/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "HIDGameControllerElement.h"
@implementation HIDGameControllerElement
@synthesize name = _name, analog = _analog;
- (instancetype)init
{
OF_INVALID_INIT_METHOD
}
- (instancetype)initWithName: (OFString *)name
{
self = [super init];
@try {
_name = [name copy];
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (void)dealloc
{
[_name release];
[super dealloc];
}
@end