Overview
Comment: | OFSPXStreamSocket: Rework blocks-based API |
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0bd1d8f35c7d7b41a02428c1a6fd5cf1 |
User & Date: | js on 2024-10-27 16:38:18 |
Other Links: | manifest | tags |
Context
2024-10-27
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17:45 | OFStream: Rework blocks-based API check-in: 9808f35fb3 user: js tags: trunk | |
16:38 | OFSPXStreamSocket: Rework blocks-based API check-in: 0bd1d8f35c user: js tags: trunk | |
16:28 | OFSPXSocket: Rework blocks-based API check-in: b99e38dcac user: js tags: trunk | |
Changes
Modified src/OFSPXStreamSocket.h from [8300713256] to [bbfa31f9ff].
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27 28 29 30 31 32 33 34 35 36 | @class OFSPXStreamSocket; @class OFString; #ifdef OF_HAVE_BLOCKS /** * @brief A block which is called when the socket connected. * * @param exception An exception which occurred while connecting the socket or * `nil` on success */ | > > > > > > > > > > > > > > > | > > | 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | @class OFSPXStreamSocket; @class OFString; #ifdef OF_HAVE_BLOCKS /** * @brief A block which is called when the socket connected. * * @deprecated Use @ref OFSPXStreamSocketConnectedHandler instead. * * @param exception An exception which occurred while connecting the socket or * `nil` on success */ typedef void (^OFSPXStreamSocketAsyncConnectBlock)(id _Nullable exception) OF_DEPRECATED(ObjFW, 1, 2, "Use OFSPXStreamSocketConnectedHandler instead"); /** * @brief A handler which is called when the socket connected. * * @param socket The socket which connected * @param network The network of the node the socket connected to * @param node The node the socket connected to * @param port The port of the node to which the socket connected * @param exception An exception which occurred while connecting the socket or * `nil` on success */ typedef void (^OFSPXStreamSocketConnectedHandler)(OFSPXStreamSocket *socket, uint32_t network, const unsigned char node[_Nonnull IPX_NODE_LEN], uint16_t port, id _Nullable exception); #endif /** * @protocol OFSPXStreamSocketDelegate OFSPXStreamSocket.h ObjFW/ObjFW.h * * A delegate for OFSPXStreamSocket. */ |
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130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 | runLoopMode: (OFRunLoopMode)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously connect the OFSPXStreamSocket to the specified * destination. * * @param network The network on which the node to connect to is * @param node The node to connect to * @param port The port (sometimes also called socket number) on the node to * connect to * @param block The block to execute once the connection has been established */ - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port | > > | > > > > > > > > > > > > > > > > > > > > | > > > > > > > > > > > > > > > > > > > > | 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 | runLoopMode: (OFRunLoopMode)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously connect the OFSPXStreamSocket to the specified * destination. * * @deprecated Use @ref asyncConnectToNetwork:node:port:handler: instead. * * @param network The network on which the node to connect to is * @param node The node to connect to * @param port The port (sometimes also called socket number) on the node to * connect to * @param block The block to execute once the connection has been established */ - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port block: (OFSPXStreamSocketAsyncConnectBlock)block OF_DEPRECATED(ObjFW, 1, 2, "Use -[asyncConnectToNetwork:node:port:handler:] instead"); /** * @brief Asynchronously connect the OFSPXStreamSocket to the specified * destination. * * @param network The network on which the node to connect to is * @param node The node to connect to * @param port The port (sometimes also called socket number) on the node to * connect to * @param handler The handler to call once the connection has been established */ - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port handler: (OFSPXStreamSocketConnectedHandler)handler; /** * @brief Asynchronously connect the OFSPXStreamSocket to the specified * destination. * * @deprecated Use @ref asyncConnectToNetwork:node:port:runLoopMode:handler: * instead. * * @param network The network on which the node to connect to is * @param node The node to connect to * @param port The port (sometimes also called socket number) on the node to * connect to * @param runLoopMode The run loop mode in which to perform the asynchronous * connect * @param block The block to execute once the connection has been established */ - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port runLoopMode: (OFRunLoopMode)runLoopMode block: (OFSPXStreamSocketAsyncConnectBlock)block OF_DEPRECATED(ObjFW, 1, 2, "Use -[asyncConnectToNetwork:node:port:runLoopMode:handler:] instead"); /** * @brief Asynchronously connect the OFSPXStreamSocket to the specified * destination. * * @param network The network on which the node to connect to is * @param node The node to connect to * @param port The port (sometimes also called socket number) on the node to * connect to * @param runLoopMode The run loop mode in which to perform the asynchronous * connect * @param handler The handler to call once the connection has been established */ - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port runLoopMode: (OFRunLoopMode)runLoopMode handler: (OFSPXStreamSocketConnectedHandler)handler; #endif /** * @brief Bind the socket to the specified network, node and port. * * @param network The IPX network to bind to. 0 means the current network. * @param node The IPX network to bind to. An all zero node means the |
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Modified src/OFSPXStreamSocket.m from [a3f34f0fcf] to [c0e9f2086f].
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51 52 53 54 55 56 57 | <OFRunLoopConnectDelegate> { OFSPXStreamSocket *_socket; uint32_t _network; unsigned char _node[IPX_NODE_LEN]; uint16_t _port; #ifdef OF_HAVE_BLOCKS | | | | | | | 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | <OFRunLoopConnectDelegate> { OFSPXStreamSocket *_socket; uint32_t _network; unsigned char _node[IPX_NODE_LEN]; uint16_t _port; #ifdef OF_HAVE_BLOCKS OFSPXStreamSocketConnectedHandler _handler; #endif } - (instancetype)initWithSocket: (OFSPXStreamSocket *)socket network: (uint32_t)network node: (const unsigned char [IPX_NODE_LEN])node port: (uint16_t)port #ifdef OF_HAVE_BLOCKS handler: (OFSPXStreamSocketConnectedHandler)handler #endif ; - (void)startWithRunLoopMode: (OFRunLoopMode)runLoopMode; @end @implementation OFSPXStreamSocketAsyncConnectDelegate - (instancetype)initWithSocket: (OFSPXStreamSocket *)sock network: (uint32_t)network node: (const unsigned char [IPX_NODE_LEN])node port: (uint16_t)port #ifdef OF_HAVE_BLOCKS handler: (OFSPXStreamSocketConnectedHandler)handler #endif { self = [super init]; @try { _socket = [sock retain]; _network = network; memcpy(_node, node, IPX_NODE_LEN); _port = port; #ifdef OF_HAVE_BLOCKS _handler = [handler copy]; #endif } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_socket release]; #ifdef OF_HAVE_BLOCKS [_handler release]; #endif [super dealloc]; } - (void)startWithRunLoopMode: (OFRunLoopMode)runLoopMode { |
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150 151 152 153 154 155 156 | id <OFSPXStreamSocketDelegate> delegate = ((OFSPXStreamSocket *)sock).delegate; if (exception == nil) ((OFSPXStreamSocket *)sock).canBlock = true; #ifdef OF_HAVE_BLOCKS | | | | 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | id <OFSPXStreamSocketDelegate> delegate = ((OFSPXStreamSocket *)sock).delegate; if (exception == nil) ((OFSPXStreamSocket *)sock).canBlock = true; #ifdef OF_HAVE_BLOCKS if (_handler != NULL) _handler(_socket, _network, _node, _port, exception); else { #endif if ([delegate respondsToSelector: @selector(socket:didConnectToNetwork:node:port:exception:)]) [delegate socket: _socket didConnectToNetwork: _network node: _node |
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275 276 277 278 279 280 281 | [[[[OFSPXStreamSocketAsyncConnectDelegate alloc] initWithSocket: self network: network node: node port: port #ifdef OF_HAVE_BLOCKS | | > > > > > > > > > > > > > > > > > > > | > > > > > > > > > > > > > > > > > > > > | | 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 | [[[[OFSPXStreamSocketAsyncConnectDelegate alloc] initWithSocket: self network: network node: node port: port #ifdef OF_HAVE_BLOCKS handler: NULL #endif ] autorelease] startWithRunLoopMode: runLoopMode]; objc_autoreleasePoolPop(pool); } #ifdef OF_HAVE_BLOCKS - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [IPX_NODE_LEN])node port: (uint16_t)port block: (OFSPXStreamSocketAsyncConnectBlock)block { OFSPXStreamSocketConnectedHandler handler = ^ ( OFSPXStreamSocket *socket, uint32_t network_, const unsigned char node_[IPX_NODE_LEN], uint16_t port_, id exception) { block(exception); }; [self asyncConnectToNetwork: network node: node port: port runLoopMode: OFDefaultRunLoopMode handler: handler]; } - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [IPX_NODE_LEN])node port: (uint16_t)port handler: (OFSPXStreamSocketConnectedHandler)handler { [self asyncConnectToNetwork: network node: node port: port runLoopMode: OFDefaultRunLoopMode handler: handler]; } - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [IPX_NODE_LEN])node port: (uint16_t)port runLoopMode: (OFRunLoopMode)runLoopMode block: (OFSPXStreamSocketAsyncConnectBlock)block { OFSPXStreamSocketConnectedHandler handler = ^ ( OFSPXStreamSocket *socket, uint32_t network_, const unsigned char node_[IPX_NODE_LEN], uint16_t port_, id exception) { block(exception); }; [self asyncConnectToNetwork: network node: node port: port runLoopMode: runLoopMode handler: handler]; } - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [IPX_NODE_LEN])node port: (uint16_t)port runLoopMode: (OFRunLoopMode)runLoopMode handler: (OFSPXStreamSocketConnectedHandler)handler { void *pool = objc_autoreleasePoolPush(); [[[[OFSPXStreamSocketAsyncConnectDelegate alloc] initWithSocket: self network: network node: node port: port handler: handler ] autorelease] startWithRunLoopMode: runLoopMode]; objc_autoreleasePoolPop(pool); } #endif - (OFSocketAddress)bindToNetwork: (uint32_t)network |
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