/*
* Copyright (c) 2008, 2009, 2010, 2011, 2012
* Jonathan Schleifer <js@webkeks.org>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE.QPL included in
* the packaging of this file.
*
* Alternatively, it may be distributed under the terms of the GNU General
* Public License, either version 2 or 3, which can be found in the file
* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "objfw-defs.h"
#ifndef __STDC_LIMIT_MACROS
# define __STDC_LIMIT_MACROS
#endif
#ifndef __STDC_CONSTANT_MACROS
# define __STDC_CONSTANT_MACROS
#endif
#include <stddef.h>
#include <stdint.h>
#include <limits.h>
#ifdef OF_OBJFW_RUNTIME
# import "runtime.h"
#else
# import <objc/objc.h>
#endif
#ifdef OF_APPLE_RUNTIME
# import <objc/runtime.h>
#endif
#if defined(__GNUC__)
# define restrict __restrict__
#elif __STDC_VERSION__ < 199901L
# define restrict
#endif
#ifndef __has_feature
# define __has_feature(x) 0
#endif
#ifdef __GNUC__
# define __GCC_VERSION__ (__GNUC__ * 100 + __GNUC_MINOR__)
#else
# define __GCC_VERSION__ 0
#endif
#if defined(__clang__)
# define OF_HAVE_PROPERTIES
# define OF_HAVE_OPTIONAL_PROTOCOLS
# define OF_HAVE_FAST_ENUMERATION
#elif __GCC_VERSION__ >= 406
# define OF_HAVE_PROPERTIES
# define OF_HAVE_OPTIONAL_PROTOCOLS
# define OF_HAVE_FAST_ENUMERATION
#endif
#if !__has_feature(objc_instancetype)
# define instancetype id
#endif
#if __has_feature(blocks)
# define OF_HAVE_BLOCKS
#endif
#if __has_feature(objc_bool)
# undef YES
# define YES __objc_yes
# undef NO
# define NO __objc_no
#endif
#if defined(__clang__) || __GCC_VERSION__ >= 406
# define OF_SENTINEL __attribute__((sentinel))
#else
# define OF_SENTINEL
#endif
#if __has_feature(objc_arc)
# define OF_RETURNS_RETAINED __attribute__((ns_returns_retained))
# define OF_RETURNS_NOT_RETAINED __attribute__((ns_returns_not_retained))
# define OF_RETURNS_INNER_POINTER __attribute__((objc_returns_inner_pointer))
# define OF_CONSUMED __attribute__((ns_consumed))
# define OF_WEAK_UNAVAILABLE __attribute__((objc_arc_weak_unavailable))
#else
# define OF_RETURNS_RETAINED
# define OF_RETURNS_NOT_RETAINED
# define OF_RETURNS_INNER_POINTER
# define OF_CONSUMED
# define OF_WEAK_UNAVAILABLE
# define __unsafe_unretained
# define __bridge
# define __autoreleasing
#endif
#define OF_RETAIN_COUNT_MAX UINT_MAX
#define OF_NOT_FOUND SIZE_MAX
/*!
* @brief A result of a comparison.
*/
typedef enum of_comparison_result_t {
/// The left object is smaller than the right
OF_ORDERED_ASCENDING = -1,
/// Both objects are equal
OF_ORDERED_SAME = 0,
/// The left object is bigger than the right
OF_ORDERED_DESCENDING = 1
} of_comparison_result_t;
/*!
* @brief An enum for storing endianess.
*/
typedef enum of_byte_order_t {
/// Most significant byte first (big endian)
OF_BYTE_ORDER_BIG_ENDIAN,
/// Least significant byte first (little endian)
OF_BYTE_ORDER_LITTLE_ENDIAN
} of_byte_order_t;
/*!
* @brief A range.
*/
typedef struct of_range_t {
/// The start of the range
size_t location;
/// The length of the range
size_t length;
} of_range_t;
/*!
* @brief A point.
*/
typedef struct of_point_t {
/// The x coordinate of the point
float x;
/// The y coordinate of the point
float y;
} of_point_t;
/*!
* @brief A dimension.
*/
typedef struct of_dimension_t {
/// The width of the dimension
float width;
/// The height of the dimension
float height;
} of_dimension_t;
/*!
* @brief A rectangle.
*/
typedef struct of_rectangle_t
{
/// The point from where the rectangle originates
of_point_t origin;
/// The size of the rectangle
of_dimension_t size;
} of_rectangle_t;
@class OFString;
@class OFThread;
/*!
* @brief The protocol which all root classes implement.
*/
@protocol OFObject
/*!
* @brief Returns the class of the object.
*
* @return The class of the object
*/
- (Class)class;
/*!
* @brief Returns a boolean whether the object of the specified kind.
*
* @param class_ The class whose kind is checked
* @return A boolean whether the object is of the specified kind
*/
- (BOOL)isKindOfClass: (Class)class_;
/*!
* @brief Returns a boolean whether the object is a member of the specified
* class.
*
* @param class_ The class for which the receiver is checked
* @return A boolean whether the object is a member of the specified class
*/
- (BOOL)isMemberOfClass: (Class)class_;
/*!
* @brief Returns a boolean whether the object responds to the specified
* selector.
*
* @param selector The selector which should be checked for respondance
* @return A boolean whether the objects responds to the specified selector
*/
- (BOOL)respondsToSelector: (SEL)selector;
/*!
* @brief Checks whether the object conforms to the specified protocol.
*
* @param protocol The protocol which should be checked for conformance
* @return A boolean whether the object conforms to the specified protocol
*/
- (BOOL)conformsToProtocol: (Protocol*)protocol;
/*!
* @brief Returns the implementation for the specified selector.
*
* @param selector The selector for which the method should be returned
* @return The implementation for the specified selector
*/
- (IMP)methodForSelector: (SEL)selector;
/*!
* @brief Returns the type encoding for the specified selector.
*
* @param selector The selector for which the type encoding should be returned
* @return The type encoding for the specified selector
*/
- (const char*)typeEncodingForSelector: (SEL)selector;
/*!
* @brief Performs the specified selector.
*
* @param selector The selector to perform
* @return The object returned by the method specified by the selector
*/
- (id)performSelector: (SEL)selector;
/*!
* @brief Performs the specified selector with the specified object.
*
* @param selector The selector to perform
* @param object The object that is passed to the method specified by the
* selector
* @return The object returned by the method specified by the selector
*/
- (id)performSelector: (SEL)selector
withObject: (id)object;
/*!
* @brief Performs the specified selector with the specified objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @return The object returned by the method specified by the selector
*/
- (id)performSelector: (SEL)selector
withObject: (id)object1
withObject: (id)object2;
/*!
* @brief Checks two objects for equality.
*
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* @param object The object which should be tested for equality
* @return A boolean whether the object is equal to the specified object
*/
- (BOOL)isEqual: (id)object;
/*!
* @brief Calculates a hash for the object.
*
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* @return A 32 bit hash for the object
*/
- (uint32_t)hash;
/*!
* @brief Increases the retain count.
*
* Each time an object is released, the retain count gets decreased and the
* object deallocated if it reaches 0.
*/
- retain;
/*!
* @brief Returns the retain count.
*
* @return The retain count
*/
- (unsigned int)retainCount;
/*!
* @brief Decreases the retain count.
*
* Each time an object is released, the retain count gets decreased and the
* object deallocated if it reaches 0.
*/
- (void)release;
/*!
* @brief Adds the object to the topmost OFAutoreleasePool of the thread's
* autorelease pool stack.
*
* @return The object
*/
- autorelease;
/*!
* @brief Returns the receiver.
*
* @return The receiver
*/
- self;
/*!
* @brief Returns whether the object is a proxy object.
*
* @return A boolean whether the object is a proxy object
*/
- (BOOL)isProxy;
@end
/*!
* @brief The root class for all other classes inside ObjFW.
*/
@interface OFObject <OFObject>
{
@public
Class isa;
}
/*!
* @brief A method which is called once when the class is loaded into the
* runtime.
*
* Derived classes can overide this to execute their own code when the class is
* loaded.
*/
+ (void)load;
/*!
* @brief A method which is called the moment before the first call to the class
* is being made.
*
* Derived classes can override this to execute their own code on
* initialization. They should make sure to not execute any code if self is not
* the class itself, as it might happen that the method was called for a
* subclass which did not override this method.
*/
+ (void)initialize;
/*!
* @brief Allocates memory for an instance of the class and sets up the memory
* pool for the object.
*
* This method will never return nil, instead, it will throw an
* OFAllocFailedException.
*
* @return The allocated object
*/
+ alloc;
/*!
* @brief Allocates memory for a new instance and calls -[init] on it.
* @return An allocated and initialized object
*/
+ new;
/*!
* @brief Returns the class.
*
* @return The class
*/
+ (Class)class;
/*!
* @brief Returns the name of the class as a string.
*
* @return The name of the class as a string
*/
+ (OFString*)className;
/*!
* @brief Returns a boolean whether the class is a subclass of the specified
* class.
*
* @param class_ The class which is checked for being a superclass
* @return A boolean whether the class is a subclass of the specified class
*/
+ (BOOL)isSubclassOfClass: (Class)class_;
/*!
* @brief Returns the superclass of the class.
*
* @return The superclass of the class
*/
+ (Class)superclass;
/*!
* @brief Checks whether instances of the class respond to a given selector.
*
* @param selector The selector which should be checked for respondance
* @return A boolean whether instances of the class respond to the specified
* selector
*/
+ (BOOL)instancesRespondToSelector: (SEL)selector;
/*!
* @brief Checks whether the class conforms to a given protocol.
*
* @param protocol The protocol which should be checked for conformance
* @return A boolean whether the class conforms to the specified protocol
*/
+ (BOOL)conformsToProtocol: (Protocol*)protocol;
/*!
* @brief Returns the implementation of the instance method for the specified
* selector.
*
* @param selector The selector for which the method should be returned
* @return The implementation of the instance method for the specified selector
* or nil if it isn't implemented
*/
+ (IMP)instanceMethodForSelector: (SEL)selector;
/*!
* @brief Returns the type encoding of the instance method for the specified
* selector.
*
* @param selector The selector for which the type encoding should be returned
* @return The type encoding of the instance method for the specified selector
*/
+ (const char*)typeEncodingForInstanceSelector: (SEL)selector;
/*!
* @brief Returns a description for the class, which is usually the class name.
*
* This is mostly for debugging purposes.
*
* @return A description for the class, which is usually the class name
*/
+ (OFString*)description;
/*!
* @brief Replaces a class method with a class method from another class.
*
* @param selector The selector of the class method to replace
* @param class_ The class from which the new class method should be taken
* @return The old implementation
*/
+ (IMP)replaceClassMethod: (SEL)selector
withMethodFromClass: (Class)class_;
/*!
* @brief Replaces an instance method with an instance method from another
* class.
*
* @param selector The selector of the instance method to replace
* @param class_ The class from which the new instance method should be taken
* @return The old implementation
*/
+ (IMP)replaceInstanceMethod: (SEL)selector
withMethodFromClass: (Class)class_;
/*!
* @brief Replaces or adds a class method.
*
* If the method already exists, it is replaced and the old implementation
* returned. If the method does not exist, it is added with the specified type
* encoding.
*
* @param selector The selector for the new method
* @param implementation The implementation for the new method
* @param typeEncoding The type encoding for the new method
* @return The old implementation or nil if the method was added
*/
+ (IMP)replaceClassMethod: (SEL)selector
withImplementation: (IMP)implementation
typeEncoding: (const char*)typeEncoding;
/*!
* @brief Replaces or adds an instance method.
*
* If the method already exists, it is replaced and the old implementation
* returned. If the method does not exist, it is added with the specified type
* encoding.
*
* @param selector The selector for the new method
* @param implementation The implementation for the new method
* @param typeEncoding The type encoding for the new method
* @return The old implementation or nil if the method was added
*/
+ (IMP)replaceInstanceMethod: (SEL)selector
withImplementation: (IMP)implementation
typeEncoding: (const char*)typeEncoding;
/*!
* @brief Adds all methods from the specified class to the class that is the
* receiver.
*
* Methods implemented by the receiving class itself will not be overridden,
* however methods implemented by its superclass will. Therefore it behaves
* similar as if the specified class is the superclass of the receiver.
*
* All methods from the superclasses of the specified class will also be added.
*
* If the specified class is a superclass of the receiving class, nothing is
* done.
*
* The methods which will be added from the specified class are not allowed to
* use super or access instance variables, instead they have to use accessors.
*
* @param class_ The class from which the instance methods should be inherited
*/
+ (void)inheritMethodsFromClass: (Class)class_;
/*!
* @brief Try to resolve the specified class method.
*
* This method is called if a class method was not found, so that an
* implementation can be provided at runtime.
*
* @return Whether the method has been added to the class
*/
+ (BOOL)resolveClassMethod: (SEL)selector;
/*!
* @brief Try to resolve the specified instance method.
*
* This method is called if an instance method was not found, so that an
* implementation can be provided at runtime.
*
* @return Whether the method has been added to the class
*/
+ (BOOL)resolveInstanceMethod: (SEL)selector;
/*!
* @brief Initializes an already allocated object.
*
* Derived classes may override this, but need to do self = [super init] before
* they do any initialization themselves. init may never return nil, instead
* an exception (for example OFInitializationFailed) should be thrown.
*
* @return An initialized object
*/
- init;
/*!
* @brief Returns the name of the object's class.
*
* @return The name of the object's class
*/
- (OFString*)className;
/*!
* @brief Returns a description for the object.
*
* This is mostly for debugging purposes.
*
* @return A description for the object
*/
- (OFString*)description;
/*!
* @brief Allocates memory and stores it in the object's memory pool.
*
* It will be free'd automatically when the object is deallocated.
*
* @param size The size of the memory to allocate
* @return A pointer to the allocated memory
*/
- (void*)allocMemoryWithSize: (size_t)size;
/*!
* @brief Allocates memory for the specified number of items and stores it in
* the object's memory pool.
*
* It will be free'd automatically when the object is deallocated.
*
* @param size The size of each item to allocate
* @param count The number of items to allocate
* @return A pointer to the allocated memory
*/
- (void*)allocMemoryWithSize: (size_t)size
count: (size_t)count;
/*!
* @brief Resizes memory in the object's memory pool to the specified size.
*
* If the pointer is NULL, this is equivalent to allocating memory.
* If the size is 0, this is equivalent to freeing memory.
*
* @param pointer A pointer to the already allocated memory
* @param size The new size for the memory chunk
* @return A pointer to the resized memory chunk
*/
- (void*)resizeMemory: (void*)pointer
size: (size_t)size;
/*!
* @brief Resizes memory in the object's memory pool to the specific number of
* items of the specified size.
*
* If the pointer is NULL, this is equivalent to allocating memory.
* If the size or number of items is 0, this is equivalent to freeing memory.
*
* @param pointer A pointer to the already allocated memory
* @param size The size of each item to resize to
* @param count The number of items to resize to
* @return A pointer to the resized memory chunk
*/
- (void*)resizeMemory: (void*)pointer
size: (size_t)size
count: (size_t)count;
/*!
* @brief Frees allocated memory and removes it from the object's memory pool.
*
* Does nothing if the pointer is NULL.
*
* @param pointer A pointer to the allocated memory
*/
- (void)freeMemory: (void*)pointer;
/*!
* @brief Deallocates the object.
*
* It is automatically called when the retain count reaches zero.
*
* This also frees all memory in its memory pool.
*/
- (void)dealloc;
/*!
* @brief Performs the specified selector after the specified delay.
*
* @param selector The selector to perform
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
afterDelay: (double)delay;
/*!
* @brief Performs the specified selector with the specified object after the
* specified delay.
*
* @param selector The selector to perform
* @param object The object that is passed to the method specified by the
* selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
withObject: (id)object
afterDelay: (double)delay;
/*!
* @brief Performs the specified selector with the specified objects after the
* specified delay.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
withObject: (id)object1
withObject: (id)object2
afterDelay: (double)delay;
/*!
* @brief Performs the specified selector on the specified thread.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread*)thread
waitUntilDone: (BOOL)waitUntilDone;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified object.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object The object that is passed to the method specified by the
* selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread*)thread
withObject: (id)object
waitUntilDone: (BOOL)waitUntilDone;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified objects.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread*)thread
withObject: (id)object1
withObject: (id)object2
waitUntilDone: (BOOL)waitUntilDone;
/*!
* @brief Performs the specified selector on the main thread.
*
* @param selector The selector to perform
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
waitUntilDone: (BOOL)waitUntilDone;
/*!
* @brief Performs the specified selector on the main thread with the specified
* object.
*
* @param selector The selector to perform
* @param object The object that is passed to the method specified by the
* selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
withObject: (id)object
waitUntilDone: (BOOL)waitUntilDone;
/*!
* @brief Performs the specified selector on the main thread with the specified
* objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
withObject: (id)object1
withObject: (id)object2
waitUntilDone: (BOOL)waitUntilDone;
/*!
* @brief Performs the specified selector on the specified thread after the
* specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread*)thread
afterDelay: (double)delay;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified object after the specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object The object that is passed to the method specified by the
* selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread*)thread
withObject: (id)object
afterDelay: (double)delay;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified objects after the specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread*)thread
withObject: (id)object1
withObject: (id)object2
afterDelay: (double)delay;
@end
/*!
* @brief A protocol for the creation of copies.
*/
@protocol OFCopying
/*!
* @brief Copies the object.
*
* For classes which can be immutable or mutable, this returns an immutable
* copy. If only a mutable version of the class exists, it creates a mutable
* copy.
*
* @return A copy of the object
*/
- copy;
@end
/*!
* @brief A protocol for the creation of mutable copies.
*
* This protocol is implemented by objects that can be mutable and immutable
* and allows returning a mutable copy.
*/
@protocol OFMutableCopying
/*!
* @brief Creates a mutable copy of the object.
*
* @return A mutable copy of the object
*/
- mutableCopy;
@end
/*!
* @brief A protocol for comparing objects.
*
* This protocol is implemented by objects that can be compared.
*/
@protocol OFComparing <OFObject>
/*!
* @brief Compares the object with another object.
*
* @param object An object to compare the object to
* @return The result of the comparison
*/
- (of_comparison_result_t)compare: (id <OFComparing>)object;
@end
#import "OFObject+Serialization.h"
#ifdef __cplusplus
extern "C" {
#endif
extern size_t of_pagesize;
extern size_t of_num_cpus;
extern id of_alloc_object(Class class_, size_t extraSize, size_t extraAlignment,
void **extra);
#ifdef __cplusplus
}
#endif