/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHWiimote.h" #import "OHWiimote+Private.h" #import "OFDictionary.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" #import "OHGameControllerDirectionalPad+Private.h" #import "OHGameControllerElement.h" #import "OHGameControllerElement+Private.h" static OFString *const buttonNames[] = { @"A", @"B", @"1", @"2", @"+", @"-", @"Home" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); @implementation OHWiimote @synthesize buttons = _buttons, directionalPads = _directionalPads; - (instancetype)init { OF_INVALID_INIT_METHOD } - (instancetype)oh_init { self = [super init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons; OHGameControllerDirectionalPad *dPad; OHGameControllerButton *up, *down, *left, *right; buttons = [OFMutableDictionary dictionaryWithCapacity: numButtons]; for (size_t i = 0; i < numButtons; i++) { OHGameControllerButton *button = [OHGameControllerButton oh_elementWithName: buttonNames[i] analog: false]; [buttons setObject: button forKey: buttonNames[i]]; } [buttons makeImmutable]; _buttons = [buttons retain]; up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up" analog: false]; down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down" analog: false]; left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left" analog: false]; right = [OHGameControllerButton oh_elementWithName: @"D-Pad Right" analog: false]; dPad = [OHGameControllerDirectionalPad oh_padWithName: @"D-Pad" up: up down: down left: left right: right analog: false]; _directionalPads = [[OFDictionary alloc] initWithObject: dPad forKey: @"D-Pad"]; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_buttons release]; [_directionalPads release]; [super dealloc]; } - (OFDictionary OF_GENERIC(OFString *, OHGameControllerAxis *) *)axes { return [OFDictionary dictionary]; } @end