/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "HIDGameControllerDirectionalPad.h" #import "HIDGameControllerEmulatedAxis.h" #import "HIDGameControllerEmulatedButton.h" @implementation HIDGameControllerDirectionalPad @synthesize xAxis = _xAxis, yAxis = _yAxis; @synthesize upButton = _upButton, downButton = _downButton; @synthesize leftButton = _leftButton, rightButton = _rightButton; - (instancetype)initWithName: (OFString *)name { OF_INVALID_INIT_METHOD } - (instancetype)initWithName: (OFString *)name xAxis: (HIDGameControllerAxis *)xAxis yAxis: (HIDGameControllerAxis *)yAxis { self = [super initWithName: name]; @try { _xAxis = [xAxis retain]; _yAxis = [yAxis retain]; _upButton = [[HIDGameControllerEmulatedButton alloc] initWithAxis: _yAxis positive: false]; _downButton = [[HIDGameControllerEmulatedButton alloc] initWithAxis: _yAxis positive: true]; _leftButton = [[HIDGameControllerEmulatedButton alloc] initWithAxis: _xAxis positive: false]; _rightButton = [[HIDGameControllerEmulatedButton alloc] initWithAxis: _xAxis positive: true]; } @catch (id e) { [self release]; @throw e; } return self; } - (instancetype)initWithName: (OFString *)name upButton: (HIDGameControllerButton *)upButton downButton: (HIDGameControllerButton *)downButton leftButton: (HIDGameControllerButton *)leftButton rightButton: (HIDGameControllerButton *)rightButton { self = [super initWithName: name]; @try { _upButton = [upButton retain]; _downButton = [downButton retain]; _leftButton = [leftButton retain]; _rightButton = [rightButton retain]; _xAxis = [[HIDGameControllerEmulatedAxis alloc] initWithNegativeButton: _leftButton positiveButton: _rightButton]; _yAxis = [[HIDGameControllerEmulatedAxis alloc] initWithNegativeButton: _upButton positiveButton: _downButton]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_xAxis release]; [_yAxis release]; [_upButton release]; [_downButton release]; [_leftButton release]; [_rightButton release]; [super dealloc]; } - (OFString *)description { return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name]; } @end