Artifact 5848f7d75b0e0ebd9508b1297e5c41dc8e43d8c15927af8c0c0fa291849f9cd5:
- File PLATFORMS.md — part of check-in [8b0f7b5394] at 2012-08-01 11:48:49 on branch trunk — PLATFORMS.md: Add Windows. (user: js, size: 1265) [annotate] [blame] [check-ins using]
Platforms
ObjFW is known to work on the following platforms, but should run on many others as well.
iOS
- Architectures: ARM
- Compilers: GCC 4.2.1
- Runtimes: Apple
Linux
- Architectures: ARM, PPC, x86, x86_64
- Compilers: Clang 3.0-3.1, GCC 4.7.0 (prerelease), GCC 4.7.1
- Runtimes: ObjFW
MacOS X
- OS versions: 10.5, 10.7
- Architectures: PPC, x86, x86_64
- Compilers: Clang 3.1, LLVM GCC 4.2.1
- Runtimes: Apple, ObjFW
NetBSD
- OS versions: 5.1, 5.99.56
- Architectures: x86, x86_64
- Compilers: Clang 3.0, GCC 4.1.3 & 4.5.3
- Runtimes: ObjFW
OpenBSD
- OS versions: 5.2
- Architectures: PPC
- Compilers: GCC 4.2.1
- Runtimes: ObjFW
QNX
- OS versions: 6.5.0
- Architectures: x86
- Compilers: GCC 4.6.1
- Runtimes: ObjFW
Windows
- OS versions: XP (x86), 7 (x64), Wine
- Architectures: x86
- Compilers: TDM GCC 4.6.1-dw2
- Runtimes: ObjFW
Others
Basically, it should run on any POSIX system to which GCC 4 or a recent Clang version has been ported. If not, please send an e-mail with a bug report.
If you successfully ran ObjFW on a platform not listed here, please send an e-mail to js@webkeks.org so it can be added here!