ObjFW
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A pool that keeps track of objects to release. More...
#import <ObjFW/OFAutoreleasePool.h>
Instance Methods | |
(void) | - releaseObjects |
Releases all objects in the autorelease pool. More... | |
(void) | - release |
Releases all objects in the autorelease pool and deallocates the pool. | |
(void) | - drain |
Releases all objects in the autorelease pool and deallocates the pool. | |
Instance Methods inherited from OFObject | |
(id) | - init |
Initializes an already allocated object. More... | |
(OFString *) | - className |
Returns the name of the object's class. More... | |
(OFString *) | - description |
Returns a description for the object. More... | |
(void *) | - allocMemoryWithSize: |
Allocates memory and stores it in the object's memory pool. More... | |
(void *) | - allocMemoryWithSize:count: |
Allocates memory for the specified number of items and stores it in the object's memory pool. More... | |
(nullable void *) | - resizeMemory:size: |
Resizes memory in the object's memory pool to the specified size. More... | |
(nullable void *) | - resizeMemory:size:count: |
Resizes memory in the object's memory pool to the specific number of items of the specified size. More... | |
(void) | - freeMemory: |
Frees allocated memory and removes it from the object's memory pool. More... | |
(void) | - dealloc |
Deallocates the object. More... | |
(void) | - performSelector:afterDelay: |
Performs the specified selector after the specified delay. More... | |
(void) | - performSelector:withObject:afterDelay: |
Performs the specified selector with the specified object after the specified delay. More... | |
(void) | - performSelector:withObject:withObject:afterDelay: |
Performs the specified selector with the specified objects after the specified delay. More... | |
(void) | - performSelector:onThread:waitUntilDone: |
Performs the specified selector on the specified thread. More... | |
(void) | - performSelector:onThread:withObject:waitUntilDone: |
Performs the specified selector on the specified thread with the specified object. More... | |
(void) | - performSelector:onThread:withObject:withObject:waitUntilDone: |
Performs the specified selector on the specified thread with the specified objects. More... | |
(void) | - performSelectorOnMainThread:waitUntilDone: |
Performs the specified selector on the main thread. More... | |
(void) | - performSelectorOnMainThread:withObject:waitUntilDone: |
Performs the specified selector on the main thread with the specified object. More... | |
(void) | - performSelectorOnMainThread:withObject:withObject:waitUntilDone: |
Performs the specified selector on the main thread with the specified objects. More... | |
(void) | - performSelector:onThread:afterDelay: |
Performs the specified selector on the specified thread after the specified delay. More... | |
(void) | - performSelector:onThread:withObject:afterDelay: |
Performs the specified selector on the specified thread with the specified object after the specified delay. More... | |
(void) | - performSelector:onThread:withObject:withObject:afterDelay: |
Performs the specified selector on the specified thread with the specified objects after the specified delay. More... | |
(nullable id) | - forwardingTargetForSelector: |
This method is called when resolveClassMethod: or resolveInstanceMethod: returned false. It should return a target to which the message should be forwarded. More... | |
(void) | - doesNotRecognizeSelector: |
Handles messages which are not understood by the receiver. More... | |
(OFString *) | - stringBySerializing |
Creates a string by serializing the receiver. More... | |
Instance Methods inherited from <OFObject> | |
(bool) | - isKindOfClass: |
Returns a boolean whether the object of the specified kind. More... | |
(bool) | - isMemberOfClass: |
Returns a boolean whether the object is a member of the specified class. More... | |
(bool) | - respondsToSelector: |
Returns a boolean whether the object responds to the specified selector. More... | |
(nullable IMP) | - methodForSelector: |
Returns the implementation for the specified selector. More... | |
(nullable const char *) | - typeEncodingForSelector: |
Returns the type encoding for the specified selector. More... | |
(nullable id) | - performSelector: |
Performs the specified selector. More... | |
(nullable id) | - performSelector:withObject: |
Performs the specified selector with the specified object. More... | |
(nullable id) | - performSelector:withObject:withObject: |
Performs the specified selector with the specified objects. More... | |
(bool) | - isEqual: |
Checks two objects for equality. More... | |
(uint32_t) | - hash |
Calculates a hash for the object. More... | |
(id) | - retain |
Increases the retain count. More... | |
(unsigned int) | - retainCount |
Returns the retain count. More... | |
(id) | - autorelease |
Adds the object to the topmost OFAutoreleasePool of the thread's autorelease pool stack. More... | |
(id) | - self |
Returns the receiver. More... | |
(bool) | - isProxy |
Returns whether the object is a proxy object. More... | |
Class Methods | |
(id) | + addObject: |
Adds an object to the autorelease pool at the top of the thread-specific autorelease pool stack. More... | |
Class Methods inherited from OFObject | |
(void) | + load |
A method which is called once when the class is loaded into the runtime. More... | |
(void) | + unload |
A method which is called when the class is unloaded from the runtime. More... | |
(void) | + initialize |
A method which is called the moment before the first call to the class is being made. More... | |
(id) | + alloc |
Allocates memory for an instance of the class and sets up the memory pool for the object. More... | |
(id) | + new |
Allocates memory for a new instance and calls init on it. More... | |
(Class) | + class |
Returns the class. More... | |
(OFString *) | + className |
Returns the name of the class as a string. More... | |
(bool) | + isSubclassOfClass: |
Returns a boolean whether the class is a subclass of the specified class. More... | |
(Class) | + superclass |
Returns the superclass of the class. More... | |
(bool) | + instancesRespondToSelector: |
Checks whether instances of the class respond to a given selector. More... | |
(bool) | + conformsToProtocol: |
Checks whether the class conforms to a given protocol. More... | |
(nullable IMP) | + instanceMethodForSelector: |
Returns the implementation of the instance method for the specified selector. More... | |
(nullable const char *) | + typeEncodingForInstanceSelector: |
Returns the type encoding of the instance method for the specified selector. More... | |
(OFString *) | + description |
Returns a description for the class, which is usually the class name. More... | |
(nullable IMP) | + replaceClassMethod:withMethodFromClass: |
Replaces a class method with a class method from another class. More... | |
(nullable IMP) | + replaceInstanceMethod:withMethodFromClass: |
Replaces an instance method with an instance method from another class. More... | |
(nullable IMP) | + replaceClassMethod:withImplementation:typeEncoding: |
Replaces or adds a class method. More... | |
(nullable IMP) | + replaceInstanceMethod:withImplementation:typeEncoding: |
Replaces or adds an instance method. More... | |
(void) | + inheritMethodsFromClass: |
Adds all methods from the specified class to the class that is the receiver. More... | |
(bool) | + resolveClassMethod: |
Try to resolve the specified class method. More... | |
(bool) | + resolveInstanceMethod: |
Try to resolve the specified instance method. More... | |
(id) | + copy |
Returns the class. More... | |
A pool that keeps track of objects to release.
The OFAutoreleasePool class is a class that keeps track of objects that will be released when the autorelease pool is released.
Every thread has its own stack of autorelease pools.
+ (id) addObject: | (id) | object |
Adds an object to the autorelease pool at the top of the thread-specific autorelease pool stack.
object | The object to add to the autorelease pool |
- (void) releaseObjects |
Releases all objects in the autorelease pool.
This does not free the memory allocated to store pointers to the objects in the pool, so reusing the pool does not allocate any memory until the previous number of objects is exceeded. It behaves this way to optimize loops that always work with the same or similar number of objects and call relaseObjects at the end of the loop, which is propably the most common case for releaseObjects.
If a garbage collector is added in the future, it will tell the GC that now is a good time to clean up, as this is often used after a lot of objects have been added to the pool that should be released before the next iteration of a loop, which adds objects again. Thus, it is usually a clean up call.