/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHEmulatedGameControllerTriggerButton.h"
#import "OHGameControllerAxis.h"
@implementation OHEmulatedGameControllerTriggerButton
@synthesize axis = _axis;
- (instancetype)initWithName: (OFString *)name analog: (bool)analog
{
OF_INVALID_INIT_METHOD
}
- (instancetype)initWithName: (OFString *)name
axis: (OHGameControllerAxis *)axis
{
self = [super initWithName: name analog: true];
_axis = [axis retain];
return self;
}
- (void)dealloc
{
[_axis release];
[super dealloc];
}
- (bool)isPressed
{
return (_axis.value > -1);
}
- (float)value
{
return (_axis.value + 1) / 2;
}
@end