/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#import "OFObject.h"
#import "OFString.h"
OF_ASSUME_NONNULL_BEGIN
/** @file */
@class OFArray OF_GENERIC(ObjectType);
@class OFMutableSet OF_GENERIC(ObjectType);
@class OFNumber;
@class OFSet OF_GENERIC(ObjectType);
/**
* @brief A button on a controller.
*
* Possible values are:
*
* * @ref OFGameControllerButtonA
* * @ref OFGameControllerButtonB
* * @ref OFGameControllerButtonC
* * @ref OFGameControllerButtonX
* * @ref OFGameControllerButtonY
* * @ref OFGameControllerButtonZ
* * @ref OFGameControllerButtonL
* * @ref OFGameControllerButtonR
* * @ref OFGameControllerButtonZL
* * @ref OFGameControllerButtonZR
* * @ref OFGameControllerButtonSelect
* * @ref OFGameControllerButtonStart
* * @ref OFGameControllerButtonHome
* * @ref OFGameControllerButtonCapture
* * @ref OFGameControllerButtonLeftStick
* * @ref OFGameControllerButtonRightStick
* * @ref OFGameControllerButtonDPadUp
* * @ref OFGameControllerButtonDPadDown
* * @ref OFGameControllerButtonDPadLeft
* * @ref OFGameControllerButtonDPadRight
* * @ref OFGameControllerButtonCPadUp
* * @ref OFGameControllerButtonCPadDown
* * @ref OFGameControllerButtonCPadLeft
* * @ref OFGameControllerButtonCPadRight
* * @ref OFGameControllerButtonSL
* * @ref OFGameControllerButtonSR
* * @ref OFGameControllerButtonMode
*/
typedef OFConstantString *OFGameControllerButton;
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief The A button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonA;
/**
* @brief The B button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonB;
/**
* @brief The C button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonC;
/**
* @brief The X button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonX;
/**
* @brief The Y button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonY;
/**
* @brief The Z button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonZ;
/**
* @brief The L button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonL;
/**
* @brief The R button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonR;
/**
* @brief The ZL button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonZL;
/**
* @brief The ZR button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonZR;
/**
* @brief The Select button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonSelect;
/**
* @brief The Start button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonStart;
/**
* @brief The Home button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonHome;
/**
* @brief The Capture button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonCapture;
/**
* @brief The left stick button (pressing the left stick) on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonLeftStick;
/**
* @brief The right stick button (pressing the right stick) on a game
* controller.
*/
extern const OFGameControllerButton OFGameControllerButtonRightStick;
/**
* @brief The D-Pad Up button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonDPadUp;
/**
* @brief The D-Pad Down button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonDPadDown;
/**
* @brief The D-Pad Left button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonDPadLeft;
/**
* @brief The D-Pad Right button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonDPadRight;
/**
* @brief The C-Pad Up button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonCPadUp;
/**
* @brief The C-Pad Down button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonCPadDown;
/**
* @brief The C-Pad Left button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonCPadLeft;
/**
* @brief The C-Pad Right button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonCPadRight;
/**
* @brief The + button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonPlus;
/**
* @brief The - button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonMinus;
/**
* @brief The SL button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonSL;
/**
* @brief The SR button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonSR;
/**
* @brief The Mode button on a game controller.
*/
extern const OFGameControllerButton OFGameControllerButtonMode;
#ifdef __cplusplus
}
#endif
/**
* @brief A class for reading state from a game controller.
*/
OF_SUBCLASSING_RESTRICTED
@interface OFGameController: OFObject
{
#if defined(OF_LINUX)
OFString *_path;
int _fd;
uint16_t _vendorID, _productID;
OFString *_name;
OFMutableSet *_buttons, *_pressedButtons;
bool _hasLeftAnalogStick, _hasRightAnalogStick;
bool _hasZLPressure, _hasZRPressure;
OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
float _ZLPressure, _ZRPressure;
int32_t _leftAnalogStickMinX, _leftAnalogStickMaxX;
int32_t _leftAnalogStickMinY, _leftAnalogStickMaxY;
int32_t _rightAnalogStickMinX, _rightAnalogStickMaxX;
int32_t _rightAnalogStickMinY, _rightAnalogStickMaxY;
int32_t _ZLMinPressure, _ZLMaxPressure, _ZRMinPressure, _ZRMaxPressure;
#elif defined(OF_NINTENDO_DS)
OFMutableSet *_pressedButtons;
#elif defined(OF_NINTENDO_3DS)
OFMutableSet *_pressedButtons;
OFPoint _leftAnalogStickPosition;
#elif defined(OF_WINDOWS)
DWORD _index;
OFMutableSet *_pressedButtons;
OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
float _ZLPressure, _ZRPressure;
#endif
}
#ifdef OF_HAVE_CLASS_PROPERTIES
@property (class, readonly, nonatomic)
OFArray <OFGameController *> *controllers;
#endif
/**
* @brief The name of the controller.
*/
@property (readonly, nonatomic, copy) OFString *name;
/**
* @brief The vendor ID of the controller or `nil` if unavailable.
*/
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *vendorID;
/**
* @brief The product ID of the controller or `nil` if unavailable.
*/
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *productID;
/**
* @brief The buttons the controller has.
*/
@property (readonly, nonatomic, copy)
OFSet OF_GENERIC(OFGameControllerButton) *buttons;
/**
* @brief The currently pressed buttons on the controller.
*/
@property (readonly, nonatomic, copy)
OFSet OF_GENERIC(OFGameControllerButton) *pressedButtons;
/**
* @brief Whether the controller has a left analog stick.
*/
@property (readonly, nonatomic) bool hasLeftAnalogStick;
/**
* @brief The position of the left analog stick.
*
* The range is from (-1, -1) to (1, 1).
*/
@property (readonly, nonatomic) OFPoint leftAnalogStickPosition;
/**
* @brief Whether the controller has a right analog stick.
*/
@property (readonly, nonatomic) bool hasRightAnalogStick;
/**
* @brief The position of the right analog stick.
*
* The range is from (-1, -1) to (1, 1).
*/
@property (readonly, nonatomic) OFPoint rightAnalogStickPosition;
/**
* @brief The north button on the right diamond pad or `nil` if there is none.
*/
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
OFGameControllerButton northButton;
/**
* @brief The south button on the right diamond pad or `nil` if there is none.
*/
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
OFGameControllerButton southButton;
/**
* @brief The west button on the right diamond pad or `nil` if there is none.
*/
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
OFGameControllerButton westButton;
/**
* @brief The east button on the right diamond pad or `nil` if there is none.
*/
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
OFGameControllerButton eastButton;
/**
* @brief Returns the available controllers.
*
* @return The available controllers
*/
+ (OFArray OF_GENERIC(OFGameController *) *)controllers;
- (instancetype)init OF_UNAVAILABLE;
/**
* @brief Retrieve the current state from the game controller.
*
* The state returned by @ref OFGameController's messages does not change until
* this method is called.
*
* @throw OFReadFailedException The controller's state could not be read
*/
- (void)retrieveState;
/**
* @brief Returns how hard the specified button is pressed.
*
* The returned value is in the range from 0 to 1.
*
* @param button The button for which to return how hard it is pressed.
* @return How hard the specified button is pressed
*/
- (float)pressureForButton: (OFGameControllerButton)button;
@end
OF_ASSUME_NONNULL_END