/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHEmulatedGameControllerButton.h"
#import "OHGameControllerAxis.h"
@implementation OHEmulatedGameControllerButton
- (instancetype)initWithName: (OFString *)name analog: (bool)analog
{
OF_INVALID_INIT_METHOD
}
- (instancetype)initWithAxis: (OHGameControllerAxis *)axis
positive: (bool)positive
{
void *pool = objc_autoreleasePoolPush();
OFString *name;
@try {
name = [OFString stringWithFormat:
@"%@%c", axis.name, (positive ? '+' : '-')];
} @catch (id e) {
[self release];
@throw e;
}
self = [super initWithName: name analog: false];
objc_autoreleasePoolPop(pool);
_axis = [axis retain];
_positive = positive;
return self;
}
- (void)dealloc
{
[_axis release];
[super dealloc];
}
- (bool)isPressed
{
if (_positive)
return (_axis.value > 0);
else
return (_axis.value < 0);
}
- (float)value
{
return (self.isPressed ? 1 : 0);
}
@end