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#import "OFArray.h"
#import "OFColor.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
# define BUTTONS_PER_LINE 2
#endif
#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
# define BUTTONS_PER_LINE 3
#endif
#ifndef BUTTONS_PER_LINE
# define BUTTONS_PER_LINE 5
#endif
#if defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
# define red maroon
# define yellow olive
# define gray silver
#endif
@interface GameControllerTests: OFObject <OFApplicationDelegate>
@end
OF_APPLICATION_DELEGATE(GameControllerTests)
@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
OFArray *controllers;
#if defined(OF_NINTENDO_DS)
consoleDemoInit();
#elif defined(OF_NINTENDO_3DS)
gfxInitDefault();
atexit(gfxExit);
consoleInit(GFX_TOP, NULL);
#endif
controllers = [OFGameController controllers];
[OFStdOut clear];
for (;;) {
void *pool = objc_autoreleasePoolPush();
[OFStdOut setCursorPosition: OFMakePoint(0, 0)];
for (OFGameController *controller in controllers) {
OFArray OF_GENERIC(OFGameControllerButton) *buttons =
controller.buttons.allObjects.sortedArray;
size_t i = 0;
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#import "OFArray.h"
#import "OFColor.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#ifdef OF_WII
# define asm __asm__
# include <gccore.h>
# undef asm
#endif
#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
# define BUTTONS_PER_LINE 2
#endif
#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
# define BUTTONS_PER_LINE 3
#endif
#ifndef BUTTONS_PER_LINE
# define BUTTONS_PER_LINE 5
#endif
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
# define red maroon
# define yellow olive
# define gray silver
#endif
@interface GameControllerTests: OFObject <OFApplicationDelegate>
@end
OF_APPLICATION_DELEGATE(GameControllerTests)
@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
OFArray *controllers;
#if defined(OF_WII)
GXRModeObj *mode;
void *nextFB;
VIDEO_Init();
mode = VIDEO_GetPreferredMode(NULL);
nextFB = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode));
VIDEO_Configure(mode);
VIDEO_SetNextFramebuffer(nextFB);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (mode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
CON_InitEx(mode, 2, 2, mode->fbWidth - 4, mode->xfbHeight - 4);
VIDEO_ClearFrameBuffer(mode, nextFB, COLOR_BLACK);
#elif defined(OF_NINTENDO_DS)
consoleDemoInit();
#elif defined(OF_NINTENDO_3DS)
gfxInitDefault();
atexit(gfxExit);
consoleInit(GFX_TOP, NULL);
#endif
controllers = [OFGameController controllers];
[OFStdOut clear];
for (;;) {
void *pool = objc_autoreleasePoolPush();
#ifdef OF_WII
/* Wii needs some time before controllers are found. */
controllers = [OFGameController controllers];
#endif
[OFStdOut setCursorPosition: OFMakePoint(0, 0)];
for (OFGameController *controller in controllers) {
OFArray OF_GENERIC(OFGameControllerButton) *buttons =
controller.buttons.allObjects.sortedArray;
size_t i = 0;
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