/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHEmulatedGameControllerAxis.h"
#import "OHEmulatedGameControllerButton.h"
@implementation OHGameControllerDirectionalPad
@synthesize xAxis = _xAxis, yAxis = _yAxis;
@synthesize up = _up, down = _down, left = _left, right = _right;
- (instancetype)initWithName: (OFString *)name
{
OF_INVALID_INIT_METHOD
}
- (instancetype)initWithName: (OFString *)name
xAxis: (OHGameControllerAxis *)xAxis
yAxis: (OHGameControllerAxis *)yAxis
{
self = [super initWithName: name];
@try {
_xAxis = [xAxis retain];
_yAxis = [yAxis retain];
_up = [[OHEmulatedGameControllerButton alloc]
initWithAxis: _yAxis
positive: false];
_down = [[OHEmulatedGameControllerButton alloc]
initWithAxis: _yAxis
positive: true];
_left = [[OHEmulatedGameControllerButton alloc]
initWithAxis: _xAxis
positive: false];
_right = [[OHEmulatedGameControllerButton alloc]
initWithAxis: _xAxis
positive: true];
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (instancetype)initWithName: (OFString *)name
up: (OHGameControllerButton *)up
down: (OHGameControllerButton *)down
left: (OHGameControllerButton *)left
right: (OHGameControllerButton *)right
{
self = [super initWithName: name];
@try {
_up = [up retain];
_down = [down retain];
_left = [left retain];
_right = [right retain];
_xAxis = [[OHEmulatedGameControllerAxis alloc]
initWithNegativeButton: _left
positiveButton: _right];
_yAxis = [[OHEmulatedGameControllerAxis alloc]
initWithNegativeButton: _up
positiveButton: _down];
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (void)dealloc
{
[_xAxis release];
[_yAxis release];
[_up release];
[_down release];
[_left release];
[_right release];
[super dealloc];
}
- (OFString *)description
{
return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end