ObjFW  Diff

Differences From Artifact [ca49ba5cd2]:

To Artifact [34872d52d4]:


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#elif defined(OF_APPLE_RUNTIME)
	id (*imp)(id, SEL, id, id, id) =
	    (id (*)(id, SEL, id, id, id))objc_msgSend;
#endif

	return imp(self, selector, object1, object2, object3);
}


















- (void)performSelector: (SEL)selector
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();

	[OFTimer scheduledTimerWithTimeInterval: delay







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#elif defined(OF_APPLE_RUNTIME)
	id (*imp)(id, SEL, id, id, id) =
	    (id (*)(id, SEL, id, id, id))objc_msgSend;
#endif

	return imp(self, selector, object1, object2, object3);
}

- (id)performSelector: (SEL)selector
	   withObject: (id)object1
	   withObject: (id)object2
	   withObject: (id)object3
	   withObject: (id)object4
{
#if defined(OF_OBJFW_RUNTIME)
	id (*imp)(id, SEL, id, id, id, id) =
	    (id (*)(id, SEL, id, id, id, id))objc_msg_lookup(self, selector);
#elif defined(OF_APPLE_RUNTIME)
	id (*imp)(id, SEL, id, id, id, id) =
	    (id (*)(id, SEL, id, id, id, id))objc_msgSend;
#endif

	return imp(self, selector, object1, object2, object3, object4);
}

- (void)performSelector: (SEL)selector
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();

	[OFTimer scheduledTimerWithTimeInterval: delay
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	[OFTimer scheduledTimerWithTimeInterval: delay
					 target: self
				       selector: selector
					 object: object1
					 object: object2
					 object: object3
					repeats: false];






















	objc_autoreleasePoolPop(pool);
}

#ifdef OF_HAVE_THREADS
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread







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	[OFTimer scheduledTimerWithTimeInterval: delay
					 target: self
				       selector: selector
					 object: object1
					 object: object2
					 object: object3
					repeats: false];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	     withObject: (id)object1
	     withObject: (id)object2
	     withObject: (id)object3
	     withObject: (id)object4
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();

	[OFTimer scheduledTimerWithTimeInterval: delay
					 target: self
				       selector: selector
					 object: object1
					 object: object2
					 object: object3
					 object: object4
					repeats: false];

	objc_autoreleasePoolPop(pool);
}

#ifdef OF_HAVE_THREADS
- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
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	[[thread runLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}


























- (void)performSelectorOnMainThread: (SEL)selector
		      waitUntilDone: (bool)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self







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	[[thread runLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (id)object1
	     withObject: (id)object2
	     withObject: (id)object3
	     withObject: (id)object4
	  waitUntilDone: (bool)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self
					       selector: selector
						 object: object1
						 object: object2
						 object: object3
						 object: object4
						repeats: false];
	[[thread runLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelectorOnMainThread: (SEL)selector
		      waitUntilDone: (bool)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self
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	[[OFRunLoop mainRunLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

























- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();








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	[[OFRunLoop mainRunLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelectorOnMainThread: (SEL)selector
			 withObject: (id)object1
			 withObject: (id)object2
			 withObject: (id)object3
			 withObject: (id)object4
		      waitUntilDone: (bool)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self
					       selector: selector
						 object: object1
						 object: object2
						 object: object3
						 object: object4
						repeats: false];
	[[OFRunLoop mainRunLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();

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	[[thread runLoop] addTimer: [OFTimer timerWithTimeInterval: delay
							    target: self
							  selector: selector
							    object: object1
							    object: object2
							    object: object3
							   repeats: false]];























	objc_autoreleasePoolPop(pool);
}
#endif

- (OFMethodSignature *)methodSignatureForSelector: (SEL)selector
{







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	[[thread runLoop] addTimer: [OFTimer timerWithTimeInterval: delay
							    target: self
							  selector: selector
							    object: object1
							    object: object2
							    object: object3
							   repeats: false]];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread *)thread
	     withObject: (id)object1
	     withObject: (id)object2
	     withObject: (id)object3
	     withObject: (id)object4
	     afterDelay: (of_time_interval_t)delay
{
	void *pool = objc_autoreleasePoolPush();

	[[thread runLoop] addTimer: [OFTimer timerWithTimeInterval: delay
							    target: self
							  selector: selector
							    object: object1
							    object: object2
							    object: object3
							    object: object4
							   repeats: false]];

	objc_autoreleasePoolPop(pool);
}
#endif

- (OFMethodSignature *)methodSignatureForSelector: (SEL)selector
{