/*
* Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017,
* 2018, 2019, 2020
* Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE.QPL included in
* the packaging of this file.
*
* Alternatively, it may be distributed under the terms of the GNU General
* Public License, either version 2 or 3, which can be found in the file
* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "OFSequencedPacketSocket.h"
#import "OFRunLoop.h"
OF_ASSUME_NONNULL_BEGIN
/** @file */
@class OFSCTPSocket;
@class OFString;
#ifdef OF_HAVE_BLOCKS
/**
* @brief A block which is called when the socket connected.
*
* @param exception An exception which occurred while connecting the socket or
* `nil` on success
*/
typedef void (^of_sctp_socket_async_connect_block_t)(id _Nullable exception);
#endif
/**
* @protocol OFSCTPSocketDelegate OFSCTPSocket.h ObjFW/OFSCTPSocket.h
*
* A delegate for OFSCTPSocket.
*/
@protocol OFSCTPSocketDelegate <OFSequencedPacketSocketDelegate>
@optional
/**
* @brief A method which is called when a socket connected.
*
* @param socket The socket which connected
* @param host The host connected to
* @param port The port on the host connected to
* @param exception An exception that occurred while connecting, or nil on
* success
*/
- (void)socket: (OFSCTPSocket *)socket
didConnectToHost: (OFString *)host
port: (uint16_t)port
exception: (nullable id)exception;
@end
/**
* @class OFSCTPSocket OFSCTPSocket.h ObjFW/OFSCTPSocket.h
*
* @brief A class which provides methods to create and use SCTP sockets in
* one-to-one mode.
*
* To connect to a server, create a socket and connect it.
* To create a server, create a socket, bind it and listen on it.
*/
@interface OFSCTPSocket: OFSequencedPacketSocket
{
OF_RESERVE_IVARS(OFSCTPSocket, 4)
}
/**
* @brief Whether sending packets can be delayed. Setting this to NO sets
* SCTP_NODELAY on the socket.
*/
@property (nonatomic) bool canDelaySendingPackets;
/**
* @brief The delegate for asynchronous operations on the socket.
*
* @note The delegate is retained for as long as asynchronous operations are
* still ongoing.
*/
@property OF_NULLABLE_PROPERTY (assign, nonatomic)
id <OFSCTPSocketDelegate> delegate;
/**
* @brief Connect the OFSCTPSocket to the specified destination.
*
* @param host The host to connect to
* @param port The port on the host to connect to
*/
- (void)connectToHost: (OFString *)host
port: (uint16_t)port;
/**
* @brief Asynchronously connect the OFSCTPSocket to the specified destination.
*
* @param host The host to connect to
* @param port The port on the host to connect to
*/
- (void)asyncConnectToHost: (OFString *)host
port: (uint16_t)port;
/**
* @brief Asynchronously connect the OFSCTPSocket to the specified destination.
*
* @param host The host to connect to
* @param port The port on the host to connect to
* @param runLoopMode The run loop mode in which to perform the async connect
*/
- (void)asyncConnectToHost: (OFString *)host
port: (uint16_t)port
runLoopMode: (of_run_loop_mode_t)runLoopMode;
#ifdef OF_HAVE_BLOCKS
/**
* @brief Asynchronously connect the OFSCTPSocket to the specified destination.
*
* @param host The host to connect to
* @param port The port on the host to connect to
* @param block The block to execute once the connection has been established
*/
- (void)asyncConnectToHost: (OFString *)host
port: (uint16_t)port
block: (of_sctp_socket_async_connect_block_t)block;
/**
* @brief Asynchronously connect the OFSCTPSocket to the specified destination.
*
* @param host The host to connect to
* @param port The port on the host to connect to
* @param runLoopMode The run loop mode in which to perform the async connect
* @param block The block to execute once the connection has been established
*/
- (void)asyncConnectToHost: (OFString *)host
port: (uint16_t)port
runLoopMode: (of_run_loop_mode_t)runLoopMode
block: (of_sctp_socket_async_connect_block_t)block;
#endif
/**
* @brief Bind the socket to the specified host and port.
*
* @param host The host to bind to. Use `@"0.0.0.0"` for IPv4 or `@"::"` for
* IPv6 to bind to all.
* @param port The port to bind to. If the port is 0, an unused port will be
* chosen, which can be obtained using the return value.
* @return The port the socket was bound to
*/
- (uint16_t)bindToHost: (OFString *)host
port: (uint16_t)port;
@end
OF_ASSUME_NONNULL_END