ObjFW  Check-in [e9265a46f1]

Overview
Comment:Merge README-WINDOWS.md into README.md
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SHA3-256: e9265a46f1e0e2390acfd3ba0bff8ac7a00a5e671cd0c9943bd688ca198ccb30
User & Date: js on 2019-02-03 10:45:35
Other Links: manifest | tags
Context
2019-02-03
10:57
README.md: Add instructions for more platforms check-in: b8da71a4a0 user: js tags: trunk
10:45
Merge README-WINDOWS.md into README.md check-in: e9265a46f1 user: js tags: trunk
2019-01-27
19:56
objfw-compile: Properly create .bundles check-in: 181138c873 user: js tags: trunk
Changes

Deleted README-WINDOWS.md version [9b2d56bdd8].

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ObjFW on Windows
================

  This file contains instructions on how to get a working build environment to
  compile and use ObjFW on Windows.


Getting MSYS2
-------------

  The first thing to install is [MSYS2](https://msys2.github.io) to provide a
  basic UNIX-like environment for Windows. Unfortunately, the binaries are not
  signed and there is no way to verify their integrity, so only download this
  from a trusted connection. Everything else you will download using MSYS2
  later will be cryptographically signed.


Updating MSYS2
--------------

  The first thing to do is updating MSYS2. It is important to update things in
  a certain order, as `pacman` (the package manager MSYS2 uses, which comes
  from ArchLinux) does not know about a few things that are special on Windows.

  First, update the mirror list:

    $ pacman -Sy pacman-mirrors

  Then proceed to update the `msys2-runtime` itself, `bash` and `pacman`:

    $ pacman -S msys2-runtime bash pacman mintty

  Now close the current window and restart MSYS2, as the current window is now
  defunct. In a new MSYS2 window, update the rest of MSYS2:

    $ pacman -Su

  Now you have a fully updated MSYS2. Whenever you want to update MSYS2,
  proceed in this order. Notice that the first `pacman` invocation includes
  `-y` to actually fetch a new list of packages.


Installing MinGW-w64 using MSYS2
--------------------------------

  Now it's time to install MinGW-w64. If you want to build 32 bit binaries:

    $ pacman -S mingw-w64-i686-clang mingw-w64-i686-gcc-objc

  For 64 bit binaries:

    $ pacman -S mingw-w64-x86_64-clang mingw-w64-x86_64-gcc-objc

  There is nothing wrong with installing them both, as MSYS2 has created two
  entries in your start menu: `MinGW-w64 Win32 Shell` and
  `MinGW-w64 Win64 Shell`. So if you want to build for 32 or 64 bit, you just
  start the correct shell.

  Finally, install a few more things needed to build ObjFW:

    $ pacman -S autoconf automake git make


Getting, building and installing ObjFW
--------------------------------------

  Start the MinGW-w64 Win32 or Win64 Shell (depening on what version you want
  to build - do *not* use the MSYS2 Shell shortcut, but use the MinGW-w64 Win32
  or Win64 Shell shortcut instead!) and check out ObjFW:

    $ git clone https://heap.zone/git/objfw.git

  You can also download a release tarball if you want. Now go to the newly
  checked out repository and build and install it:

    $ ./autogen.sh && ./configure && make -j16 install

  If everything was successfully, you can now build projects using ObjFW for
  Windows using the normal `objfw-compile` and friends.
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Modified README.md from [12d6eef76d] to [3a59f7d86a].

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  To install ObjFW, just run the following commands:

    $ ./configure
    $ make
    $ make install

  In case you checked out ObjFW from the Git repository, you need to run
  the following command first:

    $ ./autogen.sh




Building as a macOS or iOS framework
====================================

  When building for macOS or iOS, everything is built as a `.framework` by
  default if `--disable-shared` has not been specified to `configure`.

  To build for iOS, use something like this:

    $ clang="clang --sysroot $(xcrun --sdk iphoneos --show-sdk-path)"
    $ export OBJC="$clang -arch armv7 -arch arm64"
    $ export OBJCPP="$clang -arch armv7 -E"
    $ export IPHONEOS_DEPLOYMENT_TARGET="10.0"
    $ ./configure --prefix=/usr/local/ios --host=arm-apple-darwin

  To build for the iOS simulator, use something like this:

    $ clang="clang --sysroot $(xcrun --sdk iphonesimulator --show-sdk-path)"
    $ export OBJC="$clang -arch i386 -arch x86_64"
    $ export OBJCPP="$clang -arch i386 -E"
    $ export IPHONEOS_DEPLOYMENT_TARGET="10.0"
    $ ./configure --prefix=/usr/local/iossim --host=i386-apple-darwin


Using the macOS or iOS framework in Xcode
=========================================

  To use the macOS framework in Xcode, you need to add the `.framework`s to
  your project and add the following flags to `Other C Flags`:

    -fconstant-string-class=OFConstantString -fno-constant-cfstrings



  Optionally, if you want to use blocks, you also need to add:





    -fblocks

































































Bugs and feature requests
=========================

  If you find any bugs or have feature requests, feel free to send a
  mail to js@heap.zone!


Commercial use
==============

  If for whatever reason neither the terms of the QPL nor those of the GPL
  work for you, a proprietary license for ObjFW including support is available
  upon request. Just write a mail to js@heap.zone and we can find a reasonable
  solution for both parties.







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  To install ObjFW, just run the following commands:

    $ ./configure
    $ make
    $ make install

  In case you checked out ObjFW from the Git repository, you need to run the
  following command first:

    $ ./autogen.sh

macOS and iOS
-------------

### Building as a framework


  When building for macOS or iOS, everything is built as a `.framework` by
  default if `--disable-shared` has not been specified to `configure`.

  To build for iOS, use something like this:

    $ clang="clang --sysroot $(xcrun --sdk iphoneos --show-sdk-path)"
    $ export OBJC="$clang -arch armv7 -arch arm64"
    $ export OBJCPP="$clang -arch armv7 -E"
    $ export IPHONEOS_DEPLOYMENT_TARGET="10.0"
    $ ./configure --prefix=/usr/local/ios --host=arm-apple-darwin

  To build for the iOS simulator, use something like this:

    $ clang="clang --sysroot $(xcrun --sdk iphonesimulator --show-sdk-path)"
    $ export OBJC="$clang -arch i386 -arch x86_64"
    $ export OBJCPP="$clang -arch i386 -E"
    $ export IPHONEOS_DEPLOYMENT_TARGET="10.0"
    $ ./configure --prefix=/usr/local/iossim --host=i386-apple-darwin


### Using the macOS or iOS framework in Xcode


  To use the macOS framework in Xcode, you need to add the `.framework`s to
  your project and add the following flags to `Other C Flags`:

    -fconstant-string-class=OFConstantString -fno-constant-cfstrings

Windows
-------

  Windows is only officially supported when following these instructions, as
  there are many MinGW versions that behave slightly differently and often
  cause problems.

### Getting MSYS2

  The first thing to install is [MSYS2](https://msys2.github.io) to provide a
  basic UNIX-like environment for Windows. Unfortunately, the binaries are not
  signed and there is no way to verify their integrity, so only download this
  from a trusted connection. Everything else you will download using MSYS2
  later will be cryptographically signed.

### Updating MSYS2

  The first thing to do is updating MSYS2. It is important to update things in
  a certain order, as `pacman` (the package manager MSYS2 uses, which comes
  from ArchLinux) does not know about a few things that are special on Windows.

  First, update the mirror list:

    $ pacman -Sy pacman-mirrors

  Then proceed to update the `msys2-runtime` itself, `bash` and `pacman`:

    $ pacman -S msys2-runtime bash pacman mintty

  Now close the current window and restart MSYS2, as the current window is now
  defunct. In a new MSYS2 window, update the rest of MSYS2:

    $ pacman -Su

  Now you have a fully updated MSYS2. Whenever you want to update MSYS2,
  proceed in this order. Notice that the first `pacman` invocation includes
  `-y` to actually fetch a new list of packages.

### Installing MinGW-w64 using MSYS2

  Now it's time to install MinGW-w64. If you want to build 32 bit binaries:

    $ pacman -S mingw-w64-i686-clang mingw-w64-i686-gcc-objc

  For 64 bit binaries:

    $ pacman -S mingw-w64-x86_64-clang mingw-w64-x86_64-gcc-objc

  There is nothing wrong with installing them both, as MSYS2 has created two
  entries in your start menu: `MinGW-w64 Win32 Shell` and `MinGW-w64 Win64
  Shell`. So if you want to build for 32 or 64 bit, you just start the correct
  shell.

  Finally, install a few more things needed to build ObjFW:

    $ pacman -S autoconf automake git make

### Getting, building and installing ObjFW

  Start the MinGW-w64 Win32 or Win64 Shell (depening on what version you want
  to build - do *not* use the MSYS2 Shell shortcut, but use the MinGW-w64 Win32
  or Win64 Shell shortcut instead!) and check out ObjFW:

    $ git clone https://heap.zone/git/objfw.git

  You can also download a release tarball if you want. Now go to the newly
  checked out repository and build and install it:

    $ ./autogen.sh && ./configure && make -j16 install

  If everything was successfully, you can now build projects using ObjFW for
  Windows using the normal `objfw-compile` and friends.


Bugs and feature requests
=========================

  If you find any bugs or have feature requests, feel free to send a mail to
  js@heap.zone!


Commercial use
==============

  If for whatever reason neither the terms of the QPL nor those of the GPL work
  for you, a proprietary license for ObjFW including support is available upon
  request. Just write a mail to js@heap.zone and we can find a reasonable
  solution for both parties.