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# include <winsock2.h>
# include <windows.h>
# endif
#endif
OF_ASSUME_NONNULL_BEGIN
/*! @file */
/*!
* @brief A result of a comparison.
*/
typedef enum {
/*! The left object is smaller than the right */
OF_ORDERED_ASCENDING = -1,
/*! Both objects are equal */
OF_ORDERED_SAME = 0,
/*! The left object is bigger than the right */
OF_ORDERED_DESCENDING = 1
} of_comparison_result_t;
#ifdef OF_HAVE_BLOCKS
/*!
* @brief A comparator to compare two objects.
*
* @param left The left object
* @param right The right object
* @return The order of the objects
*/
typedef of_comparison_result_t (^of_comparator_t)(id _Nonnull left,
id _Nonnull right);
#endif
/*!
* @brief An enum for storing endianess.
*/
typedef enum {
/*! Most significant byte first (big endian) */
OF_BYTE_ORDER_BIG_ENDIAN,
/*! Least significant byte first (little endian) */
OF_BYTE_ORDER_LITTLE_ENDIAN
} of_byte_order_t;
/*!
* @struct of_range_t OFObject.h ObjFW/OFObject.h
*
* @brief A range.
*/
struct OF_BOXABLE of_range_t {
/*! The start of the range */
size_t location;
/*! The length of the range */
size_t length;
};
typedef struct of_range_t of_range_t;
/*!
* @brief Creates a new of_range_t.
*
* @param start The starting index of the range
* @param length The length of the range
* @return An of_range with the specified start and length
*/
static OF_INLINE of_range_t OF_CONST_FUNC
of_range(size_t start, size_t length)
{
of_range_t range = { start, length };
return range;
}
/*!
* @brief Returns whether the two ranges are equal.
*
* @param range1 The first range for the comparison
* @param range2 The second range for the comparison
* @return Whether the two ranges are equal
*/
static OF_INLINE bool
of_range_equal(of_range_t range1, of_range_t range2)
{
if (range1.location != range2.location)
return false;
if (range1.length != range2.length)
return false;
return true;
}
/*!
* @brief A time interval in seconds.
*/
typedef double of_time_interval_t;
/*!
* @struct of_point_t OFObject.h ObjFW/OFObject.h
*
* @brief A point.
*/
struct OF_BOXABLE of_point_t {
/*! The x coordinate of the point */
float x;
/*! The y coordinate of the point */
float y;
};
typedef struct of_point_t of_point_t;
/*!
* @brief Creates a new of_point_t.
*
* @param x The x coordinate of the point
* @param y The x coordinate of the point
* @return An of_point_t with the specified coordinates
*/
static OF_INLINE of_point_t OF_CONST_FUNC
of_point(float x, float y)
{
of_point_t point = { x, y };
return point;
}
/*!
* @brief Returns whether the two points are equal.
*
* @param point1 The first point for the comparison
* @param point2 The second point for the comparison
* @return Whether the two points are equal
*/
static OF_INLINE bool
of_point_equal(of_point_t point1, of_point_t point2)
{
if (point1.x != point2.x)
return false;
if (point1.y != point2.y)
return false;
return true;
}
/*!
* @struct of_dimension_t OFObject.h ObjFW/OFObject.h
*
* @brief A dimension.
*/
struct OF_BOXABLE of_dimension_t {
/*! The width of the dimension */
float width;
/*! The height of the dimension */
float height;
};
typedef struct of_dimension_t of_dimension_t;
/*!
* @brief Creates a new of_dimension_t.
*
* @param width The width of the dimension
* @param height The height of the dimension
* @return An of_dimension_t with the specified width and height
*/
static OF_INLINE of_dimension_t OF_CONST_FUNC
of_dimension(float width, float height)
{
of_dimension_t dimension = { width, height };
return dimension;
}
/*!
* @brief Returns whether the two dimensions are equal.
*
* @param dimension1 The first dimension for the comparison
* @param dimension2 The second dimension for the comparison
* @return Whether the two dimensions are equal
*/
static OF_INLINE bool
of_dimension_equal(of_dimension_t dimension1, of_dimension_t dimension2)
{
if (dimension1.width != dimension2.width)
return false;
if (dimension1.height != dimension2.height)
return false;
return true;
}
/*!
* @struct of_rectangle_t OFObject.h ObjFW/OFObject.h
*
* @brief A rectangle.
*/
struct OF_BOXABLE of_rectangle_t {
/*! The point from where the rectangle originates */
of_point_t origin;
/*! The size of the rectangle */
of_dimension_t size;
};
typedef struct of_rectangle_t of_rectangle_t;
/*!
* @brief Creates a new of_rectangle_t.
*
* @param x The x coordinate of the top left corner of the rectangle
* @param y The y coordinate of the top left corner of the rectangle
* @param width The width of the rectangle
* @param height The height of the rectangle
* @return An of_rectangle_t with the specified origin and size
*/
static OF_INLINE of_rectangle_t OF_CONST_FUNC
of_rectangle(float x, float y, float width, float height)
{
of_rectangle_t rectangle = {
of_point(x, y),
of_dimension(width, height)
};
return rectangle;
}
/*!
* @brief Returns whether the two rectangles are equal.
*
* @param rectangle1 The first rectangle for the comparison
* @param rectangle2 The second rectangle for the comparison
* @return Whether the two rectangles are equal
*/
static OF_INLINE bool
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# include <winsock2.h>
# include <windows.h>
# endif
#endif
OF_ASSUME_NONNULL_BEGIN
/** @file */
/**
* @brief A result of a comparison.
*/
typedef enum {
/** The left object is smaller than the right */
OF_ORDERED_ASCENDING = -1,
/** Both objects are equal */
OF_ORDERED_SAME = 0,
/** The left object is bigger than the right */
OF_ORDERED_DESCENDING = 1
} of_comparison_result_t;
#ifdef OF_HAVE_BLOCKS
/**
* @brief A comparator to compare two objects.
*
* @param left The left object
* @param right The right object
* @return The order of the objects
*/
typedef of_comparison_result_t (^of_comparator_t)(id _Nonnull left,
id _Nonnull right);
#endif
/**
* @brief An enum for storing endianess.
*/
typedef enum {
/** Most significant byte first (big endian) */
OF_BYTE_ORDER_BIG_ENDIAN,
/** Least significant byte first (little endian) */
OF_BYTE_ORDER_LITTLE_ENDIAN
} of_byte_order_t;
/**
* @struct of_range_t OFObject.h ObjFW/OFObject.h
*
* @brief A range.
*/
struct OF_BOXABLE of_range_t {
/** The start of the range */
size_t location;
/** The length of the range */
size_t length;
};
typedef struct of_range_t of_range_t;
/**
* @brief Creates a new of_range_t.
*
* @param start The starting index of the range
* @param length The length of the range
* @return An of_range with the specified start and length
*/
static OF_INLINE of_range_t OF_CONST_FUNC
of_range(size_t start, size_t length)
{
of_range_t range = { start, length };
return range;
}
/**
* @brief Returns whether the two ranges are equal.
*
* @param range1 The first range for the comparison
* @param range2 The second range for the comparison
* @return Whether the two ranges are equal
*/
static OF_INLINE bool
of_range_equal(of_range_t range1, of_range_t range2)
{
if (range1.location != range2.location)
return false;
if (range1.length != range2.length)
return false;
return true;
}
/**
* @brief A time interval in seconds.
*/
typedef double of_time_interval_t;
/**
* @struct of_point_t OFObject.h ObjFW/OFObject.h
*
* @brief A point.
*/
struct OF_BOXABLE of_point_t {
/** The x coordinate of the point */
float x;
/** The y coordinate of the point */
float y;
};
typedef struct of_point_t of_point_t;
/**
* @brief Creates a new of_point_t.
*
* @param x The x coordinate of the point
* @param y The x coordinate of the point
* @return An of_point_t with the specified coordinates
*/
static OF_INLINE of_point_t OF_CONST_FUNC
of_point(float x, float y)
{
of_point_t point = { x, y };
return point;
}
/**
* @brief Returns whether the two points are equal.
*
* @param point1 The first point for the comparison
* @param point2 The second point for the comparison
* @return Whether the two points are equal
*/
static OF_INLINE bool
of_point_equal(of_point_t point1, of_point_t point2)
{
if (point1.x != point2.x)
return false;
if (point1.y != point2.y)
return false;
return true;
}
/**
* @struct of_dimension_t OFObject.h ObjFW/OFObject.h
*
* @brief A dimension.
*/
struct OF_BOXABLE of_dimension_t {
/** The width of the dimension */
float width;
/** The height of the dimension */
float height;
};
typedef struct of_dimension_t of_dimension_t;
/**
* @brief Creates a new of_dimension_t.
*
* @param width The width of the dimension
* @param height The height of the dimension
* @return An of_dimension_t with the specified width and height
*/
static OF_INLINE of_dimension_t OF_CONST_FUNC
of_dimension(float width, float height)
{
of_dimension_t dimension = { width, height };
return dimension;
}
/**
* @brief Returns whether the two dimensions are equal.
*
* @param dimension1 The first dimension for the comparison
* @param dimension2 The second dimension for the comparison
* @return Whether the two dimensions are equal
*/
static OF_INLINE bool
of_dimension_equal(of_dimension_t dimension1, of_dimension_t dimension2)
{
if (dimension1.width != dimension2.width)
return false;
if (dimension1.height != dimension2.height)
return false;
return true;
}
/**
* @struct of_rectangle_t OFObject.h ObjFW/OFObject.h
*
* @brief A rectangle.
*/
struct OF_BOXABLE of_rectangle_t {
/** The point from where the rectangle originates */
of_point_t origin;
/** The size of the rectangle */
of_dimension_t size;
};
typedef struct of_rectangle_t of_rectangle_t;
/**
* @brief Creates a new of_rectangle_t.
*
* @param x The x coordinate of the top left corner of the rectangle
* @param y The y coordinate of the top left corner of the rectangle
* @param width The width of the rectangle
* @param height The height of the rectangle
* @return An of_rectangle_t with the specified origin and size
*/
static OF_INLINE of_rectangle_t OF_CONST_FUNC
of_rectangle(float x, float y, float width, float height)
{
of_rectangle_t rectangle = {
of_point(x, y),
of_dimension(width, height)
};
return rectangle;
}
/**
* @brief Returns whether the two rectangles are equal.
*
* @param rectangle1 The first rectangle for the comparison
* @param rectangle2 The second rectangle for the comparison
* @return Whether the two rectangles are equal
*/
static OF_INLINE bool
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}
#ifdef __OBJC__
@class OFMethodSignature;
@class OFString;
@class OFThread;
/*!
* @protocol OFObject OFObject.h ObjFW/OFObject.h
*
* @brief The protocol which all root classes implement.
*/
@protocol OFObject
/*!
* @brief Returns the class of the object.
*
* @return The class of the object
*/
- (Class)class;
/*!
* @brief Returns the superclass of the object.
*
* @return The superclass of the object
*/
- (nullable Class)superclass;
/*!
* @brief Returns a 32 bit hash for the object.
*
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* @warning If you reimplement this, you also need to reimplement @ref isEqual:
* to behave in a way compatible to your reimplementation of this
* method!
*
* @return A 32 bit hash for the object
*/
- (uint32_t)hash;
/*!
* @brief Returns the retain count.
*
* @return The retain count
*/
- (unsigned int)retainCount;
/*!
* @brief Returns whether the object is a proxy object.
*
* @return Whether the object is a proxy object
*/
- (bool)isProxy;
/*!
* @brief Returns whether the object allows weak references.
*
* @return Whether the object allows weak references
*/
- (bool)allowsWeakReference;
/*!
* @brief Returns a boolean whether the object of the specified kind.
*
* @param class_ The class whose kind is checked
* @return A boolean whether the object is of the specified kind
*/
- (bool)isKindOfClass: (Class)class_;
/*!
* @brief Returns a boolean whether the object is a member of the specified
* class.
*
* @param class_ The class for which the receiver is checked
* @return A boolean whether the object is a member of the specified class
*/
- (bool)isMemberOfClass: (Class)class_;
/*!
* @brief Returns a boolean whether the object responds to the specified
* selector.
*
* @param selector The selector which should be checked for respondence
* @return A boolean whether the objects responds to the specified selector
*/
- (bool)respondsToSelector: (SEL)selector;
/*!
* @brief Checks whether the object conforms to the specified protocol.
*
* @param protocol The protocol which should be checked for conformance
* @return A boolean whether the object conforms to the specified protocol
*/
- (bool)conformsToProtocol: (Protocol *)protocol;
/*!
* @brief Returns the implementation for the specified selector.
*
* @param selector The selector for which the method should be returned
* @return The implementation for the specified selector
*/
- (nullable IMP)methodForSelector: (SEL)selector;
/*!
* @brief Performs the specified selector.
*
* @param selector The selector to perform
* @return The object returned by the method specified by the selector
*/
- (nullable id)performSelector: (SEL)selector;
/*!
* @brief Performs the specified selector with the specified object.
*
* @param selector The selector to perform
* @param object The object that is passed to the method specified by the
* selector
* @return The object returned by the method specified by the selector
*/
- (nullable id)performSelector: (SEL)selector
withObject: (nullable id)object;
/*!
* @brief Performs the specified selector with the specified objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @return The object returned by the method specified by the selector
*/
- (nullable id)performSelector: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2;
/*!
* @brief Performs the specified selector with the specified objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @return The object returned by the method specified by the selector
*/
- (nullable id)performSelector: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3;
/*!
* @brief Performs the specified selector with the specified objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @param object4 The fourth object that is passed to the method specified by
* the selector
* @return The object returned by the method specified by the selector
*/
- (nullable id)performSelector: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
withObject: (nullable id)object4;
/*!
* @brief Checks two objects for equality.
*
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* @warning If you reimplement this, you also need to reimplement @ref hash to
* return the same hash for objects which are equal!
*
* @param object The object which should be tested for equality
* @return A boolean whether the object is equal to the specified object
*/
- (bool)isEqual: (nullable id)object;
/*!
* @brief Increases the retain count.
*
* Each time an object is released, the retain count gets decreased and the
* object deallocated if it reaches 0.
*/
- (instancetype)retain;
/*!
* @brief Decreases the retain count.
*
* Each time an object is released, the retain count gets decreased and the
* object deallocated if it reaches 0.
*/
- (void)release;
/*!
* @brief Adds the object to the topmost autorelease pool of the thread's
* autorelease pool stack.
*
* @return The object
*/
- (instancetype)autorelease;
/*!
* @brief Returns the receiver.
*
* @return The receiver
*/
- (instancetype)self;
/*!
* @brief Retain a weak reference to this object.
*
* @return Whether a weak reference to this object has been retained
*/
- (bool)retainWeakReference;
@end
#endif
/*!
* @class OFObject OFObject.h ObjFW/OFObject.h
*
* @brief The root class for all other classes inside ObjFW.
*/
#ifdef __OBJC__
OF_ROOT_CLASS
@interface OFObject <OFObject>
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}
#ifdef __OBJC__
@class OFMethodSignature;
@class OFString;
@class OFThread;
/**
* @protocol OFObject OFObject.h ObjFW/OFObject.h
*
* @brief The protocol which all root classes implement.
*/
@protocol OFObject
/**
* @brief Returns the class of the object.
*
* @return The class of the object
*/
- (Class)class;
/**
* @brief Returns the superclass of the object.
*
* @return The superclass of the object
*/
- (nullable Class)superclass;
/**
* @brief Returns a 32 bit hash for the object.
*
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* @warning If you reimplement this, you also need to reimplement @ref isEqual:
* to behave in a way compatible to your reimplementation of this
* method!
*
* @return A 32 bit hash for the object
*/
- (uint32_t)hash;
/**
* @brief Returns the retain count.
*
* @return The retain count
*/
- (unsigned int)retainCount;
/**
* @brief Returns whether the object is a proxy object.
*
* @return Whether the object is a proxy object
*/
- (bool)isProxy;
/**
* @brief Returns whether the object allows weak references.
*
* @return Whether the object allows weak references
*/
- (bool)allowsWeakReference;
/**
* @brief Returns a boolean whether the object of the specified kind.
*
* @param class_ The class whose kind is checked
* @return A boolean whether the object is of the specified kind
*/
- (bool)isKindOfClass: (Class)class_;
/**
* @brief Returns a boolean whether the object is a member of the specified
* class.
*
* @param class_ The class for which the receiver is checked
* @return A boolean whether the object is a member of the specified class
*/
- (bool)isMemberOfClass: (Class)class_;
/**
* @brief Returns a boolean whether the object responds to the specified
* selector.
*
* @param selector The selector which should be checked for respondence
* @return A boolean whether the objects responds to the specified selector
*/
- (bool)respondsToSelector: (SEL)selector;
/**
* @brief Checks whether the object conforms to the specified protocol.
*
* @param protocol The protocol which should be checked for conformance
* @return A boolean whether the object conforms to the specified protocol
*/
- (bool)conformsToProtocol: (Protocol *)protocol;
/**
* @brief Returns the implementation for the specified selector.
*
* @param selector The selector for which the method should be returned
* @return The implementation for the specified selector
*/
- (nullable IMP)methodForSelector: (SEL)selector;
/**
* @brief Performs the specified selector.
*
* @param selector The selector to perform
* @return The object returned by the method specified by the selector
*/
- (nullable id)performSelector: (SEL)selector;
/**
* @brief Performs the specified selector with the specified object.
*
* @param selector The selector to perform
* @param object The object that is passed to the method specified by the
* selector
* @return The object returned by the method specified by the selector
*/
- (nullable id)performSelector: (SEL)selector
withObject: (nullable id)object;
/**
* @brief Performs the specified selector with the specified objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @return The object returned by the method specified by the selector
*/
- (nullable id)performSelector: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2;
/**
* @brief Performs the specified selector with the specified objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @return The object returned by the method specified by the selector
*/
- (nullable id)performSelector: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3;
/**
* @brief Performs the specified selector with the specified objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @param object4 The fourth object that is passed to the method specified by
* the selector
* @return The object returned by the method specified by the selector
*/
- (nullable id)performSelector: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
withObject: (nullable id)object4;
/**
* @brief Checks two objects for equality.
*
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* @warning If you reimplement this, you also need to reimplement @ref hash to
* return the same hash for objects which are equal!
*
* @param object The object which should be tested for equality
* @return A boolean whether the object is equal to the specified object
*/
- (bool)isEqual: (nullable id)object;
/**
* @brief Increases the retain count.
*
* Each time an object is released, the retain count gets decreased and the
* object deallocated if it reaches 0.
*/
- (instancetype)retain;
/**
* @brief Decreases the retain count.
*
* Each time an object is released, the retain count gets decreased and the
* object deallocated if it reaches 0.
*/
- (void)release;
/**
* @brief Adds the object to the topmost autorelease pool of the thread's
* autorelease pool stack.
*
* @return The object
*/
- (instancetype)autorelease;
/**
* @brief Returns the receiver.
*
* @return The receiver
*/
- (instancetype)self;
/**
* @brief Retain a weak reference to this object.
*
* @return Whether a weak reference to this object has been retained
*/
- (bool)retainWeakReference;
@end
#endif
/**
* @class OFObject OFObject.h ObjFW/OFObject.h
*
* @brief The root class for all other classes inside ObjFW.
*/
#ifdef __OBJC__
OF_ROOT_CLASS
@interface OFObject <OFObject>
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#endif
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) Class superclass;
@property (readonly, nonatomic) uint32_t hash;
@property (readonly, nonatomic) unsigned int retainCount;
@property (readonly, nonatomic) bool isProxy;
@property (readonly, nonatomic) bool allowsWeakReference;
/*!
* @brief The name of the object's class.
*/
@property (readonly, nonatomic) OFString *className;
/*!
* @brief A description for the object.
*
* This is used when the object is used in a format string and for debugging
* purposes.
*/
@property (readonly, nonatomic) OFString *description;
/*!
* @brief A method which is called once when the class is loaded into the
* runtime.
*
* Derived classes can override this to execute their own code when the class
* is loaded.
*/
+ (void)load;
/*!
* @brief A method which is called when the class is unloaded from the runtime.
*
* Derived classes can override this to execute their own code when the class
* is unloaded.
*
* @warning This is not supported by the Apple runtime and currently only
* called by the ObjFW runtime when objc_unregister_class() or
* objc_exit() has been called!
* In the future, this might also be called by the ObjFW runtime when
* the class is part of a plugin that has been unloaded.
*/
+ (void)unload;
/*!
* @brief A method which is called the moment before the first call to the class
* is being made.
*
* Derived classes can override this to execute their own code on
* initialization. They should make sure to not execute any code if self is not
* the class itself, as it might happen that the method was called for a
* subclass which did not override this method.
*/
+ (void)initialize;
/*!
* @brief Allocates memory for an instance of the class and sets up the memory
* pool for the object.
*
* This method will never return `nil`, instead, it will throw an
* @ref OFAllocFailedException.
*
* @return The allocated object
*/
+ (instancetype)alloc;
/*!
* @brief Calls @ref alloc on `self` and then `init` on the returned object.
*
* @return An allocated and initialized object
*/
+ (instancetype)new;
/*!
* @brief Returns the class.
*
* @return The class
*/
+ (Class)class;
/*!
* @brief Returns the name of the class as a string.
*
* @return The name of the class as a string
*/
+ (OFString *)className;
/*!
* @brief Returns a boolean whether the class is a subclass of the specified
* class.
*
* @param class_ The class which is checked for being a superclass
* @return A boolean whether the class is a subclass of the specified class
*/
+ (bool)isSubclassOfClass: (Class)class_;
/*!
* @brief Returns the superclass of the class.
*
* @return The superclass of the class
*/
+ (nullable Class)superclass;
/*!
* @brief Checks whether instances of the class respond to a given selector.
*
* @param selector The selector which should be checked for respondence
* @return A boolean whether instances of the class respond to the specified
* selector
*/
+ (bool)instancesRespondToSelector: (SEL)selector;
/*!
* @brief Checks whether the class conforms to a given protocol.
*
* @param protocol The protocol which should be checked for conformance
* @return A boolean whether the class conforms to the specified protocol
*/
+ (bool)conformsToProtocol: (Protocol *)protocol;
/*!
* @brief Returns the implementation of the instance method for the specified
* selector.
*
* @param selector The selector for which the method should be returned
* @return The implementation of the instance method for the specified selector
* or `nil` if it isn't implemented
*/
+ (nullable IMP)instanceMethodForSelector: (SEL)selector;
/*!
* @brief Returns the method signature of the instance method for the specified
* selector.
*
* @param selector The selector for which the method signature should be
* returned
* @return The method signature of the instance method for the specified
* selector
*/
+ (nullable OFMethodSignature *)
instanceMethodSignatureForSelector: (SEL)selector;
/*!
* @brief Returns a description for the class, which is usually the class name.
*
* This is mostly for debugging purposes.
*
* @return A description for the class, which is usually the class name
*/
+ (OFString *)description;
/*!
* @brief Replaces a class method with a class method from another class.
*
* @param selector The selector of the class method to replace
* @param class_ The class from which the new class method should be taken
* @return The old implementation
*/
+ (nullable IMP)replaceClassMethod: (SEL)selector
withMethodFromClass: (Class)class_;
/*!
* @brief Replaces an instance method with an instance method from another
* class.
*
* @param selector The selector of the instance method to replace
* @param class_ The class from which the new instance method should be taken
* @return The old implementation
*/
+ (nullable IMP)replaceInstanceMethod: (SEL)selector
withMethodFromClass: (Class)class_;
/*!
* @brief Adds all methods from the specified class to the class that is the
* receiver.
*
* Methods implemented by the receiving class itself will not be overridden,
* however methods implemented by its superclass will. Therefore it behaves
* similar as if the specified class is the superclass of the receiver.
*
* All methods from the superclasses of the specified class will also be added.
*
* If the specified class is a superclass of the receiving class, nothing is
* done.
*
* The methods which will be added from the specified class are not allowed to
* use super or access instance variables, instead they have to use accessors.
*
* @param class_ The class from which the instance methods should be inherited
*/
+ (void)inheritMethodsFromClass: (Class)class_;
/*!
* @brief Try to resolve the specified class method.
*
* This method is called if a class method was not found, so that an
* implementation can be provided at runtime.
*
* @return Whether the method has been added to the class
*/
+ (bool)resolveClassMethod: (SEL)selector;
/*!
* @brief Try to resolve the specified instance method.
*
* This method is called if an instance method was not found, so that an
* implementation can be provided at runtime.
*
* @return Whether the method has been added to the class
*/
+ (bool)resolveInstanceMethod: (SEL)selector;
/*!
* @brief Returns the class.
*
* This method exists so that classes can be used in collections requiring
* conformance to the OFCopying protocol.
*
* @return The class of the object
*/
+ (id)copy;
/*!
* @brief Initializes an already allocated object.
*
* Derived classes may override this, but need to use the following pattern:
* @code
* self = [super init];
*
* @try {
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#endif
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) Class superclass;
@property (readonly, nonatomic) uint32_t hash;
@property (readonly, nonatomic) unsigned int retainCount;
@property (readonly, nonatomic) bool isProxy;
@property (readonly, nonatomic) bool allowsWeakReference;
/**
* @brief The name of the object's class.
*/
@property (readonly, nonatomic) OFString *className;
/**
* @brief A description for the object.
*
* This is used when the object is used in a format string and for debugging
* purposes.
*/
@property (readonly, nonatomic) OFString *description;
/**
* @brief A method which is called once when the class is loaded into the
* runtime.
*
* Derived classes can override this to execute their own code when the class
* is loaded.
*/
+ (void)load;
/**
* @brief A method which is called when the class is unloaded from the runtime.
*
* Derived classes can override this to execute their own code when the class
* is unloaded.
*
* @warning This is not supported by the Apple runtime and currently only
* called by the ObjFW runtime when objc_unregister_class() or
* objc_exit() has been called!
* In the future, this might also be called by the ObjFW runtime when
* the class is part of a plugin that has been unloaded.
*/
+ (void)unload;
/**
* @brief A method which is called the moment before the first call to the class
* is being made.
*
* Derived classes can override this to execute their own code on
* initialization. They should make sure to not execute any code if self is not
* the class itself, as it might happen that the method was called for a
* subclass which did not override this method.
*/
+ (void)initialize;
/**
* @brief Allocates memory for an instance of the class and sets up the memory
* pool for the object.
*
* This method will never return `nil`, instead, it will throw an
* @ref OFAllocFailedException.
*
* @return The allocated object
*/
+ (instancetype)alloc;
/**
* @brief Calls @ref alloc on `self` and then `init` on the returned object.
*
* @return An allocated and initialized object
*/
+ (instancetype)new;
/**
* @brief Returns the class.
*
* @return The class
*/
+ (Class)class;
/**
* @brief Returns the name of the class as a string.
*
* @return The name of the class as a string
*/
+ (OFString *)className;
/**
* @brief Returns a boolean whether the class is a subclass of the specified
* class.
*
* @param class_ The class which is checked for being a superclass
* @return A boolean whether the class is a subclass of the specified class
*/
+ (bool)isSubclassOfClass: (Class)class_;
/**
* @brief Returns the superclass of the class.
*
* @return The superclass of the class
*/
+ (nullable Class)superclass;
/**
* @brief Checks whether instances of the class respond to a given selector.
*
* @param selector The selector which should be checked for respondence
* @return A boolean whether instances of the class respond to the specified
* selector
*/
+ (bool)instancesRespondToSelector: (SEL)selector;
/**
* @brief Checks whether the class conforms to a given protocol.
*
* @param protocol The protocol which should be checked for conformance
* @return A boolean whether the class conforms to the specified protocol
*/
+ (bool)conformsToProtocol: (Protocol *)protocol;
/**
* @brief Returns the implementation of the instance method for the specified
* selector.
*
* @param selector The selector for which the method should be returned
* @return The implementation of the instance method for the specified selector
* or `nil` if it isn't implemented
*/
+ (nullable IMP)instanceMethodForSelector: (SEL)selector;
/**
* @brief Returns the method signature of the instance method for the specified
* selector.
*
* @param selector The selector for which the method signature should be
* returned
* @return The method signature of the instance method for the specified
* selector
*/
+ (nullable OFMethodSignature *)
instanceMethodSignatureForSelector: (SEL)selector;
/**
* @brief Returns a description for the class, which is usually the class name.
*
* This is mostly for debugging purposes.
*
* @return A description for the class, which is usually the class name
*/
+ (OFString *)description;
/**
* @brief Replaces a class method with a class method from another class.
*
* @param selector The selector of the class method to replace
* @param class_ The class from which the new class method should be taken
* @return The old implementation
*/
+ (nullable IMP)replaceClassMethod: (SEL)selector
withMethodFromClass: (Class)class_;
/**
* @brief Replaces an instance method with an instance method from another
* class.
*
* @param selector The selector of the instance method to replace
* @param class_ The class from which the new instance method should be taken
* @return The old implementation
*/
+ (nullable IMP)replaceInstanceMethod: (SEL)selector
withMethodFromClass: (Class)class_;
/**
* @brief Adds all methods from the specified class to the class that is the
* receiver.
*
* Methods implemented by the receiving class itself will not be overridden,
* however methods implemented by its superclass will. Therefore it behaves
* similar as if the specified class is the superclass of the receiver.
*
* All methods from the superclasses of the specified class will also be added.
*
* If the specified class is a superclass of the receiving class, nothing is
* done.
*
* The methods which will be added from the specified class are not allowed to
* use super or access instance variables, instead they have to use accessors.
*
* @param class_ The class from which the instance methods should be inherited
*/
+ (void)inheritMethodsFromClass: (Class)class_;
/**
* @brief Try to resolve the specified class method.
*
* This method is called if a class method was not found, so that an
* implementation can be provided at runtime.
*
* @return Whether the method has been added to the class
*/
+ (bool)resolveClassMethod: (SEL)selector;
/**
* @brief Try to resolve the specified instance method.
*
* This method is called if an instance method was not found, so that an
* implementation can be provided at runtime.
*
* @return Whether the method has been added to the class
*/
+ (bool)resolveInstanceMethod: (SEL)selector;
/**
* @brief Returns the class.
*
* This method exists so that classes can be used in collections requiring
* conformance to the OFCopying protocol.
*
* @return The class of the object
*/
+ (id)copy;
/**
* @brief Initializes an already allocated object.
*
* Derived classes may override this, but need to use the following pattern:
* @code
* self = [super init];
*
* @try {
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* @ref init may never return `nil`, instead an exception (for example
* @ref OFInitializationFailedException) should be thrown.
*
* @return An initialized object
*/
- (instancetype)init;
/*!
* @brief Returns the method signature for the specified selector.
*
* @param selector The selector for which the method signature should be
* returned
* @return The method signature for the specified selector
*/
- (nullable OFMethodSignature *)methodSignatureForSelector: (SEL)selector;
/*!
* @brief Allocates memory and stores it in the object's memory pool.
*
* It will be free'd automatically when the object is deallocated.
*
* @param size The size of the memory to allocate
* @return A pointer to the allocated memory. May return NULL if the specified
* size is 0.
*/
- (nullable void *)allocMemoryWithSize: (size_t)size OF_WARN_UNUSED_RESULT;
/*!
* @brief Allocates memory for the specified number of items and stores it in
* the object's memory pool.
*
* It will be free'd automatically when the object is deallocated.
*
* @param size The size of each item to allocate
* @param count The number of items to allocate
* @return A pointer to the allocated memory. May return NULL if the specified
* size or count is 0.
*/
- (nullable void *)allocMemoryWithSize: (size_t)size
count: (size_t)count OF_WARN_UNUSED_RESULT;
/*!
* @brief Allocates memory, initializes it with zeros and stores it in the
* object's memory pool.
*
* It will be free'd automatically when the object is deallocated.
*
* @param size The size of the memory to allocate
* @return A pointer to the allocated memory. May return NULL if the specified
* size is 0.
*/
- (nullable void *)allocZeroedMemoryWithSize: (size_t)size
OF_WARN_UNUSED_RESULT;
/*!
* @brief Allocates memory for the specified number of items, initializes it
* with zeros and stores it in the object's memory pool.
*
* It will be free'd automatically when the object is deallocated.
*
* @param size The size of each item to allocate
* @param count The number of items to allocate
* @return A pointer to the allocated memory. May return NULL if the specified
* size or count is 0.
*/
- (nullable void *)allocZeroedMemoryWithSize: (size_t)size
count: (size_t)count
OF_WARN_UNUSED_RESULT;
/*!
* @brief Resizes memory in the object's memory pool to the specified size.
*
* If the pointer is NULL, this is equivalent to allocating memory.
* If the size is 0, this is equivalent to freeing memory.
*
* @param pointer A pointer to the already allocated memory
* @param size The new size for the memory chunk
* @return A pointer to the resized memory chunk
*/
- (nullable void *)resizeMemory: (nullable void *)pointer
size: (size_t)size OF_WARN_UNUSED_RESULT;
/*!
* @brief Resizes memory in the object's memory pool to the specific number of
* items of the specified size.
*
* If the pointer is NULL, this is equivalent to allocating memory.
* If the size or number of items is 0, this is equivalent to freeing memory.
*
* @param pointer A pointer to the already allocated memory
* @param size The size of each item to resize to
* @param count The number of items to resize to
* @return A pointer to the resized memory chunk
*/
- (nullable void *)resizeMemory: (nullable void *)pointer
size: (size_t)size
count: (size_t)count OF_WARN_UNUSED_RESULT;
/*!
* @brief Frees allocated memory and removes it from the object's memory pool.
*
* Does nothing if the pointer is NULL.
*
* @param pointer A pointer to the allocated memory
*/
- (void)freeMemory: (nullable void *)pointer;
/*!
* @brief Deallocates the object.
*
* It is automatically called when the retain count reaches zero.
*
* This also frees all memory in its memory pool.
*/
- (void)dealloc;
/*!
* @brief Performs the specified selector after the specified delay.
*
* @param selector The selector to perform
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
afterDelay: (of_time_interval_t)delay;
/*!
* @brief Performs the specified selector with the specified object after the
* specified delay.
*
* @param selector The selector to perform
* @param object The object that is passed to the method specified by the
* selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
withObject: (nullable id)object
afterDelay: (of_time_interval_t)delay;
/*!
* @brief Performs the specified selector with the specified objects after the
* specified delay.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
afterDelay: (of_time_interval_t)delay;
/*!
* @brief Performs the specified selector with the specified objects after the
* specified delay.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
afterDelay: (of_time_interval_t)delay;
/*!
* @brief Performs the specified selector with the specified objects after the
* specified delay.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
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* @ref init may never return `nil`, instead an exception (for example
* @ref OFInitializationFailedException) should be thrown.
*
* @return An initialized object
*/
- (instancetype)init;
/**
* @brief Returns the method signature for the specified selector.
*
* @param selector The selector for which the method signature should be
* returned
* @return The method signature for the specified selector
*/
- (nullable OFMethodSignature *)methodSignatureForSelector: (SEL)selector;
/**
* @brief Allocates memory and stores it in the object's memory pool.
*
* It will be free'd automatically when the object is deallocated.
*
* @param size The size of the memory to allocate
* @return A pointer to the allocated memory. May return NULL if the specified
* size is 0.
*/
- (nullable void *)allocMemoryWithSize: (size_t)size OF_WARN_UNUSED_RESULT;
/**
* @brief Allocates memory for the specified number of items and stores it in
* the object's memory pool.
*
* It will be free'd automatically when the object is deallocated.
*
* @param size The size of each item to allocate
* @param count The number of items to allocate
* @return A pointer to the allocated memory. May return NULL if the specified
* size or count is 0.
*/
- (nullable void *)allocMemoryWithSize: (size_t)size
count: (size_t)count OF_WARN_UNUSED_RESULT;
/**
* @brief Allocates memory, initializes it with zeros and stores it in the
* object's memory pool.
*
* It will be free'd automatically when the object is deallocated.
*
* @param size The size of the memory to allocate
* @return A pointer to the allocated memory. May return NULL if the specified
* size is 0.
*/
- (nullable void *)allocZeroedMemoryWithSize: (size_t)size
OF_WARN_UNUSED_RESULT;
/**
* @brief Allocates memory for the specified number of items, initializes it
* with zeros and stores it in the object's memory pool.
*
* It will be free'd automatically when the object is deallocated.
*
* @param size The size of each item to allocate
* @param count The number of items to allocate
* @return A pointer to the allocated memory. May return NULL if the specified
* size or count is 0.
*/
- (nullable void *)allocZeroedMemoryWithSize: (size_t)size
count: (size_t)count
OF_WARN_UNUSED_RESULT;
/**
* @brief Resizes memory in the object's memory pool to the specified size.
*
* If the pointer is NULL, this is equivalent to allocating memory.
* If the size is 0, this is equivalent to freeing memory.
*
* @param pointer A pointer to the already allocated memory
* @param size The new size for the memory chunk
* @return A pointer to the resized memory chunk
*/
- (nullable void *)resizeMemory: (nullable void *)pointer
size: (size_t)size OF_WARN_UNUSED_RESULT;
/**
* @brief Resizes memory in the object's memory pool to the specific number of
* items of the specified size.
*
* If the pointer is NULL, this is equivalent to allocating memory.
* If the size or number of items is 0, this is equivalent to freeing memory.
*
* @param pointer A pointer to the already allocated memory
* @param size The size of each item to resize to
* @param count The number of items to resize to
* @return A pointer to the resized memory chunk
*/
- (nullable void *)resizeMemory: (nullable void *)pointer
size: (size_t)size
count: (size_t)count OF_WARN_UNUSED_RESULT;
/**
* @brief Frees allocated memory and removes it from the object's memory pool.
*
* Does nothing if the pointer is NULL.
*
* @param pointer A pointer to the allocated memory
*/
- (void)freeMemory: (nullable void *)pointer;
/**
* @brief Deallocates the object.
*
* It is automatically called when the retain count reaches zero.
*
* This also frees all memory in its memory pool.
*/
- (void)dealloc;
/**
* @brief Performs the specified selector after the specified delay.
*
* @param selector The selector to perform
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
afterDelay: (of_time_interval_t)delay;
/**
* @brief Performs the specified selector with the specified object after the
* specified delay.
*
* @param selector The selector to perform
* @param object The object that is passed to the method specified by the
* selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
withObject: (nullable id)object
afterDelay: (of_time_interval_t)delay;
/**
* @brief Performs the specified selector with the specified objects after the
* specified delay.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
afterDelay: (of_time_interval_t)delay;
/**
* @brief Performs the specified selector with the specified objects after the
* specified delay.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
afterDelay: (of_time_interval_t)delay;
/**
* @brief Performs the specified selector with the specified objects after the
* specified delay.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
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withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
withObject: (nullable id)object4
afterDelay: (of_time_interval_t)delay;
# ifdef OF_HAVE_THREADS
/*!
* @brief Performs the specified selector on the specified thread.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
waitUntilDone: (bool)waitUntilDone;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified object.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object The object that is passed to the method specified by the
* selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object
waitUntilDone: (bool)waitUntilDone;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified objects.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object1
withObject: (nullable id)object2
waitUntilDone: (bool)waitUntilDone;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified objects.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
waitUntilDone: (bool)waitUntilDone;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified objects.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
|
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withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
withObject: (nullable id)object4
afterDelay: (of_time_interval_t)delay;
# ifdef OF_HAVE_THREADS
/**
* @brief Performs the specified selector on the specified thread.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
waitUntilDone: (bool)waitUntilDone;
/**
* @brief Performs the specified selector on the specified thread with the
* specified object.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object The object that is passed to the method specified by the
* selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object
waitUntilDone: (bool)waitUntilDone;
/**
* @brief Performs the specified selector on the specified thread with the
* specified objects.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object1
withObject: (nullable id)object2
waitUntilDone: (bool)waitUntilDone;
/**
* @brief Performs the specified selector on the specified thread with the
* specified objects.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
waitUntilDone: (bool)waitUntilDone;
/**
* @brief Performs the specified selector on the specified thread with the
* specified objects.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
|
︙ | | | ︙ | |
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onThread: (OFThread *)thread
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
withObject: (nullable id)object4
waitUntilDone: (bool)waitUntilDone;
/*!
* @brief Performs the specified selector on the main thread.
*
* @param selector The selector to perform
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
waitUntilDone: (bool)waitUntilDone;
/*!
* @brief Performs the specified selector on the main thread with the specified
* object.
*
* @param selector The selector to perform
* @param object The object that is passed to the method specified by the
* selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
withObject: (nullable id)object
waitUntilDone: (bool)waitUntilDone;
/*!
* @brief Performs the specified selector on the main thread with the specified
* objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
waitUntilDone: (bool)waitUntilDone;
/*!
* @brief Performs the specified selector on the main thread with the specified
* objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
waitUntilDone: (bool)waitUntilDone;
/*!
* @brief Performs the specified selector on the main thread with the specified
* objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
|
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onThread: (OFThread *)thread
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
withObject: (nullable id)object4
waitUntilDone: (bool)waitUntilDone;
/**
* @brief Performs the specified selector on the main thread.
*
* @param selector The selector to perform
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
waitUntilDone: (bool)waitUntilDone;
/**
* @brief Performs the specified selector on the main thread with the specified
* object.
*
* @param selector The selector to perform
* @param object The object that is passed to the method specified by the
* selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
withObject: (nullable id)object
waitUntilDone: (bool)waitUntilDone;
/**
* @brief Performs the specified selector on the main thread with the specified
* objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
waitUntilDone: (bool)waitUntilDone;
/**
* @brief Performs the specified selector on the main thread with the specified
* objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @param waitUntilDone Whether to wait until the perform finished
*/
- (void)performSelectorOnMainThread: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
waitUntilDone: (bool)waitUntilDone;
/**
* @brief Performs the specified selector on the main thread with the specified
* objects.
*
* @param selector The selector to perform
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
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- (void)performSelectorOnMainThread: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
withObject: (nullable id)object4
waitUntilDone: (bool)waitUntilDone;
/*!
* @brief Performs the specified selector on the specified thread after the
* specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
afterDelay: (of_time_interval_t)delay;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified object after the specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object The object that is passed to the method specified by the
* selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object
afterDelay: (of_time_interval_t)delay;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified objects after the specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object1
withObject: (nullable id)object2
afterDelay: (of_time_interval_t)delay;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified objects after the specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
afterDelay: (of_time_interval_t)delay;
/*!
* @brief Performs the specified selector on the specified thread with the
* specified objects after the specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
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- (void)performSelectorOnMainThread: (SEL)selector
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
withObject: (nullable id)object4
waitUntilDone: (bool)waitUntilDone;
/**
* @brief Performs the specified selector on the specified thread after the
* specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
afterDelay: (of_time_interval_t)delay;
/**
* @brief Performs the specified selector on the specified thread with the
* specified object after the specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object The object that is passed to the method specified by the
* selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object
afterDelay: (of_time_interval_t)delay;
/**
* @brief Performs the specified selector on the specified thread with the
* specified objects after the specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object1
withObject: (nullable id)object2
afterDelay: (of_time_interval_t)delay;
/**
* @brief Performs the specified selector on the specified thread with the
* specified objects after the specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
* @param object2 The second object that is passed to the method specified by
* the selector
* @param object3 The third object that is passed to the method specified by the
* selector
* @param delay The delay after which the selector will be performed
*/
- (void)performSelector: (SEL)selector
onThread: (OFThread *)thread
withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
afterDelay: (of_time_interval_t)delay;
/**
* @brief Performs the specified selector on the specified thread with the
* specified objects after the specified delay.
*
* @param selector The selector to perform
* @param thread The thread on which to perform the selector
* @param object1 The first object that is passed to the method specified by the
* selector
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withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
withObject: (nullable id)object4
afterDelay: (of_time_interval_t)delay;
# endif
/*!
* @brief This method is called when @ref resolveClassMethod: or
* @ref resolveInstanceMethod: returned false. It should return a target
* to which the message should be forwarded.
*
* @note When the message should not be forwarded, you should not return `nil`,
* but instead return the result of `[super
* forwardingTargetForSelector: selector]`.
*
* @return The target to forward the message to
*/
- (nullable id)forwardingTargetForSelector: (SEL)selector;
/*!
* @brief Handles messages which are not understood by the receiver.
*
* @warning If you override this method, you must make sure that it never
* returns!
*
* @param selector The selector not understood by the receiver
*/
- (void)doesNotRecognizeSelector: (SEL)selector OF_NO_RETURN;
@end
#else
typedef void OFObject;
#endif
#ifdef __OBJC__
/*!
* @protocol OFCopying OFObject.h ObjFW/OFObject.h
*
* @brief A protocol for the creation of copies.
*/
@protocol OFCopying
/*!
* @brief Copies the object.
*
* For classes which can be immutable or mutable, this returns an immutable
* copy. If only a mutable version of the class exists, it creates a mutable
* copy.
*
* @return A copy of the object
*/
- (id)copy;
@end
/*!
* @protocol OFMutableCopying OFObject.h ObjFW/OFObject.h
*
* @brief A protocol for the creation of mutable copies.
*
* This protocol is implemented by objects that can be mutable and immutable
* and allows returning a mutable copy.
*/
@protocol OFMutableCopying
/*!
* @brief Creates a mutable copy of the object.
*
* @return A mutable copy of the object
*/
- (id)mutableCopy;
@end
/*!
* @protocol OFComparing OFObject.h ObjFW/OFObject.h
*
* @brief A protocol for comparing objects.
*
* This protocol is implemented by objects that can be compared.
*/
@protocol OFComparing
/*!
* @brief Compares the object with another object.
*
* @param object An object to compare the object to
* @return The result of the comparison
*/
- (of_comparison_result_t)compare: (id <OFComparing>)object;
@end
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withObject: (nullable id)object1
withObject: (nullable id)object2
withObject: (nullable id)object3
withObject: (nullable id)object4
afterDelay: (of_time_interval_t)delay;
# endif
/**
* @brief This method is called when @ref resolveClassMethod: or
* @ref resolveInstanceMethod: returned false. It should return a target
* to which the message should be forwarded.
*
* @note When the message should not be forwarded, you should not return `nil`,
* but instead return the result of `[super
* forwardingTargetForSelector: selector]`.
*
* @return The target to forward the message to
*/
- (nullable id)forwardingTargetForSelector: (SEL)selector;
/**
* @brief Handles messages which are not understood by the receiver.
*
* @warning If you override this method, you must make sure that it never
* returns!
*
* @param selector The selector not understood by the receiver
*/
- (void)doesNotRecognizeSelector: (SEL)selector OF_NO_RETURN;
@end
#else
typedef void OFObject;
#endif
#ifdef __OBJC__
/**
* @protocol OFCopying OFObject.h ObjFW/OFObject.h
*
* @brief A protocol for the creation of copies.
*/
@protocol OFCopying
/**
* @brief Copies the object.
*
* For classes which can be immutable or mutable, this returns an immutable
* copy. If only a mutable version of the class exists, it creates a mutable
* copy.
*
* @return A copy of the object
*/
- (id)copy;
@end
/**
* @protocol OFMutableCopying OFObject.h ObjFW/OFObject.h
*
* @brief A protocol for the creation of mutable copies.
*
* This protocol is implemented by objects that can be mutable and immutable
* and allows returning a mutable copy.
*/
@protocol OFMutableCopying
/**
* @brief Creates a mutable copy of the object.
*
* @return A mutable copy of the object
*/
- (id)mutableCopy;
@end
/**
* @protocol OFComparing OFObject.h ObjFW/OFObject.h
*
* @brief A protocol for comparing objects.
*
* This protocol is implemented by objects that can be compared.
*/
@protocol OFComparing
/**
* @brief Compares the object with another object.
*
* @param object An object to compare the object to
* @return The result of the comparison
*/
- (of_comparison_result_t)compare: (id <OFComparing>)object;
@end
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