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<OHGamepad> Protocol Reference

A game controller profile representing a gamepad. More...

#include <ObjFWHID/ObjFWHID.h>

Inheritance diagram for <OHGamepad>:
<OHGameControllerProfile> <OFObject> <OHExtendedGamepad> OHDualSenseGamepad OHDualShock4Gamepad OHJoyConPair OHStadiaGamepad OHXboxGamepad

Properties

OHGameControllerButtonnorthButton
 The north button on the gamepad's diamond pad.
 
OHGameControllerButtonsouthButton
 The south button on the gamepad's diamond pad.
 
OHGameControllerButtonwestButton
 The west button on the gamepad's diamond pad.
 
OHGameControllerButtoneastButton
 The east button on the gamepad's diamond pad.
 
OHGameControllerButtonleftShoulderButton
 The left shoulder button.
 
OHGameControllerButtonrightShoulderButton
 The right shoulder button.
 
OHGameControllerButtonmenuButton
 The menu button, sometimes also called start button.
 
OHGameControllerButtonoptionsButton
 The options button, sometimes also called select button.
 
OHGameControllerDirectionalPaddPad
 The D-Pad.
 
- Properties inherited from <OHGameControllerProfile>
OFDictionarybuttons
 A map of all button names to their OHGameControllerButton.
 
OFDictionaryaxes
 A map of all axis names to their OHGameControllerAxis.
 
OFDictionarydirectionalPads
 A map of all directional pads to their OHGameControllerDirectionalPad.
 

Additional Inherited Members

- Instance Methods inherited from <OFObject>
(Class) - class
 Returns the class of the object.
 
(nullable Class) - superclass
 Returns the superclass of the object.
 
(unsigned long) - hash
 Returns a hash for the object.
 
(unsigned int) - retainCount
 Returns the retain count.
 
(bool) - isProxy
 Returns whether the object is a proxy object.
 
(bool) - isKindOfClass:
 Returns a boolean whether the object is of the specified kind.
 
(bool) - isMemberOfClass:
 Returns a boolean whether the object is a member of the specified class.
 
(bool) - respondsToSelector:
 Returns a boolean whether the object responds to the specified selector.
 
(bool) - conformsToProtocol:
 Checks whether the object conforms to the specified protocol.
 
(nullable IMP- methodForSelector:
 Returns the implementation for the specified selector.
 
(nullable id) - performSelector:
 Performs the specified selector.
 
(nullable id) - performSelector:withObject:
 Performs the specified selector with the specified object.
 
(nullable id) - performSelector:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(nullable id) - performSelector:withObject:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(nullable id) - performSelector:withObject:withObject:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(bool) - isEqual:
 Checks two objects for equality.
 
(instancetype) - retain
 Increases the retain count.
 
(void) - release
 Decreases the retain count.
 
(instancetype) - autorelease
 Adds the object to the topmost autorelease pool of the thread's autorelease pool stack.
 
(instancetype) - self
 Returns the receiver.
 
(bool) - allowsWeakReference
 Returns whether the object allows a weak reference.
 
(bool) - retainWeakReference
 Retain a weak reference to this object.
 

Detailed Description

A game controller profile representing a gamepad.


The documentation for this protocol was generated from the following file: