/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #include "config.h" #import "HIDGameControllerElement.h" @implementation HIDGameControllerElement @synthesize name = _name, analog = _analog; - (instancetype)init { OF_INVALID_INIT_METHOD } - (instancetype)initWithName: (OFString *)name { self = [super init]; @try { _name = [name copy]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_name release]; [super dealloc]; } @end