ObjFW
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<OHGameControllerProfile> Protocol Reference

A profile for a OHGameController. More...

#include <OHGameControllerProfile.h>

Inheritance diagram for <OHGameControllerProfile>:
<OFObject> <OHGamepad> OHLeftJoyCon OHN64Controller OHRightJoyCon <OHExtendedGamepad> OHExtendedN64Controller OHDualSenseGamepad OHDualShock4Gamepad OHJoyConPair OHStadiaGamepad OHXboxGamepad

Properties

OFDictionarybuttons
 A map of all button names to their OHGameControllerButton.
 
OFDictionaryaxes
 A map of all axis names to their OHGameControllerAxis.
 
OFDictionarydirectionalPads
 A map of all directional pads to their OHGameControllerDirectionalPad.
 

Additional Inherited Members

- Instance Methods inherited from <OFObject>
(Class) - class
 Returns the class of the object.
 
(nullable Class) - superclass
 Returns the superclass of the object.
 
(unsigned long) - hash
 Returns a hash for the object.
 
(unsigned int) - retainCount
 Returns the retain count.
 
(bool) - isProxy
 Returns whether the object is a proxy object.
 
(bool) - isKindOfClass:
 Returns a boolean whether the object is of the specified kind.
 
(bool) - isMemberOfClass:
 Returns a boolean whether the object is a member of the specified class.
 
(bool) - respondsToSelector:
 Returns a boolean whether the object responds to the specified selector.
 
(bool) - conformsToProtocol:
 Checks whether the object conforms to the specified protocol.
 
(nullable IMP- methodForSelector:
 Returns the implementation for the specified selector.
 
(nullable id) - performSelector:
 Performs the specified selector.
 
(nullable id) - performSelector:withObject:
 Performs the specified selector with the specified object.
 
(nullable id) - performSelector:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(nullable id) - performSelector:withObject:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(nullable id) - performSelector:withObject:withObject:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(bool) - isEqual:
 Checks two objects for equality.
 
(instancetype) - retain
 Increases the retain count.
 
(void) - release
 Decreases the retain count.
 
(instancetype) - autorelease
 Adds the object to the topmost autorelease pool of the thread's autorelease pool stack.
 
(instancetype) - self
 Returns the receiver.
 
(bool) - allowsWeakReference
 Returns whether the object allows a weak reference.
 
(bool) - retainWeakReference
 Retain a weak reference to this object.
 

Detailed Description

A profile for a OHGameController.

ObjFWHID/ObjFWHID.h


The documentation for this protocol was generated from the following file: