName: name
					   up: up
					 down: down
					 left: left
					right: right
				       analog: analog] autorelease];
}

- (instancetype)initWithName: (OFString *)name analog: (bool)analog
- (instancetype)oh_initWithName: (OFString *)name analog: (bool)analog
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithName: (OFString *)name
		       xAxis: (OHGameControllerAxis *)xAxis
		       yAxis: (OHGameControllerAxis *)yAxis
		      analog: (bool)analog
- (instancetype)oh_initWithName: (OFString *)name
			  xAxis: (OHGameControllerAxis *)xAxis
			  yAxis: (OHGameControllerAxis *)yAxis
			 analog: (bool)analog
{
	self = [super initWithName: name analog: analog];
	self = [super oh_initWithName: name analog: analog];

	@try {
		_xAxis = [xAxis retain];
		_yAxis = [yAxis retain];

		_up = [[OHEmulatedGameControllerButton alloc]
		    initWithAxis: _yAxis
			positive: false];
		    oh_initWithAxis: _yAxis
			   positive: false];
		_down = [[OHEmulatedGameControllerButton alloc]
		    initWithAxis: _yAxis
			positive: true];
		    oh_initWithAxis: _yAxis
			   positive: true];
		_left = [[OHEmulatedGameControllerButton alloc]
		    initWithAxis: _xAxis
			positive: false];
		    oh_initWithAxis: _xAxis
			   positive: false];
		_right = [[OHEmulatedGameControllerButton alloc]
		    initWithAxis: _xAxis
			positive: true];
		    oh_initWithAxis: _xAxis
			   positive: true];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (instancetype)initWithName: (OFString *)name
			  up: (OHGameControllerButton *)up
			down: (OHGameControllerButton *)down
			left: (OHGameControllerButton *)left
		       right: (OHGameControllerButton *)right
		      analog: (bool)analog
- (instancetype)oh_initWithName: (OFString *)name
			     up: (OHGameControllerButton *)up
			   down: (OHGameControllerButton *)down
			   left: (OHGameControllerButton *)left
			  right: (OHGameControllerButton *)right
			 analog: (bool)analog
{
	self = [super initWithName: name analog: analog];
	self = [super oh_initWithName: name analog: analog];

	@try {
		_up = [up retain];
		_down = [down retain];
		_left = [left retain];
		_right = [right retain];

		_xAxis = [[OHEmulatedGameControllerAxis alloc]
		    initWithNegativeButton: _left
			    positiveButton: _right];
		    oh_initWithNegativeButton: _left
			       positiveButton: _right];
		_yAxis = [[OHEmulatedGameControllerAxis alloc]
		    initWithNegativeButton: _up
			    positiveButton: _down];
		    oh_initWithNegativeButton: _up
			       positiveButton: _down];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

Added src/hid/OHGameControllerElement+Private.h version [71db15a22e].
































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OHGameControllerElement.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHGameControllerElement ()
+ (instancetype)oh_elementWithName: (OFString *)name analog: (bool)analog;
- (instancetype)oh_initWithName: (OFString *)name
			 analog: (bool)analog
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHGameControllerElement.h from [3b9ea1e52c] to [fd11aae561].

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/**
 * @brief Whether the game controller element is analog.
 */
@property (readonly, nonatomic, getter=isAnalog) bool analog;

- (instancetype)init OF_UNAVAILABLE;

- (instancetype)initWithName: (OFString *)name
		      analog: (bool)analog OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

@implementation OHGameControllerElement
@synthesize name = _name, analog = _analog;

+ (instancetype)oh_elementWithName: (OFString *)name analog: (bool)analog
{
	return [[[self alloc] oh_initWithName: name
				       analog: analog] autorelease];
}

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithName: (OFString *)name
- (instancetype)oh_initWithName: (OFString *)name analog: (bool)analog
		      analog: (bool)analog
{
	self = [super init];

	@try {
		_name = [name copy];
		_analog = analog;
	} @catch (id e) {

Modified src/hid/OHJoyConPair.h from [343333c252] to [5a32c92419].

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 *	  and right Joy-Con.
 *
 * @param leftJoyCon The left Joy-Con for the pair
 * @param rightJoyCon The right Joy-Con for the pair
 * @return An initialized Joy-Con pair
 */
- (instancetype)initWithLeftJoyCon: (OHLeftJoyCon *)leftJoyCon
		       rightJoyCon: (OHRightJoyCon *)rightJoyCon;
		       rightJoyCon: (OHRightJoyCon *)rightJoyCon
    OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHLeftJoyCon+Private.h from [7ebb30c3cd] to [64c33a2717].

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#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# import "OHEvdevGameController.h"
#endif

OF_ASSUME_NONNULL_BEGIN

@interface OHLeftJoyCon ()
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
@interface OHLeftJoyCon () <OHEvdevMapping>
@end
#endif
    <OHEvdevMapping>
#endif
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHLeftJoyCon.h from [1a2b03b667] to [b8da3ac968].

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/**
 * @class OHLeftJoyCon OHLeftJoyCon.h ObjFWHID/ObjFWHID.h
 *
 * @brief A left Nintendo Switch Joy-Con.
 */
@interface OHLeftJoyCon: OFObject <OHGameControllerProfile>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHLeftJoyCon.m from [a38d580513] to [3ad9df20b4].

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#import "OHLeftJoyCon.h"
#import "OHLeftJoyCon+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include <linux/input.h>
# import "evdev_compat.h"
#endif

static OFString *const buttonNames[] = {
	@"L", @"ZL", @"Left Thumbstick", @"-", @"Capture", @"SL", @"SR"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHLeftJoyCon
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OFMutableDictionary *directionalPads;
		OHGameControllerAxis *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;
		OHGameControllerButton *up, *down, *left, *right;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		directionalPads =
		    [OFMutableDictionary dictionaryWithCapacity: 2];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Left Thumbstick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Left Thumbstick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Left Thumbstick"];

		up = [[[OHGameControllerButton alloc]
		up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up"
		    initWithName: @"D-Pad Up"
			  analog: false] autorelease];
							 analog: false];
		down = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Down"
			  analog: false] autorelease];
		down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down"
							   analog: false];
		left = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Left"
			  analog: false] autorelease];
		right = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Right"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			      up: up
			    down: down
			    left: left
			   right: right
			  analog: false] autorelease];
		left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left"
							   analog: false];
		right = [OHGameControllerButton
		    oh_elementWithName: @"D-Pad Right"
				analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
				up: up
			      down: down
			      left: left
			     right: right
			    analog: false];
		[directionalPads setObject: directionalPad forKey: @"D-Pad"];

		[directionalPads makeImmutable];
		_directionalPads = [directionalPads retain];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {

Modified src/hid/OHN64Controller+Private.h from [888278bf3d] to [11c03bea55].

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#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# import "OHEvdevGameController.h"
#endif

OF_ASSUME_NONNULL_BEGIN

@interface OHN64Controller ()
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
@interface OHN64Controller () <OHEvdevMapping>
@end
#endif
    <OHEvdevMapping>
#endif
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

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/**
 * @class OHN64Controller OHN64Controller.h ObjFWHID/ObjFWHID.h
 *
 * @brief A Nintendo 64 controller.
 */
@interface OHN64Controller: OFObject <OHGameControllerProfile>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHN64Controller.m from [623858fd4c] to [7e5e39d255].

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#import "OHN64Controller.h"
#import "OHN64Controller+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include <linux/input.h>
#endif

static OFString *const buttonNames[] = {
	@"A", @"B", @"L", @"R", @"Z", @"Start"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHN64Controller
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OFMutableDictionary *directionalPads;
		OHGameControllerAxis *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;
		OHGameControllerButton *up, *down, *left, *right;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		directionalPads =
		    [OFMutableDictionary dictionaryWithCapacity: 3];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Thumbstick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Thumbstick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Thumbstick"];

		xAxis = [[[OHGameControllerAxis alloc]
		    initWithName: @"D-Pad X"
			  analog: false] autorelease];
		xAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad X"
							  analog: false];
		yAxis = [[[OHGameControllerAxis alloc]
		    initWithName: @"D-Pad Y"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: false] autorelease];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad Y"
							  analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: false];
		[directionalPads setObject: directionalPad forKey: @"D-Pad"];

		up = [[[OHGameControllerButton alloc]
		up = [OHGameControllerButton oh_elementWithName: @"C-Up"
		    initWithName: @"C-Up"
			  analog: false] autorelease];
		down = [[[OHGameControllerButton alloc]
							 analog: false];
		down = [OHGameControllerButton oh_elementWithName: @"C-Down"
		    initWithName: @"C-Down"
			  analog: false] autorelease];
		left = [[[OHGameControllerButton alloc]
							   analog: false];
		left = [OHGameControllerButton oh_elementWithName: @"C-Left"
		    initWithName: @"C-Left"
			  analog: false] autorelease];
		right = [[[OHGameControllerButton alloc]
							   analog: false];
		right = [OHGameControllerButton oh_elementWithName: @"C-Right"
		    initWithName: @"C-Right"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"C-Buttons"
			      up: up
			    down: down
			    left: left
			   right: right
			  analog: false] autorelease];
							    analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"C-Buttons"
				up: up
			      down: down
			      left: left
			     right: right
			    analog: false];
		[directionalPads setObject: directionalPad
				    forKey: @"C-Buttons"];

		[directionalPads makeImmutable];
		_directionalPads = [directionalPads retain];

		objc_autoreleasePoolPop(pool);

Added src/hid/OHNintendo3DSExtendedGamepad+Private.h version [71e1e47b25].





























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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OHNintendo3DSExtendedGamepad.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHNintendo3DSExtendedGamepad ()
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHNintendo3DSExtendedGamepad.h from [20fc31d17d] to [d346b8a699].

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#import "OHExtendedGamepad.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHNintendo3DSExtendedGamepad: OFObject <OHExtendedGamepad>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHNintendo3DSExtendedGamepad.h"
#import "OHNintendo3DSExtendedGamepad+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

static OFString *const buttonNames[] = {
	@"A", @"B", @"X", @"Y", @"L", @"R", @"ZL", @"ZR", @"Start", @"Select"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHNintendo3DSExtendedGamepad
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OFMutableDictionary *directionalPads;
		OHGameControllerAxis *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;
		OHGameControllerButton *up, *down, *left, *right;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		directionalPads =
		    [OFMutableDictionary dictionaryWithCapacity: 3];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Circle Pad"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Circle Pad"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Circle Pad"];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"CX"
		    initWithName: @"CX"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"CY"
		    initWithName: @"CY"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"C-Stick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"C-Stick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"C-Stick"];

		up = [[[OHGameControllerButton alloc]
		up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up"
		    initWithName: @"D-Pad Up"
			  analog: false] autorelease];
							 analog: false];
		down = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Down"
			  analog: false] autorelease];
		down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down"
							   analog: false];
		left = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Left"
			  analog: false] autorelease];
		right = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Right"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			      up: up
			    down: down
			    left: left
			   right: right
			  analog: false] autorelease];
		left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left"
							   analog: false];
		right = [OHGameControllerButton
		    oh_elementWithName: @"D-Pad Right"
				analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
				up: up
			      down: down
			      left: left
			     right: right
			    analog: false];
		[directionalPads setObject: directionalPad forKey: @"D-Pad"];

		[directionalPads makeImmutable];
		_directionalPads = [directionalPads retain];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {

Modified src/hid/OHNintendo3DSGameController.m from [2ceda08904] to [65d65bf5a5].

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 */

#include "config.h"

#import "OHNintendo3DSGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OHGameController.h"
#import "OHGameController+Private.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHNintendo3DSExtendedGamepad.h"
#import "OHNintendo3DSExtendedGamepad+Private.h"

#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"

#define id id_3ds
#include <3ds.h>
#undef id
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	void *pool;

	if (self != [OHNintendo3DSGameController class])
		return;

	pool = objc_autoreleasePoolPush();
	controllers = [[OFArray alloc] initWithObject:
	    [[[OHNintendo3DSGameController alloc] init] autorelease]];
	    [[[OHNintendo3DSGameController alloc] oh_init] autorelease]];
	objc_autoreleasePoolPop(pool);
}

+ (OFArray OF_GENERIC(OHGameController *) *)controllers
{
	return controllers;
}

- (instancetype)init
- (instancetype)oh_init
{
	self = [super init];
	self = [super oh_init];

	@try {
		_extendedGamepad =
		_extendedGamepad = [[OHNintendo3DSExtendedGamepad alloc] init];
		    [[OHNintendo3DSExtendedGamepad alloc] oh_init];

		[self updateState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

Modified src/hid/OHNintendoDSGameController.m from [e8178e5420] to [ca937bebcc].

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 */

#include "config.h"

#import "OHNintendoDSGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OHGameController.h"
#import "OHGameController+Private.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHNintendoDSGamepad.h"
#import "OHNintendoDSGamepad+Private.h"

#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"

#define asm __asm__
#include <nds.h>
#undef asm
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	void *pool;

	if (self != [OHNintendoDSGameController class])
		return;

	pool = objc_autoreleasePoolPush();
	controllers = [[OFArray alloc] initWithObject:
	    [[[OHNintendoDSGameController alloc] init] autorelease]];
	    [[[OHNintendoDSGameController alloc] oh_init] autorelease]];
	objc_autoreleasePoolPop(pool);
}

+ (OFArray OF_GENERIC(OHGameController *) *)controllers
{
	return controllers;
}

- (instancetype)init
- (instancetype)oh_init
{
	self = [super init];
	self = [super oh_init];

	@try {
		_gamepad = [[OHNintendoDSGamepad alloc] init];
		_gamepad = [[OHNintendoDSGamepad alloc] oh_init];

		[self updateState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

Added src/hid/OHNintendoDSGamepad+Private.h version [cd863ff816].





























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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OHNintendoDSGamepad.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHNintendoDSGamepad ()
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHNintendoDSGamepad.h from [cfe0e81593] to [4f03ae1a2d].

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#import "OHGamepad.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHNintendoDSGamepad: OFObject <OHGamepad>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHNintendoDSGamepad.m from [9daef32bf6] to [5ff13c9373].

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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHNintendoDSGamepad.h"
#import "OHNintendoDSGamepad+Private.h"
#import "OFDictionary.h"
#import "OHGameController.h"
#import "OHGameController+Private.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

static OFString *const buttonNames[] = {
	@"A", @"B", @"X", @"Y", @"L", @"R", @"Start", @"Select"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHNintendoDSGamepad
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OHGameControllerButton *up, *down, *left, *right;
		OHGameControllerDirectionalPad *dPad;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		up = [[[OHGameControllerButton alloc]
		up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up"
		    initWithName: @"D-Pad Up"
			  analog: false] autorelease];
							 analog: false];
		down = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Down"
			  analog: false] autorelease];
		down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down"
							   analog: false];
		left = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Left"
			  analog: false] autorelease];
		right = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Right"
			  analog: false] autorelease];
		dPad = [[[OHGameControllerDirectionalPad alloc]
		left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left"
							   analog: false];
		right = [OHGameControllerButton
		    oh_elementWithName: @"D-Pad Right"
				analog: false];
		dPad = [OHGameControllerDirectionalPad oh_padWithName: @"D-Pad"
		    initWithName: @"D-Pad"
			      up: up
			    down: down
			    left: left
			   right: right
			  analog: false] autorelease];
								   up: up
								 down: down
								 left: left
								right: right
							       analog: false];

		_directionalPads = [[OFDictionary alloc]
		    initWithObject: dPad
			    forKey: @"D-Pad"];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {

Added src/hid/OHNintendoSwitchExtendedGamepad+Private.h version [f2f071698a].





























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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OHNintendoSwitchExtendedGamepad.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHNintendoSwitchExtendedGamepad ()
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHNintendoSwitchExtendedGamepad.h from [506fd309d9] to [66981f3fa6].

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#import "OHExtendedGamepad.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHNintendoSwitchExtendedGamepad: OFObject <OHExtendedGamepad>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHNintendoSwitchExtendedGamepad.m from [50efe01c0d] to [70416dbdb2].

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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHNintendoSwitchExtendedGamepad.h"
#import "OHNintendoSwitchExtendedGamepad+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

static OFString *const buttonNames[] = {
	@"A", @"B", @"X", @"Y", @"L", @"R", @"ZL", @"ZR", @"Left Thumbstick",
	@"Right Thumbstick", @"+", @"-"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHNintendoSwitchExtendedGamepad
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OFMutableDictionary *directionalPads;
		OHGameControllerAxis *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;
		OHGameControllerButton *up, *down, *left, *right;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		directionalPads =
		    [OFMutableDictionary dictionaryWithCapacity: 3];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Left Thumbstick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Left Thumbstick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Left Thumbstick"];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"RX"
		    initWithName: @"RX"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"RY"
		    initWithName: @"RY"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Right Thumbstick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Right Thumbstick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Right Thumbstick"];

		up = [[[OHGameControllerButton alloc]
		up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up"
		    initWithName: @"D-Pad Up"
			  analog: false] autorelease];
							 analog: false];
		down = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Down"
			  analog: false] autorelease];
		down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down"
							   analog: false];
		left = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Left"
			  analog: false] autorelease];
		right = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Right"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			      up: up
			    down: down
			    left: left
			   right: right
			  analog: false] autorelease];
		left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left"
							   analog: false];
		right = [OHGameControllerButton
		    oh_elementWithName: @"D-Pad Right"
				analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
				up: up
			      down: down
			      left: left
			     right: right
			    analog: false];
		[directionalPads setObject: directionalPad forKey: @"D-Pad"];

		[directionalPads makeImmutable];
		_directionalPads = [directionalPads retain];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {

Modified src/hid/OHNintendoSwitchGameController.h from [ed7820b3e1] to [1610daa529].

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@interface OHNintendoSwitchGameController: OHGameController
{
	PadState _pad;
	OHNintendoSwitchExtendedGamepad *_extendedGamepad;
}

- (instancetype)oh_init OF_UNAVAILABLE;
- (instancetype)initWithIndex: (size_t)index;
- (instancetype)oh_initWithIndex: (size_t)index
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHNintendoSwitchGameController.m from [6bf69b44e2] to [0e698ea509].

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 */

#include "config.h"

#import "OHNintendoSwitchGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OHGameController.h"
#import "OHGameController+Private.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHNintendoSwitchExtendedGamepad.h"
#import "OHNintendoSwitchExtendedGamepad+Private.h"

#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"

#define id nx_id
#include <switch.h>
#undef id
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	void *pool = objc_autoreleasePoolPush();

	for (size_t i = 0; i < maxControllers; i++) {
		OHGameController *controller;

		@try {
			controller = [[[OHNintendoSwitchGameController alloc]
			    initWithIndex: i] autorelease];
			    oh_initWithIndex: i] autorelease];
		} @catch (OFInitializationFailedException *e) {
			/* Controller does not exist. */
			continue;
		}

		[controllers addObject: controller];
	}

	[controllers makeImmutable];

	objc_autoreleasePoolPop(pool);

	return controllers;
}

- (instancetype)initWithIndex: (size_t)index
- (instancetype)oh_init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_initWithIndex: (size_t)index
{
	self = [super init];
	self = [super oh_init];

	@try {
		padInitialize(&_pad, HidNpadIdType_No1 + index,
		    (index == 0 ? HidNpadIdType_Handheld : 0));
		padUpdate(&_pad);

		if (!padIsConnected(&_pad))
			@throw [OFInitializationFailedException
			    exceptionWithClass: self.class];

		_extendedGamepad =
		    [[OHNintendoSwitchExtendedGamepad alloc] init];
		    [[OHNintendoSwitchExtendedGamepad alloc] oh_init];

		[self updateState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

Modified src/hid/OHRightJoyCon+Private.h from [4b9a80f5a0] to [802121ee0a].

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#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# import "OHEvdevGameController.h"
#endif

OF_ASSUME_NONNULL_BEGIN

@interface OHRightJoyCon ()
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
@interface OHRightJoyCon () <OHEvdevMapping>
@end
#endif
    <OHEvdevMapping>
#endif
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHRightJoyCon.h from [99c6b39cda] to [a3b8190dff].

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/**
 * @class OHRightJoyCon OHRightJoyCon.h ObjFWHID/ObjFWHID.h
 *
 * @brief A right Nintendo Switch Joy-Con.
 */
@interface OHRightJoyCon: OFObject <OHGameControllerProfile>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHRightJoyCon.m from [a138914b11] to [8b5dc7ba55].

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#import "OHRightJoyCon.h"
#import "OHRightJoyCon+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include <linux/input.h>
# import "evdev_compat.h"
#endif

static OFString *const buttonNames[] = {
	@"X", @"B", @"A", @"Y", @"R", @"ZR", @"Right Thumbstick", @"+",
	@"Home", @"SL", @"SR"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHRightJoyCon
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OHGameControllerAxis *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Right Thumbstick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Right Thumbstick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];

		_directionalPads = [[OFDictionary alloc]
		    initWithObject: directionalPad
			    forKey: @"Right Thumbstick"];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {

Modified src/hid/OHStadiaGamepad+Private.h from [6469bc0d6a] to [a442bf59a0].

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#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# import "OHEvdevGameController.h"
#endif

OF_ASSUME_NONNULL_BEGIN

@interface OHStadiaGamepad ()
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
@interface OHStadiaGamepad () <OHEvdevMapping>
@end
#endif
    <OHEvdevMapping>
#endif
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHStadiaGamepad.h from [65ae611c46] to [e229c39258].

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/**
 * @class OHStadiaGamepad OHStadiaGamepad.h ObjFWHID/ObjFWHID.h
 *
 * @brief A Stadia gamepad.
 */
@interface OHStadiaGamepad: OFObject <OHExtendedGamepad>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

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#import "OHStadiaGamepad.h"
#import "OHStadiaGamepad+Private.h"
#import "OFDictionary.h"
#import "OHEmulatedGameControllerTriggerButton.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include <linux/input.h>
#endif

static OFString *const buttonNames[] = {
	@"A", @"B", @"X", @"Y", @"L1", @"R1", @"L3", @"R3", @"Menu", @"Options",
	@"Capture", @"Stadia", @"Assistant"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHStadiaGamepad
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OHGameControllerButton *button;
		OFMutableDictionary *directionalPads;
		OHGameControllerAxis *axis, *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;

		for (size_t i = 0; i < numButtons; i++) {
			button = [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			button = [OHGameControllerButton
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}

		axis = [[[OHGameControllerAxis alloc]
		axis = [OHGameControllerAxis oh_elementWithName: @"L2"
		    initWithName: @"L2"
			  analog: true] autorelease];
		button = [[[OHEmulatedGameControllerTriggerButton alloc]
		    initWithName: @"L2"
			    axis: axis] autorelease];
							 analog: true];
		button = [OHEmulatedGameControllerTriggerButton
		    oh_buttonWithName: @"L2"
				 axis: axis];
		[buttons setObject: button forKey: @"L2"];

		axis = [[[OHGameControllerAxis alloc]
		axis = [OHGameControllerAxis oh_elementWithName: @"R2"
		    initWithName: @"R2"
			  analog: true] autorelease];
		button = [[[OHEmulatedGameControllerTriggerButton alloc]
		    initWithName: @"R2"
			    axis: axis] autorelease];
							 analog: true];
		button = [OHEmulatedGameControllerTriggerButton
		    oh_buttonWithName: @"R2"
				 axis: axis];
		[buttons setObject: button forKey: @"R2"];

		[buttons makeImmutable];
		_buttons = [buttons retain];

		directionalPads =
		    [OFMutableDictionary dictionaryWithCapacity: 3];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Left Stick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Left Stick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Left Stick"];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"RX"
		    initWithName: @"RX"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"RY"
		    initWithName: @"RY"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Right Stick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Right Stick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Right Stick"];

		xAxis = [[[OHGameControllerAxis alloc]
		    initWithName: @"D-Pad X"
			  analog: false] autorelease];
		xAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad X"
							  analog: false];
		yAxis = [[[OHGameControllerAxis alloc]
		    initWithName: @"D-Pad Y"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: false] autorelease];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad Y"
							  analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: false];
		[directionalPads setObject: directionalPad forKey: @"D-Pad"];

		[directionalPads makeImmutable];
		_directionalPads = [directionalPads retain];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {
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	case ABS_RZ:
		return [[_directionalPads objectForKey: @"Right Stick"] yAxis];
	case ABS_HAT0X:
		return [[_directionalPads objectForKey: @"D-Pad"] xAxis];
	case ABS_HAT0Y:
		return [[_directionalPads objectForKey: @"D-Pad"] yAxis];
	case ABS_BRAKE:
		return ((OHEmulatedGameControllerTriggerButton *)
		    [_buttons objectForKey: @"L2"]).axis;
		return [[_buttons objectForKey: @"L2"] oh_axis];
	case ABS_GAS:
		return ((OHEmulatedGameControllerTriggerButton *)
		    [_buttons objectForKey: @"R2"]).axis;
		return [[_buttons objectForKey: @"R2"] oh_axis];
	default:
		return nil;
	}
}
#endif
@end

Added src/hid/OHWiiClassicController+Private.h version [349a2e57f0].





























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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OHWiiClassicController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHWiiClassicController ()
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHWiiClassicController.h from [88de8f00f1] to [b79cb7ea67].

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@interface OHWiiClassicController: OFObject <OHExtendedGamepad>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHWiiClassicController.m from [cc27368578] to [71daa63334].

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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHWiiClassicController.h"
#import "OHWiiClassicController+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

static OFString *const buttonNames[] = {
	@"A", @"B", @"X", @"Y", @"L", @"R", @"ZL", @"ZR", @"+", @"-", @"Home"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHWiiClassicController
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OFMutableDictionary *directionalPads;
		OHGameControllerAxis *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;
		OHGameControllerButton *up, *down, *left, *right;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false];
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		directionalPads =
		    [OFMutableDictionary dictionaryWithCapacity: 3];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Left Thumbstick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Left Thumbstick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Left Thumbstick"];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"RX"
		    initWithName: @"RX"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"RY"
		    initWithName: @"RY"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Right Thumbstick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Right Thumbstick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Right Thumbstick"];

		up = [[[OHGameControllerButton alloc]
		up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up"
		    initWithName: @"D-Pad Up"
			  analog: false] autorelease];
							 analog: false];
		down = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Down"
			  analog: false] autorelease];
		down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down"
							   analog: false];
		left = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Left"
			  analog: false] autorelease];
		right = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Right"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			      up: up
			    down: down
			    left: left
			   right: right
			  analog: false] autorelease];
		left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left"
							   analog: false];
		right = [OHGameControllerButton
		    oh_elementWithName: @"D-Pad Right"
				analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
				up: up
			      down: down
			      left: left
			     right: right
			    analog: false];
		[directionalPads setObject: directionalPad forKey: @"D-Pad"];

		[directionalPads makeImmutable];
		_directionalPads = [directionalPads retain];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {

Modified src/hid/OHWiiGameController.h from [7fb9593e8b] to [8f82a3a691].

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@interface OHWiiGameController: OHGameController
{
	int32_t _index;
	uint32_t _type;
	id <OHGameControllerProfile> _profile;
}

- (instancetype)oh_init OF_UNAVAILABLE;
- (instancetype)oh_initWithIndex: (int32_t)index
- (instancetype)initWithIndex: (int32_t)index type: (uint32_t)type;
			    type: (uint32_t)type
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHWiiGameController.m from [e32aeb7c28] to [506a0cd649].

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#import "OHWiiGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHWiiClassicController.h"
#import "OHWiiClassicController+Private.h"
#import "OHWiimote.h"
#import "OHWiimote+Private.h"
#import "OHWiimoteWithNunchuk.h"
#import "OHWiimoteWithNunchuk+Private.h"

#import "OFInitializationFailedException.h"
#import "OFInvalidArgumentException.h"
#import "OFReadFailedException.h"

#define asm __asm__
#include <wiiuse/wpad.h>
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	for (int32_t i = 0; i < WPAD_MAX_WIIMOTES; i++) {
		uint32_t type;

		if (WPAD_Probe(i, &type) == WPAD_ERR_NONE &&
		    (type == WPAD_EXP_NONE || type == WPAD_EXP_NUNCHUK ||
		    type == WPAD_EXP_CLASSIC))
			[controllers addObject: [[[OHWiiGameController alloc]
			    initWithIndex: i
				     type: type] autorelease]];
			    oh_initWithIndex: i
					type: type] autorelease]];
	}

	[controllers makeImmutable];

	objc_autoreleasePoolPop(pool);

	return controllers;
}

- (instancetype)oh_init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithIndex: (int32_t)index type: (uint32_t)type
- (instancetype)oh_initWithIndex: (int32_t)index type: (uint32_t)type
{
	self = [super init];
	self = [super oh_init];

	@try {
		_index = index;
		_type = type;

		if (type == WPAD_EXP_CLASSIC)
			_profile = [[OHWiiClassicController alloc] init];
			_profile = [[OHWiiClassicController alloc] oh_init];
		else if (type == WPAD_EXP_NUNCHUK)
			_profile = [[OHWiimoteWithNunchuk alloc] init];
			_profile = [[OHWiimoteWithNunchuk alloc] oh_init];
		else
			_profile = [[OHWiimote alloc] init];
			_profile = [[OHWiimote alloc] oh_init];

		[self updateState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

Added src/hid/OHWiimote+Private.h version [2b1ff9eae2].





























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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OHWiimote.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHWiimote ()
- (instancetype)oh_init OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

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@interface OHWiimote: OFObject <OHGameControllerProfile>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHWiimote.m from [f4ccfcaf1a] to [428268d86d].

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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHWiimote.h"
#import "OHWiimote+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

static OFString *const buttonNames[] = {
	@"A", @"B", @"1", @"2", @"+", @"-", @"Home"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHWiimote
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons;
		OHGameControllerDirectionalPad *dPad;
		OHGameControllerButton *up, *down, *left, *right;

		buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		up = [[[OHGameControllerButton alloc]
		up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up"
		    initWithName: @"D-Pad Up"
			  analog: false] autorelease];
							 analog: false];
		down = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Down"
			  analog: false] autorelease];
		down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down"
							   analog: false];
		left = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Left"
			  analog: false] autorelease];
		right = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Right"
			  analog: false] autorelease];
		dPad = [[[OHGameControllerDirectionalPad alloc]
		left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left"
							   analog: false];
		right = [OHGameControllerButton
		    oh_elementWithName: @"D-Pad Right"
				analog: false];
		dPad = [OHGameControllerDirectionalPad oh_padWithName: @"D-Pad"
		    initWithName: @"D-Pad"
			      up: up
			    down: down
			    left: left
			   right: right
			  analog: false] autorelease];
								   up: up
								 down: down
								 left: left
								right: right
							       analog: false];

		_directionalPads = [[OFDictionary alloc]
		    initWithObject: dPad
			    forKey: @"D-Pad"];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {

Modified src/hid/OHWiimoteWithNunchuk.m from [7c176b4a85] to [513c0fa137].

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#include "config.h"

#import "OHWiimoteWithNunchuk.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"
#import "OHWiimote+Private.h"

static OFString *const buttonNames[] = {
	@"C", @"Z"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHWiimoteWithNunchuk
- (instancetype)init
- (instancetype)oh_init
{
	self = [super init];
	self = [super oh_init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [[_buttons mutableCopy] autorelease];
		OFMutableDictionary *directionalPads =
		    [[_directionalPads mutableCopy] autorelease];
		OHGameControllerAxis *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];

			[buttons setObject: button forKey: buttonNames[i]];
		}

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Analog Stick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Analog Stick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Analog Stick"];

		[buttons makeImmutable];
		[_buttons release];
		_buttons = [buttons retain];

Modified src/hid/OHXInputGameController.h from [986c587ab0] to [6ebbc4a0ee].

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@interface OHXInputGameController: OHGameController
{
	DWORD _index;
	OFNumber *_Nullable _vendorID, *_Nullable _productID;
	OHXboxGamepad *_extendedGamepad;
}

- (instancetype)oh_init OF_UNAVAILABLE;
- (instancetype)initWithIndex: (DWORD)index;
- (instancetype)oh_initWithIndex: (DWORD)index
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

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#include "config.h"

#import "OHXInputGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OFNumber.h"
#import "OHGameController.h"
#import "OHGameController+Private.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHXboxGamepad.h"
#import "OHXboxGamepad+Private.h"

#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"

#include <xinput.h>

#ifndef XINPUT_GAMEPAD_GUIDE
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		void *pool = objc_autoreleasePoolPush();

		for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
			OHGameController *controller;

			@try {
				controller = [[[OHXInputGameController alloc]
				    initWithIndex: i] autorelease];
				    oh_initWithIndex: i] autorelease];
			} @catch (OFInitializationFailedException *e) {
				/* Controller does not exist. */
				continue;
			}

			[controllers addObject: controller];
		}

		objc_autoreleasePoolPop(pool);
	}

	[controllers makeImmutable];

	return controllers;
}

- (instancetype)initWithIndex: (DWORD)index
- (instancetype)oh_init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_initWithIndex: (DWORD)index
{
	self = [super init];
	self = [super oh_init];

	@try {
		XINPUT_STATE state = { 0 };

		if (XInputGetStateFuncPtr(index, &state) ==
		    ERROR_DEVICE_NOT_CONNECTED)
			@throw [OFInitializationFailedException
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				_productID = [[OFNumber alloc]
				    initWithUnsignedShort:
				    capabilities.productID];
			}
		}

		_extendedGamepad = [[OHXboxGamepad alloc]
		    initWithHasGuideButton: (XInputVersion != 910)];
		    oh_initWithHasGuideButton: (XInputVersion != 910)];

		[self updateState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

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	XINPUT_STATE state = { 0 };

	if (XInputGetStateFuncPtr(_index, &state) != ERROR_SUCCESS)
		@throw [OFReadFailedException exceptionWithObject: self
						  requestedLength: sizeof(state)
							    errNo: 0];

	_extendedGamepad.northButton.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y);
	_extendedGamepad.southButton.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_A);
	_extendedGamepad.westButton.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_X);
	_extendedGamepad.eastButton.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_B);
	_extendedGamepad.leftShoulderButton.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
	_extendedGamepad.rightShoulderButton.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
	_extendedGamepad.leftThumbstickButton.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
	_extendedGamepad.rightThumbstickButton.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
	_extendedGamepad.menuButton.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_START);
	_extendedGamepad.optionsButton.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK);
	[_extendedGamepad.northButton setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)];
	[_extendedGamepad.southButton setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_A)];
	[_extendedGamepad.westButton setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_X)];
	[_extendedGamepad.eastButton setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_B)];
	[_extendedGamepad.leftShoulderButton setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER)];
	[_extendedGamepad.rightShoulderButton setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER)];
	[_extendedGamepad.leftThumbstickButton setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)];
	[_extendedGamepad.rightThumbstickButton setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB)];
	[_extendedGamepad.menuButton setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_START)];
	[_extendedGamepad.optionsButton setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK)];
	if (XInputVersion != 910)
		_extendedGamepad.homeButton.value =
		    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE);
		[_extendedGamepad.homeButton setValue:
		    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE)];

	_extendedGamepad.leftTriggerButton.value =
	    (float)state.Gamepad.bLeftTrigger / 255;
	_extendedGamepad.rightTriggerButton.value =
	    (float)state.Gamepad.bRightTrigger / 255;
	[_extendedGamepad.leftTriggerButton setValue:
	    (float)state.Gamepad.bLeftTrigger / 255];
	[_extendedGamepad.rightTriggerButton setValue:
	    (float)state.Gamepad.bRightTrigger / 255];

	_extendedGamepad.leftThumbstick.xAxis.value =
	[_extendedGamepad.leftThumbstick.xAxis setValue:
	    (float)state.Gamepad.sThumbLX /
	    (state.Gamepad.sThumbLX < 0 ? -INT16_MIN : INT16_MAX);
	_extendedGamepad.leftThumbstick.yAxis.value =
	    (state.Gamepad.sThumbLX < 0 ? -INT16_MIN : INT16_MAX)];
	[_extendedGamepad.leftThumbstick.yAxis setValue:
	    -(float)state.Gamepad.sThumbLY /
	    (state.Gamepad.sThumbLY < 0 ? -INT16_MIN : INT16_MAX);
	_extendedGamepad.rightThumbstick.xAxis.value =
	    (state.Gamepad.sThumbLY < 0 ? -INT16_MIN : INT16_MAX)];
	[_extendedGamepad.rightThumbstick.xAxis setValue:
	    (float)state.Gamepad.sThumbRX /
	    (state.Gamepad.sThumbRX < 0 ? -INT16_MIN : INT16_MAX);
	_extendedGamepad.rightThumbstick.yAxis.value =
	    (state.Gamepad.sThumbRX < 0 ? -INT16_MIN : INT16_MAX)];
	[_extendedGamepad.rightThumbstick.yAxis setValue:
	    -(float)state.Gamepad.sThumbRY /
	    (state.Gamepad.sThumbRY < 0 ? -INT16_MIN : INT16_MAX);
	    (state.Gamepad.sThumbRY < 0 ? -INT16_MIN : INT16_MAX)];

	_extendedGamepad.dPad.up.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP);
	_extendedGamepad.dPad.down.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN);
	_extendedGamepad.dPad.left.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT);
	_extendedGamepad.dPad.right.value =
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT);
	[_extendedGamepad.dPad.up setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)];
	[_extendedGamepad.dPad.down setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)];
	[_extendedGamepad.dPad.left setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)];
	[_extendedGamepad.dPad.right setValue:
	    !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)];
}

- (OFString *)name
{
	switch (XInputVersion) {
	case 14:
		return @"XInput 1.4 device";

Added src/hid/OHXboxGamepad+Private.h version [d4ee9c13d5].






























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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OHXboxGamepad.h"

OF_ASSUME_NONNULL_BEGIN

@interface OHXboxGamepad ()
- (instancetype)oh_initWithHasGuideButton: (bool)hasGuideButton
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Modified src/hid/OHXboxGamepad.h from [b8cf8dd88d] to [e3f1adf622].

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/**
 * @class OHXboxGamepad OHXboxGamepad.h ObjFWHID/ObjFWHID.h
 *
 * @brief A Microsoft Xbox gamepad.
 */
@interface OHXboxGamepad: OFObject <OHExtendedGamepad>
{
	OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
	OFDictionary OF_GENERIC(OFString *, OF_KINDOF(OHGameControllerButton *))
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *)
	    *_directionalPads;
}

- (instancetype)initWithHasGuideButton: (bool)hasGuideButton;
- (instancetype)init OF_UNAVAILABLE;
@end

OF_ASSUME_NONNULL_END

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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHXboxGamepad.h"
#import "OHXboxGamepad+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

static OFString *const buttonNames[] = {
	@"A", @"B", @"X", @"Y", @"LB", @"RB", @"LT", @"RT", @"LSB", @"RSB",
	@"Start", @"Back", @"Guide"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHXboxGamepad
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	return [self initWithHasGuideButton: true];
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithHasGuideButton: (bool)hasGuideButton
- (instancetype)oh_initWithHasGuideButton: (bool)hasGuideButton
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
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			    [buttonNames[i] isEqual: @"RT"]);
			OHGameControllerButton *button;

			if ([buttonNames[i] isEqual: @"Guide"] &&
			    !hasGuideButton)
				continue;

			button = [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: analog] autorelease];
			button = [OHGameControllerButton
			    oh_elementWithName: buttonNames[i]
					analog: analog];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		directionalPads =
		    [OFMutableDictionary dictionaryWithCapacity: 3];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Left Thumbstick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Left Thumbstick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Left Thumbstick"];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"RX"
		    initWithName: @"RX"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"RY"
		    initWithName: @"RY"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Right Thumbstick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Right Thumbstick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Right Thumbstick"];

		up = [[[OHGameControllerButton alloc]
		up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up"
		    initWithName: @"D-Pad Up"
			  analog: false] autorelease];
							 analog: false];
		down = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Down"
			  analog: false] autorelease];
		down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down"
							   analog: false];
		left = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Left"
			  analog: false] autorelease];
		right = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Right"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			      up: up
			    down: down
			    left: left
			   right: right
			  analog: false] autorelease];
		left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left"
							   analog: false];
		right = [OHGameControllerButton
		    oh_elementWithName: @"D-Pad Right"
				analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
				up: up
			      down: down
			      left: left
			     right: right
			    analog: false];
		[directionalPads setObject: directionalPad forKey: @"D-Pad"];

		[directionalPads makeImmutable];
		_directionalPads = [directionalPads retain];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {