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* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHXbox360Gamepad.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
static OFString *const buttonNames[] = {
@"A", @"B", @"X", @"Y", @"LB", @"RB", @"LT", @"RT", @"LSB", @"RSB",
@"Start", @"Back", @"Guide"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);
@implementation OHXbox360Gamepad
@synthesize buttons = _buttons, directionalPads = _directionalPads;
- (instancetype)init
{
return [self initWithHasGuideButton: true];
}
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* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHXboxGamepad.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
static OFString *const buttonNames[] = {
@"A", @"B", @"X", @"Y", @"LB", @"RB", @"LT", @"RT", @"LSB", @"RSB",
@"Start", @"Back", @"Guide"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);
@implementation OHXboxGamepad
@synthesize buttons = _buttons, directionalPads = _directionalPads;
- (instancetype)init
{
return [self initWithHasGuideButton: true];
}
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for (size_t i = 0; i < numButtons; i++) {
OHGameControllerButton *button;
if ([buttonNames[i] isEqual: @"Guide"] &&
!hasGuideButton)
continue;
button = [[OHGameControllerButton alloc]
initWithName: buttonNames[i]];
[buttons setObject: button forKey: buttonNames[i]];
}
[buttons makeImmutable];
_buttons = [buttons retain];
directionalPads =
[OFMutableDictionary dictionaryWithCapacity: 3];
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for (size_t i = 0; i < numButtons; i++) {
OHGameControllerButton *button;
if ([buttonNames[i] isEqual: @"Guide"] &&
!hasGuideButton)
continue;
button = [[[OHGameControllerButton alloc]
initWithName: buttonNames[i]] autorelease];
[buttons setObject: button forKey: buttonNames[i]];
}
[buttons makeImmutable];
_buttons = [buttons retain];
directionalPads =
[OFMutableDictionary dictionaryWithCapacity: 3];
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