/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#import "OFSequencedPacketSocket.h"
#import "OFRunLoop.h"
OF_ASSUME_NONNULL_BEGIN
/** @file */
@class OFSPXSocket;
@class OFString;
#ifdef OF_HAVE_BLOCKS
/**
* @brief A block which is called when the socket connected.
*
* @param exception An exception which occurred while connecting the socket or
* `nil` on success
*/
typedef void (^OFSPXSocketAsyncConnectBlock)(id _Nullable exception);
#endif
/**
* @protocol OFSPXSocketDelegate OFSPXSocket.h ObjFW/ObjFW.h
*
* A delegate for OFSPXSocket.
*/
@protocol OFSPXSocketDelegate <OFSequencedPacketSocketDelegate>
@optional
/**
* @brief A method which is called when a socket connected.
*
* @param socket The socket which connected
* @param network The network of the node the socket connected to
* @param node The node the socket connected to
* @param port The port of the node to which the socket connected
* @param exception An exception that occurred while connecting, or nil on
* success
*/
- (void)socket: (OFSPXSocket *)socket
didConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
exception: (nullable id)exception;
@end
/**
* @class OFSPXSocket OFSPXSocket.h ObjFW/ObjFW.h
*
* @brief A class which provides methods to create and use SPX sockets.
*
* @note If you want to use SPX in streaming mode instead of in message mode,
* use @ref OFSPXStreamSocket instead.
*
* To connect to a server, create a socket and connect it.
* To create a server, create a socket, bind it and listen on it.
*/
@interface OFSPXSocket: OFSequencedPacketSocket
{
OF_RESERVE_IVARS(OFSPXSocket, 4)
}
/**
* @brief The delegate for asynchronous operations on the socket.
*
* @note The delegate is retained for as long as asynchronous operations are
* still ongoing.
*/
@property OF_NULLABLE_PROPERTY (assign, nonatomic)
id <OFSPXSocketDelegate> delegate;
/**
* @brief Connect the OFSPXSocket to the specified destination.
*
* @param network The network on which the node to connect to is
* @param node The node to connect to
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @throw OFConnectSPXSocketFailedException Connecting failed
* @throw OFAlreadyOpenException The socket is already connected or bound
*/
- (void)connectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port;
/**
* @brief Asynchronously connect the OFSPXSocket to the specified destination.
*
* @param network The network on which the node to connect to is
* @param node The node to connect to
* @param port The port (sometimes also called socket number) on the node to
* connect to
*/
- (void)asyncConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port;
/**
* @brief Asynchronously connect the OFSPXSocket to the specified destination.
*
* @param network The network on which the node to connect to is
* @param node The node to connect to
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param runLoopMode The run loop mode in which to perform the asynchronous
* connect
*/
- (void)asyncConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
runLoopMode: (OFRunLoopMode)runLoopMode;
#ifdef OF_HAVE_BLOCKS
/**
* @brief Asynchronously connect the OFSPXSocket to the specified destination.
*
* @param node The node to connect to
* @param network The network on which the node to connect to is
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param block The block to execute once the connection has been established
*/
- (void)asyncConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
block: (OFSPXSocketAsyncConnectBlock)block;
/**
* @brief Asynchronously connect the OFSPXSocket to the specified destination.
*
* @param node The node to connect to
* @param network The network on which the node to connect to is
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param runLoopMode The run loop mode in which to perform the asynchronous
* connect
* @param block The block to execute once the connection has been established
*/
- (void)asyncConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
runLoopMode: (OFRunLoopMode)runLoopMode
block: (OFSPXSocketAsyncConnectBlock)block;
#endif
/**
* @brief Bind the socket to the specified network, node and port.
*
* @param network The IPX network to bind to. 0 means the current network.
* @param node The IPX network to bind to. An all zero node means the
* computer's node.
* @param port The port (sometimes called socket number) to bind to. 0 means to
* pick one and return via the returned socket address.
* @return The address on which this socket can be reached
* @throw OFBindIPXSocketFailedException Binding failed
* @throw OFAlreadyOpenException The socket is already connected or bound
*/
- (OFSocketAddress)
bindToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port;
@end
OF_ASSUME_NONNULL_END