/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OFGameController.h"
#import "OFArray.h"
const OFGameControllerButton OFGameControllerNorthButton = @"North";
const OFGameControllerButton OFGameControllerSouthButton = @"South";
const OFGameControllerButton OFGameControllerWestButton = @"West";
const OFGameControllerButton OFGameControllerEastButton = @"East";
const OFGameControllerButton OFGameControllerLeftTriggerButton =
@"Left Trigger";
const OFGameControllerButton OFGameControllerRightTriggerButton =
@"Right Trigger";
const OFGameControllerButton OFGameControllerLeftShoulderButton =
@"Left Shoulder";
const OFGameControllerButton OFGameControllerRightShoulderButton =
@"Right Shoulder";
const OFGameControllerButton OFGameControllerLeftStickButton = @"Left Stick";
const OFGameControllerButton OFGameControllerRightStickButton = @"Right Stick";
const OFGameControllerButton OFGameControllerDPadUpButton = @"D-Pad Up";
const OFGameControllerButton OFGameControllerDPadDownButton = @"D-Pad Down";
const OFGameControllerButton OFGameControllerDPadLeftButton = @"D-Pad Left";
const OFGameControllerButton OFGameControllerDPadRightButton = @"D-Pad Right";
const OFGameControllerButton OFGameControllerStartButton = @"Start";
const OFGameControllerButton OFGameControllerSelectButton = @"Select";
const OFGameControllerButton OFGameControllerHomeButton = @"Home";
const OFGameControllerButton OFGameControllerCaptureButton = @"Capture";
const OFGameControllerButton OFGameControllerAButton = @"A";
const OFGameControllerButton OFGameControllerBButton = @"B";
const OFGameControllerButton OFGameControllerCButton = @"C";
const OFGameControllerButton OFGameControllerXButton = @"X";
const OFGameControllerButton OFGameControllerYButton = @"Y";
const OFGameControllerButton OFGameControllerZButton = @"Z";
const OFGameControllerButton OFGameControllerCPadUpButton = @"C-Pad Up";
const OFGameControllerButton OFGameControllerCPadDownButton = @"C-Pad Down";
const OFGameControllerButton OFGameControllerCPadLeftButton = @"C-Pad Left";
const OFGameControllerButton OFGameControllerCPadRightButton = @"C-Pad Right";
const OFGameControllerButton OFGameControllerPlusButton = @"+";
const OFGameControllerButton OFGameControllerMinusButton = @"-";
const OFGameControllerButton OFGameControllerSLButton = @"SL";
const OFGameControllerButton OFGameControllerSRButton = @"SR";
const OFGameControllerButton OFGameControllerModeButton = @"Mode";
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "platform/Linux/OFGameController.m"
#elif defined(OF_WINDOWS)
# include "platform/Windows/OFGameController.m"
#elif defined(OF_NINTENDO_DS)
# include "platform/NintendoDS/OFGameController.m"
#elif defined(OF_NINTENDO_3DS)
# include "platform/Nintendo3DS/OFGameController.m"
#else
@implementation OFGameController
@dynamic name, buttons, pressedButtons, hasLeftAnalogStick;
@dynamic leftAnalogStickPosition, hasRightAnalogStick, rightAnalogStickPosition;
+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
return [OFArray array];
}
- (instancetype)init
{
OF_INVALID_INIT_METHOD
}
- (OFNumber *)vendorID
{
return nil;
}
- (OFNumber *)productID
{
return nil;
}
- (void)retrieveState
{
}
- (float)pressureForButton: (OFGameControllerButton)button
{
return 0;
}
@end
#endif