ObjFW  Artifact [132bb904b5]

Artifact 132bb904b53c65d9cbe38a636409ca2ca00ea142af4f0316bb4b12e6b4731a12:

  • File src/runtime/class.m — part of check-in [3b3729a316] at 2019-06-25 20:09:55 on branch trunk — runtime: Don't use static selectors

    Static selectors are initialized by a global constructor that might run
    too late: If a class has a +[load] that triggers an +[initialize], this
    could result in trying to call +[initialize] with the selector in
    class.m still being uninitialized. When this happens, it results in a
    weird looking crash in an entirely unrelated method. This is because
    when uninitialized, the selector name has not been replaced with a
    selector UID yet, meaning the pointer to the selector name is treated as
    the selector UID. As the dispatch only considers the low 16 bits of the
    selector UID for performance reasons, it will just take the low 16 bits
    of the pointer to the selector name as the UID without any complaints.
    This can then result in calling a random method on that class which then
    crashes. (user: js, size: 21746) [annotate] [blame] [check-ins using]


/*
 * Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017,
 *               2018, 2019
 *   Jonathan Schleifer <js@heap.zone>
 *
 * All rights reserved.
 *
 * This file is part of ObjFW. It may be distributed under the terms of the
 * Q Public License 1.0, which can be found in the file LICENSE.QPL included in
 * the packaging of this file.
 *
 * Alternatively, it may be distributed under the terms of the GNU General
 * Public License, either version 2 or 3, which can be found in the file
 * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
 * file.
 */

#include "config.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>

#import "ObjFWRT.h"
#import "private.h"

static struct objc_hashtable *classes = NULL;
static unsigned classesCount = 0;
static Class *loadQueue = NULL;
static size_t loadQueueCount = 0;
static struct objc_dtable *emptyDTable = NULL;
static unsigned lookupsUntilFastPath = 128;
static struct objc_sparsearray *fastPath = NULL;

static void
registerClass(struct objc_abi_class *rawClass)
{
	if (classes == NULL)
		classes = objc_hashtable_new(
		    objc_hash_string, objc_equal_string, 2);

	objc_hashtable_set(classes, rawClass->name, rawClass);

	if (emptyDTable == NULL)
		emptyDTable = objc_dtable_new();

	rawClass->DTable = emptyDTable;
	rawClass->metaclass->DTable = emptyDTable;

	if (strcmp(rawClass->name, "Protocol") != 0)
		classesCount++;
}

bool
class_registerAlias_np(Class class, const char *name)
{
	objc_global_mutex_lock();

	if (classes == NULL) {
		objc_global_mutex_unlock();

		return NO;
	}

	objc_hashtable_set(classes, name, (Class)((uintptr_t)class | 1));

	objc_global_mutex_unlock();

	return YES;
}

static void
registerSelectors(struct objc_abi_class *rawClass)
{
	struct objc_abi_method_list *methodList;

	for (methodList = rawClass->methodList; methodList != NULL;
	    methodList = methodList->next)
		for (unsigned int i = 0; i < methodList->count; i++)
			objc_register_selector((struct objc_abi_selector *)
			    &methodList->methods[i]);
}

Class
objc_classname_to_class(const char *name, bool cache)
{
	Class class;

	if (classes == NULL)
		return Nil;

	/*
	 * Fast path
	 *
	 * Instead of looking up the string in a dictionary, which needs
	 * locking, we use a sparse array to look up the pointer. If
	 * objc_classname_to_class() gets called a lot, it is most likely that
	 * the GCC ABI is used, which always calls into objc_lookup_class(), or
	 * that it is used in a loop by the user. In both cases, it is very
	 * likely that the same string pointer is passed again and again.
	 *
	 * This is not used before objc_classname_to_class() has been called a
	 * certain amount of times, so that no memory is wasted if it is only
	 * used rarely, for example if the ObjFW ABI is used and the user does
	 * not call it in a loop.
	 *
	 * Runtime internal usage does not use the fast path and does not count
	 * as a call into objc_classname_to_class(). The reason for this is
	 * that if the runtime calls into objc_classname_to_class(), it already
	 * has the lock and thus the performance gain would be small, but it
	 * would waste memory.
	 */
	if (cache && fastPath != NULL) {
		class = objc_sparsearray_get(fastPath, (uintptr_t)name);

		if (class != Nil)
			return class;
	}

	objc_global_mutex_lock();

	class = (Class)((uintptr_t)objc_hashtable_get(classes, name) & ~1);

	if (cache && fastPath == NULL && --lookupsUntilFastPath == 0)
		fastPath = objc_sparsearray_new(sizeof(uintptr_t));

	if (cache && fastPath != NULL)
		objc_sparsearray_set(fastPath, (uintptr_t)name, class);

	objc_global_mutex_unlock();

	return class;
}

static void
callSelector(Class class, SEL selector)
{
	for (struct objc_method_list *methodList = class->isa->methodList;
	    methodList != NULL; methodList = methodList->next)
		for (unsigned int i = 0; i < methodList->count; i++)
			if (sel_isEqual((SEL)&methodList->methods[i].selector,
			    selector))
				((void (*)(id, SEL))methodList->methods[i]
				    .implementation)(class, selector);
}

static bool
hasLoad(Class class)
{
	static SEL loadSel = NULL;

	if (loadSel == NULL)
		loadSel = sel_registerName("load");

	for (struct objc_method_list *methodList = class->isa->methodList;
	    methodList != NULL; methodList = methodList->next)
		for (size_t i = 0; i < methodList->count; i++)
			if (sel_isEqual((SEL)&methodList->methods[i].selector,
			    loadSel))
				return true;

	return false;
}

static void
callLoad(Class class)
{
	static SEL loadSel = NULL;

	if (loadSel == NULL)
		loadSel = sel_registerName("load");

	if (class->info & OBJC_CLASS_INFO_LOADED)
		return;

	if (class->superclass != Nil)
		callLoad(class->superclass);

	callSelector(class, loadSel);

	class->info |= OBJC_CLASS_INFO_LOADED;
}

void
objc_update_dtable(Class class)
{
	struct objc_category **categories;

	if (!(class->info & OBJC_CLASS_INFO_DTABLE))
		return;

	if (class->DTable == emptyDTable)
		class->DTable = objc_dtable_new();

	if (class->superclass != Nil)
		objc_dtable_copy(class->DTable, class->superclass->DTable);

	for (struct objc_method_list *methodList = class->methodList;
	    methodList != NULL; methodList = methodList->next)
		for (unsigned int i = 0; i < methodList->count; i++)
			objc_dtable_set(class->DTable,
			    (uint32_t)methodList->methods[i].selector.UID,
			    methodList->methods[i].implementation);

	if ((categories = objc_categories_for_class(class)) != NULL) {
		for (unsigned int i = 0; categories[i] != NULL; i++) {
			struct objc_method_list *methodList =
			    (class->info & OBJC_CLASS_INFO_CLASS
			    ? categories[i]->instanceMethods
			    : categories[i]->classMethods);

			for (; methodList != NULL;
			    methodList = methodList->next)
				for (unsigned int j = 0;
				    j < methodList->count; j++)
					objc_dtable_set(class->DTable,
					    (uint32_t)methodList->methods[j]
					    .selector.UID,
					    methodList->methods[j]
					    .implementation);
		}
	}

	if (class->subclassList != NULL)
		for (Class *iter = class->subclassList; *iter != NULL; iter++)
			objc_update_dtable(*iter);
}

static void
addSubclass(Class class)
{
	size_t i;

	if (class->superclass->subclassList == NULL) {
		if ((class->superclass->subclassList =
		    malloc(2 * sizeof(Class))) == NULL)
			OBJC_ERROR("Not enough memory for subclass list of "
			    "class %s!", class->superclass->name);

		class->superclass->subclassList[0] = class;
		class->superclass->subclassList[1] = Nil;

		return;
	}

	for (i = 0; class->superclass->subclassList[i] != Nil; i++);

	class->superclass->subclassList =
	    realloc(class->superclass->subclassList, (i + 2) * sizeof(Class));

	if (class->superclass->subclassList == NULL)
		OBJC_ERROR("Not enough memory for subclass list of class %s\n",
		    class->superclass->name);

	class->superclass->subclassList[i] = class;
	class->superclass->subclassList[i + 1] = Nil;
}


static void
updateIVarOffsets(Class class)
{
	if (!(class->info & OBJC_CLASS_INFO_NEW_ABI))
		return;

	if (class->instanceSize > 0)
		return;

	class->instanceSize = -class->instanceSize;

	if (class->superclass != Nil) {
		class->instanceSize += class->superclass->instanceSize;

		if (class->iVars != NULL) {
			for (unsigned int i = 0; i < class->iVars->count; i++) {
				class->iVars->iVars[i].offset +=
				    class->superclass->instanceSize;
				*class->iVarOffsets[i] =
				    class->iVars->iVars[i].offset;
			}
		}
	} else
		for (unsigned int i = 0; i < class->iVars->count; i++)
			*class->iVarOffsets[i] = class->iVars->iVars[i].offset;
}

static void
setupClass(Class class)
{
	const char *superclassName;

	if (class->info & OBJC_CLASS_INFO_SETUP)
		return;

	superclassName = ((struct objc_abi_class *)class)->superclass;
	if (superclassName != NULL) {
		Class super = objc_classname_to_class(superclassName, false);

		if (super == Nil)
			return;

		setupClass(super);

		if (!(super->info & OBJC_CLASS_INFO_SETUP))
			return;

		class->superclass = super;
		class->isa->superclass = super->isa;

		addSubclass(class);
		addSubclass(class->isa);
	} else
		class->isa->superclass = class;

	updateIVarOffsets(class);

	class->info |= OBJC_CLASS_INFO_SETUP;
	class->isa->info |= OBJC_CLASS_INFO_SETUP;
}

static void
initializeClass(Class class)
{
	static SEL initializeSel = NULL;

	if (initializeSel == NULL)
		initializeSel = sel_registerName("initialize");

	if (class->info & OBJC_CLASS_INFO_INITIALIZED)
		return;

	if (class->superclass)
		initializeClass(class->superclass);

	class->info |= OBJC_CLASS_INFO_DTABLE;
	class->isa->info |= OBJC_CLASS_INFO_DTABLE;

	objc_update_dtable(class);
	objc_update_dtable(class->isa);

	/*
	 * Set it first to prevent calling it recursively due to message sends
	 * in the initialize method
	 */
	class->info |= OBJC_CLASS_INFO_INITIALIZED;
	class->isa->info |= OBJC_CLASS_INFO_INITIALIZED;

	/*
	 * +[initialize] might get called from some +[load], before the
	 * constructors of this compilation module have been called, at which
	 * point the selector would not be properly initialized.
	 */
	if (class_respondsToSelector(object_getClass(class), initializeSel)) {
		void (*initialize)(id, SEL) = (void (*)(id, SEL))
		    objc_msg_lookup(class, initializeSel);

		initialize(class, initializeSel);
	}
}

void
objc_initialize_class(Class class)
{
	if (class->info & OBJC_CLASS_INFO_INITIALIZED)
		return;

	objc_global_mutex_lock();

	/*
	 * It's possible that two threads try to initialize a class at the same
	 * time. Make sure that the thread which held the lock did not already
	 * initialize it.
	 */
	if (class->info & OBJC_CLASS_INFO_INITIALIZED) {
		objc_global_mutex_unlock();
		return;
	}

	setupClass(class);

	if (!(class->info & OBJC_CLASS_INFO_SETUP)) {
		objc_global_mutex_unlock();
		return;
	}

	initializeClass(class);

	objc_global_mutex_unlock();
}

static void
processLoadQueue()
{
	for (size_t i = 0; i < loadQueueCount; i++) {
		setupClass(loadQueue[i]);

		if (loadQueue[i]->info & OBJC_CLASS_INFO_SETUP) {
			callLoad(loadQueue[i]);

			loadQueueCount--;

			if (loadQueueCount == 0) {
				free(loadQueue);
				loadQueue = NULL;
				continue;
			}

			loadQueue[i] = loadQueue[loadQueueCount];

			loadQueue = realloc(loadQueue,
			    sizeof(Class) * loadQueueCount);

			if (loadQueue == NULL)
				OBJC_ERROR("Not enough memory for load queue!");
		}
	}
}

void
objc_register_all_classes(struct objc_abi_symtab *symtab)
{
	for (uint16_t i = 0; i < symtab->classDefsCount; i++) {
		struct objc_abi_class *rawClass =
		    (struct objc_abi_class *)symtab->defs[i];

		registerClass(rawClass);
		registerSelectors(rawClass);
		registerSelectors(rawClass->metaclass);
	}

	for (uint16_t i = 0; i < symtab->classDefsCount; i++) {
		Class class = (Class)symtab->defs[i];

		if (hasLoad(class)) {
			setupClass(class);

			if (class->info & OBJC_CLASS_INFO_SETUP)
				callLoad(class);
			else {
				loadQueue = realloc(loadQueue,
				    sizeof(Class) * (loadQueueCount + 1));

				if (loadQueue == NULL)
					OBJC_ERROR("Not enough memory for load "
					    "queue!");

				loadQueue[loadQueueCount++] = class;
			}
		} else
			class->info |= OBJC_CLASS_INFO_LOADED;
	}

	processLoadQueue();
}

Class
objc_allocateClassPair(Class superclass, const char *name, size_t extraBytes)
{
	struct objc_class *class, *metaclass;
	Class iter, rootclass = Nil;

	if (extraBytes > LONG_MAX)
		OBJC_ERROR("extra_bytes out of range!")

	if ((class = calloc(1, sizeof(*class))) == NULL ||
	    (metaclass = calloc(1, sizeof(*class))) == NULL)
		OBJC_ERROR("Not enough memory to allocate class pair for class "
		    "%s!", name)

	class->isa = metaclass;
	class->superclass = superclass;
	class->name = name;
	class->info = OBJC_CLASS_INFO_CLASS;
	class->instanceSize = (superclass != Nil ?
	    superclass->instanceSize : 0) + (long)extraBytes;

	for (iter = superclass; iter != Nil; iter = iter->superclass)
		rootclass = iter;

	metaclass->isa = (rootclass != Nil ? rootclass->isa : class);
	metaclass->superclass = (superclass != Nil ? superclass->isa : Nil);
	metaclass->name = name;
	metaclass->info = OBJC_CLASS_INFO_CLASS;
	metaclass->instanceSize = (superclass != Nil ?
	    superclass->isa->instanceSize : 0) + (long)extraBytes;

	return class;
}

void
objc_registerClassPair(Class class)
{
	objc_global_mutex_lock();

	registerClass((struct objc_abi_class *)class);

	if (class->superclass != Nil) {
		addSubclass(class);
		addSubclass(class->isa);
	}

	class->info |= OBJC_CLASS_INFO_SETUP;
	class->isa->info |= OBJC_CLASS_INFO_SETUP;

	if (hasLoad(class))
		callLoad(class);
	else
		class->info |= OBJC_CLASS_INFO_LOADED;

	processLoadQueue();

	objc_global_mutex_unlock();
}

Class
objc_lookUpClass(const char *name)
{
	Class class;

	if ((class = objc_classname_to_class(name, true)) == NULL)
		return Nil;

	if (class->info & OBJC_CLASS_INFO_SETUP)
		return class;

	objc_global_mutex_lock();

	setupClass(class);

	objc_global_mutex_unlock();

	if (!(class->info & OBJC_CLASS_INFO_SETUP))
		return Nil;

	return class;
}

Class
objc_getClass(const char *name)
{
	return objc_lookUpClass(name);
}

Class
objc_getRequiredClass(const char *name)
{
	Class class;

	if ((class = objc_getClass(name)) == Nil)
		OBJC_ERROR("Class %s not found!", name);

	return class;
}

Class
objc_lookup_class(const char *name)
{
	return objc_getClass(name);
}

Class
objc_get_class(const char *name)
{
	return objc_getRequiredClass(name);
}

unsigned int
objc_getClassList(Class *buffer, unsigned int count)
{
	unsigned int j;
	objc_global_mutex_lock();

	if (buffer == NULL)
		return classesCount;

	if (classesCount < count)
		count = classesCount;

	j = 0;
	for (uint32_t i = 0; i < classes->size; i++) {
		void *class;

		if (j >= count) {
			objc_global_mutex_unlock();
			return j;
		}

		if (classes->data[i] == NULL)
			continue;

		if (strcmp(classes->data[i]->key, "Protocol") == 0)
			continue;

		class = (Class)classes->data[i]->object;

		if (class == Nil || (uintptr_t)class & 1)
			continue;

		buffer[j++] = class;
	}

	objc_global_mutex_unlock();

	return j;
}

Class *
objc_copyClassList(unsigned int *length)
{
	Class *ret;
	unsigned int count;

	objc_global_mutex_lock();

	if ((ret = malloc((classesCount + 1) * sizeof(Class))) == NULL)
		OBJC_ERROR("Failed to allocate memory for class list!");

	count = objc_getClassList(ret, classesCount);
	OF_ENSURE(count == classesCount);

	ret[count] = Nil;

	if (length != NULL)
		*length = count;

	objc_global_mutex_unlock();

	return ret;
}

bool
class_isMetaClass(Class class)
{
	if (class == Nil)
		return false;

	return (class->info & OBJC_CLASS_INFO_METACLASS);
}

const char *
class_getName(Class class)
{
	if (class == Nil)
		return "";

	return class->name;
}

Class
class_getSuperclass(Class class)
{
	if (class == Nil)
		return Nil;

	return class->superclass;
}

unsigned long
class_getInstanceSize(Class class)
{
	if (class == Nil)
		return 0;

	return class->instanceSize;
}

IMP
class_getMethodImplementation(Class class, SEL selector)
{
	/*
	 * We use a dummy object here so that the normal lookup is used, even
	 * though we don't have an object. Doing so is safe, as objc_msg_lookup
	 * does not access the object, but only its class.
	 *
	 * Just looking it up in the dispatch table could result in returning
	 * NULL instead of the forwarding handler, it would also mean
	 * +[resolveClassMethod:] / +[resolveInstanceMethod:] would not be
	 * called.
	 */
	struct {
		Class isa;
	} dummy;

	if (class == Nil)
		return NULL;

	dummy.isa = class;
	return objc_msg_lookup((id)&dummy, selector);
}

IMP
class_getMethodImplementation_stret(Class class, SEL selector)
{
	/*
	 * Same as above, but use objc_msg_lookup_stret instead, so that the
	 * correct forwarding handler is returned.
	 */
	struct {
		Class isa;
	} dummy;

	if (class == Nil)
		return NULL;

	dummy.isa = class;
	return objc_msg_lookup_stret((id)&dummy, selector);
}

static struct objc_method *
getMethod(Class class, SEL selector)
{
	struct objc_category **categories;

	if ((categories = objc_categories_for_class(class)) != NULL) {
		for (; *categories != NULL; categories++) {
			struct objc_method_list *methodList =
			    (class->info & OBJC_CLASS_INFO_METACLASS
			    ? (*categories)->classMethods
			    : (*categories)->instanceMethods);

			for (; methodList != NULL;
			    methodList = methodList->next)
				for (unsigned int i = 0;
				    i < methodList->count; i++)
					if (sel_isEqual((SEL)
					    &methodList->methods[i].selector,
					    selector))
						return &methodList->methods[i];
		}
	}

	for (struct objc_method_list *methodList = class->methodList;
	    methodList != NULL; methodList = methodList->next)
		for (unsigned int i = 0; i < methodList->count; i++)
			if (sel_isEqual((SEL)&methodList->methods[i].selector,
			    selector))
				return &methodList->methods[i];

	return NULL;
}

static void
addMethod(Class class, SEL selector, IMP implementation,
    const char *typeEncoding)
{
	struct objc_method_list *methodList;

	/* FIXME: We need a way to free this at objc_exit() */
	if ((methodList = malloc(sizeof(*methodList))) == NULL)
		OBJC_ERROR("Not enough memory to replace method!");

	methodList->next = class->methodList;
	methodList->count = 1;
	methodList->methods[0].selector.UID = selector->UID;
	methodList->methods[0].selector.typeEncoding = typeEncoding;
	methodList->methods[0].implementation = implementation;

	class->methodList = methodList;

	objc_update_dtable(class);
}

const char *
class_getMethodTypeEncoding(Class class, SEL selector)
{
	struct objc_method *method;

	if (class == Nil)
		return NULL;

	objc_global_mutex_lock();

	if ((method = getMethod(class, selector)) != NULL) {
		const char *ret = method->selector.typeEncoding;
		objc_global_mutex_unlock();
		return ret;
	}

	objc_global_mutex_unlock();

	if (class->superclass != Nil)
		return class_getMethodTypeEncoding(class->superclass, selector);

	return NULL;
}

bool
class_addMethod(Class class, SEL selector, IMP implementation,
    const char *typeEncoding)
{
	bool ret;

	objc_global_mutex_lock();

	if (getMethod(class, selector) == NULL) {
		addMethod(class, selector, implementation, typeEncoding);
		ret = true;
	} else
		ret = false;

	objc_global_mutex_unlock();

	return ret;
}

IMP
class_replaceMethod(Class class, SEL selector, IMP implementation,
    const char *typeEncoding)
{
	struct objc_method *method;
	IMP oldImplementation;

	objc_global_mutex_lock();

	if ((method = getMethod(class, selector)) != NULL) {
		oldImplementation = method->implementation;
		method->implementation = implementation;
		objc_update_dtable(class);
	} else {
		oldImplementation = NULL;
		addMethod(class, selector, implementation, typeEncoding);
	}

	objc_global_mutex_unlock();

	return oldImplementation;
}

Class
object_getClass(id object_)
{
	struct objc_object *object;

	if (object_ == nil)
		return Nil;

	object = (struct objc_object *)object_;

	return object->isa;
}

Class
object_setClass(id object_, Class class)
{
	struct objc_object *object;
	Class old;

	if (object_ == nil)
		return Nil;

	object = (struct objc_object *)object_;

	old = object->isa;
	object->isa = class;

	return old;
}

const char *
object_getClassName(id object)
{
	return class_getName(object_getClass(object));
}

static void
unregisterClass(Class class)
{
	struct objc_abi_class *rawClass = (struct objc_abi_class *)class;

	if ((class->info & OBJC_CLASS_INFO_SETUP) && class->superclass != Nil &&
	    class->superclass->subclassList != NULL) {
		size_t i = SIZE_MAX, count = 0;
		Class *tmp;

		for (tmp = class->superclass->subclassList;
		    *tmp != Nil; tmp++) {
			if (*tmp == class)
				i = count;

			count++;
		}

		if (count > 0 && i < SIZE_MAX) {
			tmp = class->superclass->subclassList;
			tmp[i] = tmp[count - 1];
			tmp[count - 1] = NULL;

			if ((tmp = realloc(class->superclass->subclassList,
			    count * sizeof(Class))) != NULL)
				class->superclass->subclassList = tmp;
		}
	}

	if (class->subclassList != NULL) {
		free(class->subclassList);
		class->subclassList = NULL;
	}

	if (class->DTable != NULL && class->DTable != emptyDTable)
		objc_dtable_free(class->DTable);

	class->DTable = NULL;

	if ((class->info & OBJC_CLASS_INFO_SETUP) && class->superclass != Nil)
		rawClass->superclass = class->superclass->name;

	class->info &= ~OBJC_CLASS_INFO_SETUP;
}

void
objc_unregister_class(Class class)
{
	static SEL unloadSel = NULL;

	if (unloadSel == NULL)
		unloadSel = sel_registerName("unload");

	while (class->subclassList != NULL && class->subclassList[0] != Nil)
		objc_unregister_class(class->subclassList[0]);

	if (class->info & OBJC_CLASS_INFO_LOADED)
		callSelector(class, unloadSel);

	objc_hashtable_delete(classes, class->name);

	if (strcmp(class_getName(class), "Protocol") != 0)
		classesCount--;

	unregisterClass(class);
	unregisterClass(class->isa);
}

void
objc_unregister_all_classes(void)
{
	if (classes == NULL)
		return;

	for (uint32_t i = 0; i < classes->size; i++) {
		if (classes->data[i] != NULL &&
		    classes->data[i] != &objc_deleted_bucket) {
			void *class = (Class)classes->data[i]->object;

			if (class == Nil || (uintptr_t)class & 1)
				continue;

			objc_unregister_class(class);

			/*
			 * The table might have been resized, so go back to the
			 * start again.
			 *
			 * Due to the i++ in the for loop, we need to set it to
			 * UINT32_MAX so that it will get increased at the end
			 * of the loop and thus become 0.
			 */
			i = UINT32_MAX;
		}
	}

	OF_ENSURE(classesCount == 0);

	if (emptyDTable != NULL) {
		objc_dtable_free(emptyDTable);
		emptyDTable = NULL;
	}

	objc_sparsearray_free(fastPath);
	fastPath = NULL;

	objc_hashtable_free(classes);
	classes = NULL;
}