ObjFW  Check-in [f714793eb4]

Overview
Comment:OFObject: Add -[performSelector*] with 4 objects
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SHA3-256: f714793eb4681caece4059aba02f7a518af542086de5eb74efca51c14b4777f1
User & Date: js on 2017-09-25 00:02:14
Other Links: manifest | tags
Context
2017-09-25
00:02
OFHTTPClient: Add support for passing a context check-in: c35ba05bbc user: js tags: trunk
00:02
OFObject: Add -[performSelector*] with 4 objects check-in: f714793eb4 user: js tags: trunk
2017-09-24
21:00
OFHTTPClient: Rename to -[asyncPerformRequest:] check-in: 0319fe1eb9 user: js tags: trunk
Changes

Modified src/OFObject.h from [95e2ceeaf1] to [9250be25e0].

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		    withObject: (nullable id)object;

/*!
 * @brief Performs the specified selector with the specified objects.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		 selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @return The object returned by the method specified by the selector
 */
- (nullable id)performSelector: (SEL)selector
		    withObject: (nullable id)object1
		    withObject: (nullable id)object2;

/*!
 * @brief Performs the specified selector with the specified objects.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		 selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @return The object returned by the method specified by the selector
 */
- (nullable id)performSelector: (SEL)selector
		    withObject: (nullable id)object1
		    withObject: (nullable id)object2
		    withObject: (nullable id)object3;





















/*!
 * @brief Checks two objects for equality.
 *
 * Classes containing data (like strings, arrays, lists etc.) should reimplement
 * this!
 *
 * @warning If you reimplement this, you also need to reimplement @ref hash to







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		    withObject: (nullable id)object;

/*!
 * @brief Performs the specified selector with the specified objects.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @return The object returned by the method specified by the selector
 */
- (nullable id)performSelector: (SEL)selector
		    withObject: (nullable id)object1
		    withObject: (nullable id)object2;

/*!
 * @brief Performs the specified selector with the specified objects.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @return The object returned by the method specified by the selector
 */
- (nullable id)performSelector: (SEL)selector
		    withObject: (nullable id)object1
		    withObject: (nullable id)object2
		    withObject: (nullable id)object3;

/*!
 * @brief Performs the specified selector with the specified objects.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @param object4 The fourth object that is passed to the method specified by
 *		  the selector
 * @return The object returned by the method specified by the selector
 */
- (nullable id)performSelector: (SEL)selector
		    withObject: (nullable id)object1
		    withObject: (nullable id)object2
		    withObject: (nullable id)object3
		    withObject: (nullable id)object4;

/*!
 * @brief Checks two objects for equality.
 *
 * Classes containing data (like strings, arrays, lists etc.) should reimplement
 * this!
 *
 * @warning If you reimplement this, you also need to reimplement @ref hash to
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/*!
 * @brief Performs the specified selector with the specified objects after the
 *	  specified delay.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		 selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector


















 * @param delay The delay after which the selector will be performed
 */
- (void)performSelector: (SEL)selector
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2

	     afterDelay: (of_time_interval_t)delay;

/*!
 * @brief Performs the specified selector with the specified objects after the
 *	  specified delay.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		 selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector


 * @param delay The delay after which the selector will be performed
 */
- (void)performSelector: (SEL)selector
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     withObject: (nullable id)object3

	     afterDelay: (of_time_interval_t)delay;

#ifdef OF_HAVE_THREADS
/*!
 * @brief Performs the specified selector on the specified thread.
 *
 * @param selector The selector to perform







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/*!
 * @brief Performs the specified selector with the specified objects after the
 *	  specified delay.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param delay The delay after which the selector will be performed
 */
- (void)performSelector: (SEL)selector
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     afterDelay: (of_time_interval_t)delay;

/*!
 * @brief Performs the specified selector with the specified objects after the
 *	  specified delay.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @param delay The delay after which the selector will be performed
 */
- (void)performSelector: (SEL)selector
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     withObject: (nullable id)object3
	     afterDelay: (of_time_interval_t)delay;

/*!
 * @brief Performs the specified selector with the specified objects after the
 *	  specified delay.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @param object4 The fourth object that is passed to the method specified by
 *		  the selector
 * @param delay The delay after which the selector will be performed
 */
- (void)performSelector: (SEL)selector
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     withObject: (nullable id)object3
	     withObject: (nullable id)object4
	     afterDelay: (of_time_interval_t)delay;

#ifdef OF_HAVE_THREADS
/*!
 * @brief Performs the specified selector on the specified thread.
 *
 * @param selector The selector to perform
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/*!
 * @brief Performs the specified selector on the specified thread with the
 *	  specified objects.
 *
 * @param selector The selector to perform
 * @param thread The thread on which to perform the selector
 * @param object1 The first object that is passed to the method specified by the
 *		 selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector




















 * @param waitUntilDone Whether to wait until the perform finished
 */
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2

	  waitUntilDone: (bool)waitUntilDone;

/*!
 * @brief Performs the specified selector on the specified thread with the
 *	  specified objects.
 *
 * @param selector The selector to perform
 * @param thread The thread on which to perform the selector
 * @param object1 The first object that is passed to the method specified by the
 *		 selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector


 * @param waitUntilDone Whether to wait until the perform finished
 */
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     withObject: (nullable id)object3

	  waitUntilDone: (bool)waitUntilDone;

/*!
 * @brief Performs the specified selector on the main thread.
 *
 * @param selector The selector to perform
 * @param waitUntilDone Whether to wait until the perform finished







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/*!
 * @brief Performs the specified selector on the specified thread with the
 *	  specified objects.
 *
 * @param selector The selector to perform
 * @param thread The thread on which to perform the selector
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param waitUntilDone Whether to wait until the perform finished
 */
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	  waitUntilDone: (bool)waitUntilDone;

/*!
 * @brief Performs the specified selector on the specified thread with the
 *	  specified objects.
 *
 * @param selector The selector to perform
 * @param thread The thread on which to perform the selector
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @param waitUntilDone Whether to wait until the perform finished
 */
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     withObject: (nullable id)object3
	  waitUntilDone: (bool)waitUntilDone;

/*!
 * @brief Performs the specified selector on the specified thread with the
 *	  specified objects.
 *
 * @param selector The selector to perform
 * @param thread The thread on which to perform the selector
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @param object4 The fourth object that is passed to the method specified by
 *		  the selector
 * @param waitUntilDone Whether to wait until the perform finished
 */
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     withObject: (nullable id)object3
	     withObject: (nullable id)object4
	  waitUntilDone: (bool)waitUntilDone;

/*!
 * @brief Performs the specified selector on the main thread.
 *
 * @param selector The selector to perform
 * @param waitUntilDone Whether to wait until the perform finished
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/*!
 * @brief Performs the specified selector on the main thread with the specified
 *	  objects.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		 selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector


















 * @param waitUntilDone Whether to wait until the perform finished
 */
- (void)performSelectorOnMainThread: (SEL)selector
			 withObject: (nullable id)object1
			 withObject: (nullable id)object2

		      waitUntilDone: (bool)waitUntilDone;

/*!
 * @brief Performs the specified selector on the main thread with the specified
 *	  objects.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		 selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector


 * @param waitUntilDone Whether to wait until the perform finished
 */
- (void)performSelectorOnMainThread: (SEL)selector
			 withObject: (nullable id)object1
			 withObject: (nullable id)object2
			 withObject: (nullable id)object3

		      waitUntilDone: (bool)waitUntilDone;

/*!
 * @brief Performs the specified selector on the specified thread after the
 *	  specified delay.
 *
 * @param selector The selector to perform







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/*!
 * @brief Performs the specified selector on the main thread with the specified
 *	  objects.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param waitUntilDone Whether to wait until the perform finished
 */
- (void)performSelectorOnMainThread: (SEL)selector
			 withObject: (nullable id)object1
			 withObject: (nullable id)object2
		      waitUntilDone: (bool)waitUntilDone;

/*!
 * @brief Performs the specified selector on the main thread with the specified
 *	  objects.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @param waitUntilDone Whether to wait until the perform finished
 */
- (void)performSelectorOnMainThread: (SEL)selector
			 withObject: (nullable id)object1
			 withObject: (nullable id)object2
			 withObject: (nullable id)object3
		      waitUntilDone: (bool)waitUntilDone;

/*!
 * @brief Performs the specified selector on the main thread with the specified
 *	  objects.
 *
 * @param selector The selector to perform
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @param object4 The fourth object that is passed to the method specified by
 *		  the selector
 * @param waitUntilDone Whether to wait until the perform finished
 */
- (void)performSelectorOnMainThread: (SEL)selector
			 withObject: (nullable id)object1
			 withObject: (nullable id)object2
			 withObject: (nullable id)object3
			 withObject: (nullable id)object4
		      waitUntilDone: (bool)waitUntilDone;

/*!
 * @brief Performs the specified selector on the specified thread after the
 *	  specified delay.
 *
 * @param selector The selector to perform
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/*!
 * @brief Performs the specified selector on the specified thread with the
 *	  specified objects after the specified delay.
 *
 * @param selector The selector to perform
 * @param thread The thread on which to perform the selector
 * @param object1 The first object that is passed to the method specified by the
 *		 selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector




















 * @param delay The delay after which the selector will be performed
 */
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2

	     afterDelay: (of_time_interval_t)delay;

/*!
 * @brief Performs the specified selector on the specified thread with the
 *	  specified objects after the specified delay.
 *
 * @param selector The selector to perform
 * @param thread The thread on which to perform the selector
 * @param object1 The first object that is passed to the method specified by the
 *		 selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector


 * @param delay The delay after which the selector will be performed
 */
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     withObject: (nullable id)object3

	     afterDelay: (of_time_interval_t)delay;
#endif

/*!
 * @brief This method is called when @ref resolveClassMethod: or
 *	  @ref resolveInstanceMethod: returned false. It should return a target
 *	  to which the message should be forwarded.







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/*!
 * @brief Performs the specified selector on the specified thread with the
 *	  specified objects after the specified delay.
 *
 * @param selector The selector to perform
 * @param thread The thread on which to perform the selector
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param delay The delay after which the selector will be performed
 */
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     afterDelay: (of_time_interval_t)delay;

/*!
 * @brief Performs the specified selector on the specified thread with the
 *	  specified objects after the specified delay.
 *
 * @param selector The selector to perform
 * @param thread The thread on which to perform the selector
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @param delay The delay after which the selector will be performed
 */
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     withObject: (nullable id)object3
	     afterDelay: (of_time_interval_t)delay;

/*!
 * @brief Performs the specified selector on the specified thread with the
 *	  specified objects after the specified delay.
 *
 * @param selector The selector to perform
 * @param thread The thread on which to perform the selector
 * @param object1 The first object that is passed to the method specified by the
 *		  selector
 * @param object2 The second object that is passed to the method specified by
 *		  the selector
 * @param object3 The third object that is passed to the method specified by the
 *		  selector
 * @param object4 The fourth object that is passed to the method specified by
 *		  the selector
 * @param delay The delay after which the selector will be performed
 */
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (nullable id)object1
	     withObject: (nullable id)object2
	     withObject: (nullable id)object3
	     withObject: (nullable id)object4
	     afterDelay: (of_time_interval_t)delay;
#endif

/*!
 * @brief This method is called when @ref resolveClassMethod: or
 *	  @ref resolveInstanceMethod: returned false. It should return a target
 *	  to which the message should be forwarded.

Modified src/OFObject.m from [ca49ba5cd2] to [34872d52d4].

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#elif defined(OF_APPLE_RUNTIME)
	id (*imp)(id, SEL, id, id, id) =
	    (id (*)(id, SEL, id, id, id))objc_msgSend;
#endif

	return imp(self, selector, object1, object2, object3);
}


















- (void)performSelector: (SEL)selector
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();

	[OFTimer scheduledTimerWithTimeInterval: delay







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#elif defined(OF_APPLE_RUNTIME)
	id (*imp)(id, SEL, id, id, id) =
	    (id (*)(id, SEL, id, id, id))objc_msgSend;
#endif

	return imp(self, selector, object1, object2, object3);
}

- (id)performSelector: (SEL)selector
	   withObject: (id)object1
	   withObject: (id)object2
	   withObject: (id)object3
	   withObject: (id)object4
{
#if defined(OF_OBJFW_RUNTIME)
	id (*imp)(id, SEL, id, id, id, id) =
	    (id (*)(id, SEL, id, id, id, id))objc_msg_lookup(self, selector);
#elif defined(OF_APPLE_RUNTIME)
	id (*imp)(id, SEL, id, id, id, id) =
	    (id (*)(id, SEL, id, id, id, id))objc_msgSend;
#endif

	return imp(self, selector, object1, object2, object3, object4);
}

- (void)performSelector: (SEL)selector
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();

	[OFTimer scheduledTimerWithTimeInterval: delay
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	[OFTimer scheduledTimerWithTimeInterval: delay
					 target: self
				       selector: selector
					 object: object1
					 object: object2
					 object: object3
					repeats: false];






















	objc_autoreleasePoolPop(pool);
}

#ifdef OF_HAVE_THREADS
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread







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	[OFTimer scheduledTimerWithTimeInterval: delay
					 target: self
				       selector: selector
					 object: object1
					 object: object2
					 object: object3
					repeats: false];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	     withObject: (id)object1
	     withObject: (id)object2
	     withObject: (id)object3
	     withObject: (id)object4
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();

	[OFTimer scheduledTimerWithTimeInterval: delay
					 target: self
				       selector: selector
					 object: object1
					 object: object2
					 object: object3
					 object: object4
					repeats: false];

	objc_autoreleasePoolPop(pool);
}

#ifdef OF_HAVE_THREADS
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
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	[[thread runLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}


























- (void)performSelectorOnMainThread: (SEL)selector
		      waitUntilDone: (bool)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self







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	[[thread runLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (id)object1
	     withObject: (id)object2
	     withObject: (id)object3
	     withObject: (id)object4
	  waitUntilDone: (bool)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self
					       selector: selector
						 object: object1
						 object: object2
						 object: object3
						 object: object4
						repeats: false];
	[[thread runLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelectorOnMainThread: (SEL)selector
		      waitUntilDone: (bool)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self
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	[[OFRunLoop mainRunLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

























- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();








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	[[OFRunLoop mainRunLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelectorOnMainThread: (SEL)selector
			 withObject: (id)object1
			 withObject: (id)object2
			 withObject: (id)object3
			 withObject: (id)object4
		      waitUntilDone: (bool)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self
					       selector: selector
						 object: object1
						 object: object2
						 object: object3
						 object: object4
						repeats: false];
	[[OFRunLoop mainRunLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();

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	[[thread runLoop] addTimer: [OFTimer timerWithTimeInterval: delay
							    target: self
							  selector: selector
							    object: object1
							    object: object2
							    object: object3
							   repeats: false]];























	objc_autoreleasePoolPop(pool);
}
#endif

- (OFMethodSignature *)methodSignatureForSelector: (SEL)selector
{







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	[[thread runLoop] addTimer: [OFTimer timerWithTimeInterval: delay
							    target: self
							  selector: selector
							    object: object1
							    object: object2
							    object: object3
							   repeats: false]];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (id)object1
	     withObject: (id)object2
	     withObject: (id)object3
	     withObject: (id)object4
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();

	[[thread runLoop] addTimer: [OFTimer timerWithTimeInterval: delay
							    target: self
							  selector: selector
							    object: object1
							    object: object2
							    object: object3
							    object: object4
							   repeats: false]];

	objc_autoreleasePoolPop(pool);
}
#endif

- (OFMethodSignature *)methodSignatureForSelector: (SEL)selector
{

Modified src/OFTimer.h from [1654b29fa4] to [b74f27c672].

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 *
 * @brief A class for creating and firing timers.
 */
@interface OFTimer: OFObject <OFComparing>
{
	OFDate *_fireDate;
	of_time_interval_t _interval;
	id _target, _object1, _object2, _object3;
	SEL _selector;
	uint8_t _arguments;
	bool _repeats;
#ifdef OF_HAVE_BLOCKS
	of_timer_block_t _block;
#endif
	bool _valid;







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 *
 * @brief A class for creating and firing timers.
 */
@interface OFTimer: OFObject <OFComparing>
{
	OFDate *_fireDate;
	of_time_interval_t _interval;
	id _target, _object1, _object2, _object3, _object4;
	SEL _selector;
	uint8_t _arguments;
	bool _repeats;
#ifdef OF_HAVE_BLOCKS
	of_timer_block_t _block;
#endif
	bool _valid;
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					target: (id)target
				      selector: (SEL)selector
					object: (nullable id)object1
					object: (nullable id)object2
					object: (nullable id)object3
				       repeats: (bool)repeats;



























#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Creates and schedules a new timer with the specified time interval.
 *
 * @param timeInterval The time interval after which the timer should be fired
 * @param repeats Whether the timer repeats after it has been executed
 * @param block The block to invoke when the timer fires







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					target: (id)target
				      selector: (SEL)selector
					object: (nullable id)object1
					object: (nullable id)object2
					object: (nullable id)object3
				       repeats: (bool)repeats;

/*!
 * @brief Creates and schedules a new timer with the specified time interval.
 *
 * @param timeInterval The time interval after which the timer should be fired
 * @param target The target on which to call the selector
 * @param selector The selector to call on the target
 * @param object1 The first object to pass when calling the selector on the
 *		  target
 * @param object2 The second object to pass when calling the selector on the
 *		  target
 * @param object3 The third object to pass when calling the selector on the
 *		  target
 * @param object4 The fourth object to pass when calling the selector on the
 *		  target
 * @param repeats Whether the timer repeats after it has been executed
 * @return A new, autoreleased timer
 */
+ (instancetype)scheduledTimerWithTimeInterval: (of_time_interval_t)timeInterval
					target: (id)target
				      selector: (SEL)selector
					object: (nullable id)object1
					object: (nullable id)object2
					object: (nullable id)object3
					object: (nullable id)object4
				       repeats: (bool)repeats;

#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Creates and schedules a new timer with the specified time interval.
 *
 * @param timeInterval The time interval after which the timer should be fired
 * @param repeats Whether the timer repeats after it has been executed
 * @param block The block to invoke when the timer fires
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			       target: (id)target
			     selector: (SEL)selector
			       object: (nullable id)object1
			       object: (nullable id)object2
			       object: (nullable id)object3
			      repeats: (bool)repeats;



























#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Creates a new timer with the specified time interval.
 *
 * @param timeInterval The time interval after which the timer should be fired
 * @param repeats Whether the timer repeats after it has been executed
 * @param block The block to invoke when the timer fires







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			       target: (id)target
			     selector: (SEL)selector
			       object: (nullable id)object1
			       object: (nullable id)object2
			       object: (nullable id)object3
			      repeats: (bool)repeats;

/*!
 * @brief Creates a new timer with the specified time interval.
 *
 * @param timeInterval The time interval after which the timer should be fired
 * @param target The target on which to call the selector
 * @param selector The selector to call on the target
 * @param object1 The first object to pass when calling the selector on the
 *		  target
 * @param object2 The second object to pass when calling the selector on the
 *		  target
 * @param object3 The third object to pass when calling the selector on the
 *		  target
 * @param object4 The fourth object to pass when calling the selector on the
 *		  target
 * @param repeats Whether the timer repeats after it has been executed
 * @return A new, autoreleased timer
 */
+ (instancetype)timerWithTimeInterval: (of_time_interval_t)timeInterval
			       target: (id)target
			     selector: (SEL)selector
			       object: (nullable id)object1
			       object: (nullable id)object2
			       object: (nullable id)object3
			       object: (nullable id)object4
			      repeats: (bool)repeats;

#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Creates a new timer with the specified time interval.
 *
 * @param timeInterval The time interval after which the timer should be fired
 * @param repeats Whether the timer repeats after it has been executed
 * @param block The block to invoke when the timer fires
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	    target: (id)target
	  selector: (SEL)selector
	    object: (nullable id)object1
	    object: (nullable id)object2
	    object: (nullable id)object3
	   repeats: (bool)repeats;































#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Initializes an already allocated timer with the specified time
 *	  interval.
 *
 * @param fireDate The date at which the timer should fire
 * @param interval The time interval after which to repeat the timer, if it is







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	    target: (id)target
	  selector: (SEL)selector
	    object: (nullable id)object1
	    object: (nullable id)object2
	    object: (nullable id)object3
	   repeats: (bool)repeats;

/*!
 * @brief Initializes an already allocated timer with the specified time
 *	  interval.
 *
 * @param fireDate The date at which the timer should fire
 * @param interval The time interval after which to repeat the timer, if it is
 *		   a repeating timer
 * @param target The target on which to call the selector
 * @param selector The selector to call on the target
 * @param object1 The first object to pass when calling the selector on the
 *		  target
 * @param object2 The second object to pass when calling the selector on the
 *		  target
 * @param object3 The third object to pass when calling the selector on the
 *		  target
 * @param object4 The fourth object to pass when calling the selector on the
 *		  target
 * @param repeats Whether the timer repeats after it has been executed
 * @return An initialized timer
 */
- initWithFireDate: (OFDate *)fireDate
	  interval: (of_time_interval_t)interval
	    target: (id)target
	  selector: (SEL)selector
	    object: (nullable id)object1
	    object: (nullable id)object2
	    object: (nullable id)object3
	    object: (nullable id)object4
	   repeats: (bool)repeats;

#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Initializes an already allocated timer with the specified time
 *	  interval.
 *
 * @param fireDate The date at which the timer should fire
 * @param interval The time interval after which to repeat the timer, if it is

Modified src/OFTimer.m from [7b33b2ac32] to [c9ab85ab8c].

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	[[OFRunLoop currentRunLoop] addTimer: timer];

	[timer retain];
	objc_autoreleasePoolPop(pool);

	return [timer autorelease];
}






























#ifdef OF_HAVE_BLOCKS
+ (instancetype)scheduledTimerWithTimeInterval: (of_time_interval_t)timeInterval
				       repeats: (bool)repeats
					 block: (of_timer_block_t)block
{
	void *pool = objc_autoreleasePoolPush();







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	[[OFRunLoop currentRunLoop] addTimer: timer];

	[timer retain];
	objc_autoreleasePoolPop(pool);

	return [timer autorelease];
}

+ (instancetype)scheduledTimerWithTimeInterval: (of_time_interval_t)timeInterval
					target: (id)target
				      selector: (SEL)selector
					object: (id)object1
					object: (id)object2
					object: (id)object3
					object: (id)object4
				       repeats: (bool)repeats
{
	void *pool = objc_autoreleasePoolPush();
	OFDate *fireDate = [OFDate dateWithTimeIntervalSinceNow: timeInterval];
	id timer = [[[self alloc] initWithFireDate: fireDate
					  interval: timeInterval
					    target: target
					  selector: selector
					    object: object1
					    object: object2
					    object: object3
					    object: object4
					   repeats: repeats] autorelease];

	[[OFRunLoop currentRunLoop] addTimer: timer];

	[timer retain];
	objc_autoreleasePoolPop(pool);

	return [timer autorelease];
}

#ifdef OF_HAVE_BLOCKS
+ (instancetype)scheduledTimerWithTimeInterval: (of_time_interval_t)timeInterval
				       repeats: (bool)repeats
					 block: (of_timer_block_t)block
{
	void *pool = objc_autoreleasePoolPush();
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					   repeats: repeats] autorelease];

	[timer retain];
	objc_autoreleasePoolPop(pool);

	return [timer autorelease];
}




























#ifdef OF_HAVE_BLOCKS
+ (instancetype)timerWithTimeInterval: (of_time_interval_t)timeInterval
			      repeats: (bool)repeats
				block: (of_timer_block_t)block
{
	void *pool = objc_autoreleasePoolPush();







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					   repeats: repeats] autorelease];

	[timer retain];
	objc_autoreleasePoolPop(pool);

	return [timer autorelease];
}

+ (instancetype)timerWithTimeInterval: (of_time_interval_t)timeInterval
			       target: (id)target
			     selector: (SEL)selector
			       object: (id)object1
			       object: (id)object2
			       object: (id)object3
			       object: (id)object4
			      repeats: (bool)repeats
{
	void *pool = objc_autoreleasePoolPush();
	OFDate *fireDate = [OFDate dateWithTimeIntervalSinceNow: timeInterval];
	id timer = [[[self alloc] initWithFireDate: fireDate
					  interval: timeInterval
					    target: target
					  selector: selector
					    object: object1
					    object: object2
					    object: object3
					    object: object4
					   repeats: repeats] autorelease];

	[timer retain];
	objc_autoreleasePoolPop(pool);

	return [timer autorelease];
}

#ifdef OF_HAVE_BLOCKS
+ (instancetype)timerWithTimeInterval: (of_time_interval_t)timeInterval
			      repeats: (bool)repeats
				block: (of_timer_block_t)block
{
	void *pool = objc_autoreleasePoolPush();
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- (instancetype)of_initWithFireDate: (OFDate *)fireDate
			   interval: (of_time_interval_t)interval
			     target: (id)target
			   selector: (SEL)selector
			     object: (id)object1
			     object: (id)object2
			     object: (id)object3

			  arguments: (uint8_t)arguments
			    repeats: (bool)repeats OF_METHOD_FAMILY(init)
{
	self = [super init];

	@try {
		_fireDate = [fireDate retain];
		_interval = interval;
		_target = [target retain];
		_selector = selector;
		_object1 = [object1 retain];
		_object2 = [object2 retain];
		_object3 = [object3 retain];

		_arguments = arguments;
		_repeats = repeats;
		_valid = true;
#ifdef OF_HAVE_THREADS
		_condition = [[OFCondition alloc] init];
#endif
	} @catch (id e) {







>













>







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- (instancetype)of_initWithFireDate: (OFDate *)fireDate
			   interval: (of_time_interval_t)interval
			     target: (id)target
			   selector: (SEL)selector
			     object: (id)object1
			     object: (id)object2
			     object: (id)object3
			     object: (id)object4
			  arguments: (uint8_t)arguments
			    repeats: (bool)repeats OF_METHOD_FAMILY(init)
{
	self = [super init];

	@try {
		_fireDate = [fireDate retain];
		_interval = interval;
		_target = [target retain];
		_selector = selector;
		_object1 = [object1 retain];
		_object2 = [object2 retain];
		_object3 = [object3 retain];
		_object4 = [object4 retain];
		_arguments = arguments;
		_repeats = repeats;
		_valid = true;
#ifdef OF_HAVE_THREADS
		_condition = [[OFCondition alloc] init];
#endif
	} @catch (id e) {
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{
	return [self of_initWithFireDate: fireDate
				interval: interval
				  target: target
				selector: selector
				  object: nil
				  object: nil

				  object: nil
			       arguments: 0
				 repeats: repeats];
}

- initWithFireDate: (OFDate *)fireDate
	  interval: (of_time_interval_t)interval
	    target: (id)target
	  selector: (SEL)selector
	    object: (id)object
	   repeats: (bool)repeats
{
	return [self of_initWithFireDate: fireDate
				interval: interval
				  target: target
				selector: selector
				  object: object

				  object: nil
				  object: nil
			       arguments: 1
				 repeats: repeats];
}

- initWithFireDate: (OFDate *)fireDate
	  interval: (of_time_interval_t)interval
	    target: (id)target
	  selector: (SEL)selector
	    object: (id)object1
	    object: (id)object2
	   repeats: (bool)repeats
{
	return [self of_initWithFireDate: fireDate
				interval: interval
				  target: target
				selector: selector
				  object: object1
				  object: object2

				  object: nil
			       arguments: 2
				 repeats: repeats];
}

- initWithFireDate: (OFDate *)fireDate
	  interval: (of_time_interval_t)interval







>

















>




















>







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{
	return [self of_initWithFireDate: fireDate
				interval: interval
				  target: target
				selector: selector
				  object: nil
				  object: nil
				  object: nil
				  object: nil
			       arguments: 0
				 repeats: repeats];
}

- initWithFireDate: (OFDate *)fireDate
	  interval: (of_time_interval_t)interval
	    target: (id)target
	  selector: (SEL)selector
	    object: (id)object
	   repeats: (bool)repeats
{
	return [self of_initWithFireDate: fireDate
				interval: interval
				  target: target
				selector: selector
				  object: object
				  object: nil
				  object: nil
				  object: nil
			       arguments: 1
				 repeats: repeats];
}

- initWithFireDate: (OFDate *)fireDate
	  interval: (of_time_interval_t)interval
	    target: (id)target
	  selector: (SEL)selector
	    object: (id)object1
	    object: (id)object2
	   repeats: (bool)repeats
{
	return [self of_initWithFireDate: fireDate
				interval: interval
				  target: target
				selector: selector
				  object: object1
				  object: object2
				  object: nil
				  object: nil
			       arguments: 2
				 repeats: repeats];
}

- initWithFireDate: (OFDate *)fireDate
	  interval: (of_time_interval_t)interval
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	return [self of_initWithFireDate: fireDate
				interval: interval
				  target: target
				selector: selector
				  object: object1
				  object: object2
				  object: object3

			       arguments: 3
				 repeats: repeats];
}























#ifdef OF_HAVE_BLOCKS
- initWithFireDate: (OFDate *)fireDate
	   interval: (of_time_interval_t)interval
	    repeats: (bool)repeats
	      block: (of_timer_block_t)block
{







>



>
>
>
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>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







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	return [self of_initWithFireDate: fireDate
				interval: interval
				  target: target
				selector: selector
				  object: object1
				  object: object2
				  object: object3
				  object: nil
			       arguments: 3
				 repeats: repeats];
}

- initWithFireDate: (OFDate *)fireDate
	  interval: (of_time_interval_t)interval
	    target: (id)target
	  selector: (SEL)selector
	    object: (id)object1
	    object: (id)object2
	    object: (id)object3
	    object: (id)object4
	   repeats: (bool)repeats
{
	return [self of_initWithFireDate: fireDate
				interval: interval
				  target: target
				selector: selector
				  object: object1
				  object: object2
				  object: object3
				  object: object4
			       arguments: 4
				 repeats: repeats];
}

#ifdef OF_HAVE_BLOCKS
- initWithFireDate: (OFDate *)fireDate
	   interval: (of_time_interval_t)interval
	    repeats: (bool)repeats
	      block: (of_timer_block_t)block
{
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	assert(_inRunLoop == nil);

	[_fireDate release];
	[_target release];
	[_object1 release];
	[_object2 release];
	[_object3 release];

#ifdef OF_HAVE_BLOCKS
	[_block release];
#endif
#ifdef OF_HAVE_THREADS
	[_condition release];
#endif








>







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	assert(_inRunLoop == nil);

	[_fireDate release];
	[_target release];
	[_object1 release];
	[_object2 release];
	[_object3 release];
	[_object4 release];
#ifdef OF_HAVE_BLOCKS
	[_block release];
#endif
#ifdef OF_HAVE_THREADS
	[_condition release];
#endif

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- (void)fire
{
	void *pool = objc_autoreleasePoolPush();
	id target = [[_target retain] autorelease];
	id object1 = [[_object1 retain] autorelease];
	id object2 = [[_object2 retain] autorelease];
	id object3 = [[_object3 retain] autorelease];


	OF_ENSURE(_arguments <= 3);

	if (_repeats && _valid) {
		int missedIntervals =
		    -[_fireDate timeIntervalSinceNow] / _interval;
		of_time_interval_t newFireDate;

		/* In case the clock was changed backwards */







>

|







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- (void)fire
{
	void *pool = objc_autoreleasePoolPush();
	id target = [[_target retain] autorelease];
	id object1 = [[_object1 retain] autorelease];
	id object2 = [[_object2 retain] autorelease];
	id object3 = [[_object3 retain] autorelease];
	id object4 = [[_object4 retain] autorelease];

	OF_ENSURE(_arguments <= 4);

	if (_repeats && _valid) {
		int missedIntervals =
		    -[_fireDate timeIntervalSinceNow] / _interval;
		of_time_interval_t newFireDate;

		/* In case the clock was changed backwards */
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			break;
		case 3:
			[target performSelector: _selector
				     withObject: object1
				     withObject: object2
				     withObject: object3];
			break;







		}
#ifdef OF_HAVE_BLOCKS
	}
#endif

#ifdef OF_HAVE_THREADS
	[_condition lock];







>
>
>
>
>
>
>







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			break;
		case 3:
			[target performSelector: _selector
				     withObject: object1
				     withObject: object2
				     withObject: object3];
			break;
		case 4:
			[target performSelector: _selector
				     withObject: object1
				     withObject: object2
				     withObject: object3
				     withObject: object4];
			break;
		}
#ifdef OF_HAVE_BLOCKS
	}
#endif

#ifdef OF_HAVE_THREADS
	[_condition lock];
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540

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{
	_valid = false;

	[_target release];
	[_object1 release];
	[_object2 release];
	[_object3 release];


	_target = nil;
	_object1 = nil;
	_object2 = nil;
	_object3 = nil;

}

#ifdef OF_HAVE_THREADS
- (void)waitUntilDone
{
	[_condition lock];
	@try {







>





>







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{
	_valid = false;

	[_target release];
	[_object1 release];
	[_object2 release];
	[_object3 release];
	[_object4 release];

	_target = nil;
	_object1 = nil;
	_object2 = nil;
	_object3 = nil;
	_object4 = nil;
}

#ifdef OF_HAVE_THREADS
- (void)waitUntilDone
{
	[_condition lock];
	@try {