ObjFW  Check-in [cf4d6a3dfa]

Overview
Comment:OFMatrix4x4: Convert multiplication to loop

This should make vectorization easier.

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SHA3-256: cf4d6a3dfa9442b9b5d5abdadf1c8d42609510876c6ce65dbada43b90dc2decd
User & Date: js on 2023-10-29 12:03:10
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Context
2023-10-30
23:31
OFMatrix4x4: Use 3DNow! for multiplication check-in: 5b213166ee user: js tags: trunk
2023-10-29
12:03
OFMatrix4x4: Convert multiplication to loop check-in: cf4d6a3dfa user: js tags: trunk
2023-10-28
18:55
README.md: Fix typo check-in: d36ac8babf user: js tags: trunk
Changes

Modified src/OFMatrix4x4.m from [7871015766] to [ccf7b44cda].

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	OFHashFinalize(&hash);

	return hash;
}

- (void)multiplyWithMatrix: (OFMatrix4x4 *)matrix
{
	float right[4][4];
	memcpy(right, _values, sizeof(right));


#define left matrix->_values
	_values[0][0] = left[0][0] * right[0][0] + left[0][1] * right[1][0] +
	    left[0][2] * right[2][0] + left[0][3] * right[3][0];
	_values[0][1] = left[0][0] * right[0][1] + left[0][1] * right[1][1] +
	    left[0][2] * right[2][1] + left[0][3] * right[3][1];
	_values[0][2] = left[0][0] * right[0][2] + left[0][1] * right[1][2] +
	    left[0][2] * right[2][2] + left[0][3] * right[3][2];
	_values[0][3] = left[0][0] * right[0][3] + left[0][1] * right[1][3] +
	    left[0][2] * right[2][3] + left[0][3] * right[3][3];

	_values[1][0] = left[1][0] * right[0][0] + left[1][1] * right[1][0] +
	    left[1][2] * right[2][0] + left[1][3] * right[3][0];
	_values[1][1] = left[1][0] * right[0][1] + left[1][1] * right[1][1] +
	    left[1][2] * right[2][1] + left[1][3] * right[3][1];
	_values[1][2] = left[1][0] * right[0][2] + left[1][1] * right[1][2] +
	    left[1][2] * right[2][2] + left[1][3] * right[3][2];
	_values[1][3] = left[1][0] * right[0][3] + left[1][1] * right[1][3] +
	    left[1][2] * right[2][3] + left[1][3] * right[3][3];

	_values[2][0] = left[2][0] * right[0][0] + left[2][1] * right[1][0] +
	    left[2][2] * right[2][0] + left[2][3] * right[3][0];
	_values[2][1] = left[2][0] * right[0][1] + left[2][1] * right[1][1] +
	    left[2][2] * right[2][1] + left[2][3] * right[3][1];
	_values[2][2] = left[2][0] * right[0][2] + left[2][1] * right[1][2] +
	    left[2][2] * right[2][2] + left[2][3] * right[3][2];
	_values[2][3] = left[2][0] * right[0][3] + left[2][1] * right[1][3] +
	    left[2][2] * right[2][3] + left[2][3] * right[3][3];

	_values[3][0] = left[3][0] * right[0][0] + left[3][1] * right[1][0] +
	    left[3][2] * right[2][0] + left[3][3] * right[3][0];
	_values[3][1] = left[3][0] * right[0][1] + left[3][1] * right[1][1] +
	    left[3][2] * right[2][1] + left[3][3] * right[3][1];
	_values[3][2] = left[3][0] * right[0][2] + left[3][1] * right[1][2] +
	    left[3][2] * right[2][2] + left[3][3] * right[3][2];
	_values[3][3] = left[3][0] * right[0][3] + left[3][1] * right[1][3] +
	    left[3][2] * right[2][3] + left[3][3] * right[3][3];
#undef left
}

- (void)translateWithVector: (OFVector3D)vector
{
	OFMatrix4x4 *translation = [[OFMatrix4x4 alloc] initWithValues:
	    (const float [4][4]){
		{ 1, 0, 0, vector.x },







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	OFHashFinalize(&hash);

	return hash;
}

- (void)multiplyWithMatrix: (OFMatrix4x4 *)matrix
{
	float result[4][4] = {{ 0 }};


	for (uint_fast8_t i = 0; i < 4; i++)
		for (uint_fast8_t j = 0; j < 4; j++)








			for (uint_fast8_t k = 0; k < 4; k++)








				result[i][j] +=
				    matrix->_values[i][k] * _values[k][j];








	memcpy(_values, result, sizeof(result));








}

- (void)translateWithVector: (OFVector3D)vector
{
	OFMatrix4x4 *translation = [[OFMatrix4x4 alloc] initWithValues:
	    (const float [4][4]){
		{ 1, 0, 0, vector.x },