Overview
Comment: | ObjFWHID: Restore XInput support |
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SHA3-256: |
5f0cc058949d62a490abadf3564af07c |
User & Date: | js on 2024-06-08 19:18:45 |
Other Links: | manifest | tags |
Context
2024-06-08
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19:26 | OHGamepad: Add missing documentation check-in: 21d148d1f9 user: js tags: trunk | |
19:18 | ObjFWHID: Restore XInput support check-in: 5f0cc05894 user: js tags: trunk | |
2024-06-04
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23:51 | Add OHGamepad check-in: c45b04b1f8 user: js tags: trunk | |
Changes
Modified configure.ac from [6db61d455a] to [f83f5209e0].
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2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 | case "$host_os" in linux*) AS_IF([test x"$enable_files" != x"no"], [ AC_SUBST(USE_SRCS_EVDEV, '${SRCS_EVDEV}') ]) ;; esac AS_IF([test x"$cross_compiling" = x"yes"], [ AC_SUBST(BIN_PREFIX, "${host_alias}-") case "$host" in i?86-*-mingw*) | > > > | 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 | case "$host_os" in linux*) AS_IF([test x"$enable_files" != x"no"], [ AC_SUBST(USE_SRCS_EVDEV, '${SRCS_EVDEV}') ]) ;; mingw*) AC_SUBST(USE_SRCS_XINPUT, '${SRCS_XINPUT}') ;; esac AS_IF([test x"$cross_compiling" = x"yes"], [ AC_SUBST(BIN_PREFIX, "${host_alias}-") case "$host" in i?86-*-mingw*) |
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Modified extra.mk.in from [6abfed9392] to [dae9e19b6f].
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104 105 106 107 108 109 110 111 112 | USE_SRCS_SCTP = @USE_SRCS_SCTP@ USE_SRCS_SOCKETS = @USE_SRCS_SOCKETS@ USE_SRCS_SUBPROCESSES = @USE_SRCS_SUBPROCESSES@ USE_SRCS_TAGGED_POINTERS = @USE_SRCS_TAGGED_POINTERS@ USE_SRCS_THREADS = @USE_SRCS_THREADS@ USE_SRCS_UNIX_SOCKETS = @USE_SRCS_UNIX_SOCKETS@ USE_SRCS_WINDOWS = @USE_SRCS_WINDOWS@ WII_U_TESTS_LIBS = @WII_U_TESTS_LIBS@ WRAPPER = @WRAPPER@ | > | 104 105 106 107 108 109 110 111 112 113 | USE_SRCS_SCTP = @USE_SRCS_SCTP@ USE_SRCS_SOCKETS = @USE_SRCS_SOCKETS@ USE_SRCS_SUBPROCESSES = @USE_SRCS_SUBPROCESSES@ USE_SRCS_TAGGED_POINTERS = @USE_SRCS_TAGGED_POINTERS@ USE_SRCS_THREADS = @USE_SRCS_THREADS@ USE_SRCS_UNIX_SOCKETS = @USE_SRCS_UNIX_SOCKETS@ USE_SRCS_WINDOWS = @USE_SRCS_WINDOWS@ USE_SRCS_XINPUT = @USE_SRCS_XINPUT@ WII_U_TESTS_LIBS = @WII_U_TESTS_LIBS@ WRAPPER = @WRAPPER@ |
Modified src/hid/Makefile from [f964e9ff82] to [df135a085c].
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12 13 14 15 16 17 18 | SRCS = OHGameController.m \ OHGameControllerAxis.m \ OHGameControllerButton.m \ OHGameControllerDirectionalPad.m \ OHGameControllerElement.m \ OHGameControllerProfile.m \ OHGamepad.m \ | | > > > | 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | SRCS = OHGameController.m \ OHGameControllerAxis.m \ OHGameControllerButton.m \ OHGameControllerDirectionalPad.m \ OHGameControllerElement.m \ OHGameControllerProfile.m \ OHGamepad.m \ ${USE_SRCS_EVDEV} \ ${USE_SRCS_XINPUT} SRCS_EVDEV = OHEvdevGameController.m \ OHEvdevGamepad.m SRCS_XINPUT = OHXInputGameController.m \ OHXInputGamepad.m INCLUDES := ${SRCS:.m=.h} \ ObjFWHID.h SRCS += OHGameControllerEmulatedAxis.m \ OHGameControllerEmulatedButton.m \ OHGameControllerEmulatedTriggerButton.m |
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Modified src/hid/OHGameController.m from [48b11dd8fc] to [501a6c45ed].
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22 23 24 25 26 27 28 | #import "OHGameController.h" #import "OFArray.h" #import "OFNumber.h" #import "OFSet.h" #import "OHGamepad.h" #if defined(OF_LINUX) && defined(OF_HAVE_FILES) | | > > > > > | 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | #import "OHGameController.h" #import "OFArray.h" #import "OFNumber.h" #import "OFSet.h" #import "OHGamepad.h" #if defined(OF_LINUX) && defined(OF_HAVE_FILES) # import "OHEvdevGameController.h" #endif #ifdef OF_WINDOWS # import "OHXInputGameController.h" #endif @implementation OHGameController @dynamic name, rawProfile; + (OFArray OF_GENERIC(OHGameController *) *)controllers { #if defined(OF_LINUX) && defined(OF_HAVE_FILES) return [OHEvdevGameController controllers]; #elif defined(OF_WINDOWS) return [OHXInputGameController controllers]; #else return [OFArray array]; #endif } - (instancetype)init { |
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Added src/hid/OHXInputGameController.h version [9cb565dbba].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | /* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #import "OHGameController.h" #include <windows.h> OF_ASSUME_NONNULL_BEGIN @class OHXInputGamepad; @interface OHXInputGameController: OHGameController { DWORD _index; OFNumber *_Nullable _vendorID, *_Nullable _productID; OHXInputGamepad *_gamepad; } - (instancetype)oh_initWithIndex: (DWORD)index OF_METHOD_FAMILY(init); @end OF_ASSUME_NONNULL_END |
Added src/hid/OHXInputGameController.m version [44a8b230ca].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 | /* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #include "config.h" #import "OHXInputGameController.h" #import "OFArray.h" #import "OFDictionary.h" #import "OFNumber.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" #import "OHXInputGamepad.h" #import "OFInitializationFailedException.h" #import "OFReadFailedException.h" #include <xinput.h> #ifndef XINPUT_GAMEPAD_GUIDE # define XINPUT_GAMEPAD_GUIDE 0x400 #endif struct XInputCapabilitiesEx { XINPUT_CAPABILITIES capabilities; WORD vendorID; WORD productID; WORD versionNumber; WORD unknown1; DWORD unknown2; }; static WINAPI DWORD (*XInputGetStateFuncPtr)(DWORD, XINPUT_STATE *); static WINAPI DWORD (*XInputGetCapabilitiesExFuncPtr)(DWORD, DWORD, DWORD, struct XInputCapabilitiesEx *); static int XInputVersion; @implementation OHXInputGameController @synthesize vendorID = _vendorID, productID = _productID, gamepad = _gamepad; + (void)initialize { HMODULE module; if (self != [OHXInputGameController class]) return; if ((module = LoadLibraryA("xinput1_4.dll")) != NULL) { XInputGetStateFuncPtr = (WINAPI DWORD (*)(DWORD, XINPUT_STATE *)) GetProcAddress(module, (LPCSTR)100); XInputGetCapabilitiesExFuncPtr = (WINAPI DWORD (*)(DWORD, DWORD, DWORD, struct XInputCapabilitiesEx *)) GetProcAddress(module, (LPCSTR)108); XInputVersion = 14; } else if ((module = LoadLibrary("xinput1_3.dll")) != NULL) { XInputGetStateFuncPtr = (WINAPI DWORD (*)(DWORD, XINPUT_STATE *)) GetProcAddress(module, (LPCSTR)100); XInputVersion = 13; } else if ((module = LoadLibrary("xinput9_1_0.dll")) != NULL) { XInputGetStateFuncPtr = (WINAPI DWORD (*)(DWORD, XINPUT_STATE *)) GetProcAddress(module, "XInputGetState"); XInputVersion = 910; } } + (OFArray OF_GENERIC(OHGameController *) *)controllers { OFMutableArray *controllers = [OFMutableArray array]; if (XInputGetStateFuncPtr != NULL) { void *pool = objc_autoreleasePoolPush(); for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) { OHGameController *controller; @try { controller = [[[OHXInputGameController alloc] oh_initWithIndex: i] autorelease]; } @catch (OFInitializationFailedException *e) { /* Controller does not exist. */ continue; } [controllers addObject: controller]; } objc_autoreleasePoolPop(pool); } [controllers makeImmutable]; return controllers; } - (instancetype)oh_initWithIndex: (DWORD)index { self = [super init]; @try { XINPUT_STATE state = { 0 }; if (XInputGetStateFuncPtr(index, &state) == ERROR_DEVICE_NOT_CONNECTED) @throw [OFInitializationFailedException exceptionWithClass: self.class]; _index = index; if (XInputGetCapabilitiesExFuncPtr != NULL) { struct XInputCapabilitiesEx capabilities; if (XInputGetCapabilitiesExFuncPtr(1, _index, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) { _vendorID = [[OFNumber alloc] initWithUnsignedShort: capabilities.vendorID]; _productID = [[OFNumber alloc] initWithUnsignedShort: capabilities.productID]; } } _gamepad = [[OHXInputGamepad alloc] init]; [self retrieveState]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_vendorID release]; [_productID release]; [_gamepad release]; [super dealloc]; } - (void)retrieveState { XINPUT_STATE state = { 0 }; if (XInputGetStateFuncPtr(_index, &state) != ERROR_SUCCESS) @throw [OFReadFailedException exceptionWithObject: self requestedLength: sizeof(state) errNo: 0]; _gamepad.northButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y); _gamepad.southButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_A); _gamepad.westButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_X); _gamepad.eastButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_B); _gamepad.leftShoulderButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER); _gamepad.rightShoulderButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER); _gamepad.leftThumbstickButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB); _gamepad.rightThumbstickButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB); _gamepad.menuButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_START); _gamepad.optionsButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK); if (XInputVersion != 910) _gamepad.homeButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE); _gamepad.leftTriggerButton.value = (float)state.Gamepad.bLeftTrigger / 255; _gamepad.rightTriggerButton.value = (float)state.Gamepad.bRightTrigger / 255; _gamepad.leftThumbstick.xAxis.value = (float)state.Gamepad.sThumbLX / (state.Gamepad.sThumbLX < 0 ? -INT16_MIN : INT16_MAX); _gamepad.leftThumbstick.yAxis.value = -(float)state.Gamepad.sThumbLY / (state.Gamepad.sThumbLY < 0 ? -INT16_MIN : INT16_MAX); _gamepad.rightThumbstick.xAxis.value = (float)state.Gamepad.sThumbRX / (state.Gamepad.sThumbRX < 0 ? -INT16_MIN : INT16_MAX); _gamepad.rightThumbstick.yAxis.value = -(float)state.Gamepad.sThumbRY / (state.Gamepad.sThumbRY < 0 ? -INT16_MIN : INT16_MAX); _gamepad.directionalPad.upButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP); _gamepad.directionalPad.downButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN); _gamepad.directionalPad.leftButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT); _gamepad.directionalPad.rightButton.value = !!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT); } - (OFString *)name { switch (XInputVersion) { case 14: return @"XInput 1.4 device"; case 13: return @"XInput 1.3 device"; case 910: return @"XInput 9.1.0 device"; } return nil; } - (OHGameControllerProfile *)rawProfile { return _gamepad; } @end |
Added src/hid/OHXInputGamepad.h version [2938c0d988].
> > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | /* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #import "OHGamepad.h" OF_ASSUME_NONNULL_BEGIN @interface OHXInputGamepad: OHGamepad @end OF_ASSUME_NONNULL_END |
Added src/hid/OHXInputGamepad.m version [4438c4bc5d].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 | /* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #include "config.h" #import "OHXInputGamepad.h" #import "OFDictionary.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" static OFString *const buttonNames[] = { @"A", @"B", @"X", @"Y", @"LB", @"RB", @"LT", @"RT", @"LSB", @"RSB", @"Start", @"Back", @"Guide" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); @implementation OHXInputGamepad - (instancetype)init { self = [super init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons = [OFMutableDictionary dictionaryWithCapacity: numButtons]; OFMutableDictionary *directionalPads; OHGameControllerAxis *xAxis, *yAxis; OHGameControllerDirectionalPad *directionalPad; OHGameControllerButton *upButton, *downButton; OHGameControllerButton *leftButton, *rightButton; for (size_t i = 0; i < numButtons; i++) { OHGameControllerButton *button = [[OHGameControllerButton alloc] initWithName: buttonNames[i]]; @try { [buttons setObject: button forKey: buttonNames[i]]; } @finally { [button release]; } } [buttons makeImmutable]; _buttons = [buttons retain]; _axes = [[OFDictionary alloc] init]; directionalPads = [OFMutableDictionary dictionaryWithCapacity: 3]; xAxis = [[[OHGameControllerAxis alloc] initWithName: @"X"] autorelease]; yAxis = [[[OHGameControllerAxis alloc] initWithName: @"Y"] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"Left Thumbstick" xAxis: xAxis yAxis: yAxis] autorelease]; [directionalPads setObject: directionalPad forKey: @"Left Thumbstick"]; xAxis = [[[OHGameControllerAxis alloc] initWithName: @"RX"] autorelease]; yAxis = [[[OHGameControllerAxis alloc] initWithName: @"RY"] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"Right Thumbstick" xAxis: xAxis yAxis: yAxis] autorelease]; [directionalPads setObject: directionalPad forKey: @"Right Thumbstick"]; upButton = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Up"] autorelease]; downButton = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Down"] autorelease]; leftButton = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Left"] autorelease]; rightButton = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Right"] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"D-Pad" upButton: upButton downButton: downButton leftButton: leftButton rightButton: rightButton] autorelease]; [directionalPads setObject: directionalPad forKey: @"D-Pad"]; [directionalPads makeImmutable]; _directionalPads = [directionalPads retain]; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } - (OHGameControllerButton *)northButton { return [_buttons objectForKey: @"Y"]; } - (OHGameControllerButton *)southButton { return [_buttons objectForKey: @"A"]; } - (OHGameControllerButton *)westButton { return [_buttons objectForKey: @"X"]; } - (OHGameControllerButton *)eastButton { return [_buttons objectForKey: @"B"]; } - (OHGameControllerButton *)leftShoulderButton { return [_buttons objectForKey: @"LB"]; } - (OHGameControllerButton *)rightShoulderButton { return [_buttons objectForKey: @"RB"]; } - (OHGameControllerButton *)leftTriggerButton { return [_buttons objectForKey: @"LT"]; } - (OHGameControllerButton *)rightTriggerButton { return [_buttons objectForKey: @"RT"]; } - (OHGameControllerButton *)leftThumbstickButton { return [_buttons objectForKey: @"LSB"]; } - (OHGameControllerButton *)rightThumbstickButton { return [_buttons objectForKey: @"RSB"]; } - (OHGameControllerButton *)menuButton { return [_buttons objectForKey: @"Start"]; } - (OHGameControllerButton *)optionsButton { return [_buttons objectForKey: @"Back"]; } - (OHGameControllerButton *)homeButton { return [_buttons objectForKey: @"Guide"]; } - (OHGameControllerDirectionalPad *)leftThumbstick { return [_directionalPads objectForKey: @"Left Thumbstick"]; } - (OHGameControllerDirectionalPad *)rightThumbstick { return [_directionalPads objectForKey: @"Right Thumbstick"]; } - (OHGameControllerDirectionalPad *)directionalPad { return [_directionalPads objectForKey: @"D-Pad"]; } @end |