/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHWiimote.h"
#import "OHWiimote+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"
static OFString *const buttonNames[] = {
@"A", @"B", @"1", @"2", @"+", @"-", @"Home"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);
@implementation OHWiimote
@synthesize buttons = _buttons, directionalPads = _directionalPads;
- (instancetype)init
{
OF_INVALID_INIT_METHOD
}
- (instancetype)oh_init
{
self = [super init];
@try {
void *pool = objc_autoreleasePoolPush();
OFMutableDictionary *buttons;
OHGameControllerDirectionalPad *dPad;
OHGameControllerButton *up, *down, *left, *right;
buttons =
[OFMutableDictionary dictionaryWithCapacity: numButtons];
for (size_t i = 0; i < numButtons; i++) {
OHGameControllerButton *button = [OHGameControllerButton
oh_elementWithName: buttonNames[i]
analog: false];
[buttons setObject: button forKey: buttonNames[i]];
}
[buttons makeImmutable];
_buttons = [buttons retain];
up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up"
analog: false];
down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down"
analog: false];
left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left"
analog: false];
right = [OHGameControllerButton
oh_elementWithName: @"D-Pad Right"
analog: false];
dPad = [OHGameControllerDirectionalPad oh_padWithName: @"D-Pad"
up: up
down: down
left: left
right: right
analog: false];
_directionalPads = [[OFDictionary alloc]
initWithObject: dPad
forKey: @"D-Pad"];
objc_autoreleasePoolPop(pool);
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (void)dealloc
{
[_buttons release];
[_directionalPads release];
[super dealloc];
}
- (OFDictionary OF_GENERIC(OFString *, OHGameControllerAxis *) *)axes
{
return [OFDictionary dictionary];
}
@end