/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "HIDGameControllerDirectionalPad.h"
#import "HIDGameControllerEmulatedAxis.h"
#import "HIDGameControllerEmulatedButton.h"
@implementation HIDGameControllerDirectionalPad
@synthesize xAxis = _xAxis, yAxis = _yAxis;
@synthesize upButton = _upButton, downButton = _downButton;
@synthesize leftButton = _leftButton, rightButton = _rightButton;
- (instancetype)initWithName: (OFString *)name
{
OF_INVALID_INIT_METHOD
}
- (instancetype)initWithName: (OFString *)name
xAxis: (HIDGameControllerAxis *)xAxis
yAxis: (HIDGameControllerAxis *)yAxis
{
self = [super initWithName: name];
@try {
_xAxis = [xAxis retain];
_yAxis = [yAxis retain];
_upButton = [[HIDGameControllerEmulatedButton alloc]
initWithAxis: _yAxis
positive: false];
_downButton = [[HIDGameControllerEmulatedButton alloc]
initWithAxis: _yAxis
positive: true];
_leftButton = [[HIDGameControllerEmulatedButton alloc]
initWithAxis: _xAxis
positive: false];
_rightButton = [[HIDGameControllerEmulatedButton alloc]
initWithAxis: _xAxis
positive: true];
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (instancetype)initWithName: (OFString *)name
upButton: (HIDGameControllerButton *)upButton
downButton: (HIDGameControllerButton *)downButton
leftButton: (HIDGameControllerButton *)leftButton
rightButton: (HIDGameControllerButton *)rightButton
{
self = [super initWithName: name];
@try {
_upButton = [upButton retain];
_downButton = [downButton retain];
_leftButton = [leftButton retain];
_rightButton = [rightButton retain];
_xAxis = [[HIDGameControllerEmulatedAxis alloc]
initWithNegativeButton: _leftButton
positiveButton: _rightButton];
_yAxis = [[HIDGameControllerEmulatedAxis alloc]
initWithNegativeButton: _upButton
positiveButton: _downButton];
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (void)dealloc
{
[_xAxis release];
[_yAxis release];
[_upButton release];
[_downButton release];
[_leftButton release];
[_rightButton release];
[super dealloc];
}
- (OFString *)description
{
return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end