ObjFW  Diff

Differences From Artifact [cffdd964c4]:

To Artifact [545f03258c]:


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# else
		for (;;) {
# endif
			void *pool = objc_autoreleasePoolPush();
			OHGameController *controller =
			    [[OHGameController controllers] objectAtIndex: 0];
			OHGameControllerButton *button =
			    [controller.rawProfile.buttons objectForKey: @"A"];

			[controller retrieveState];

			if (button.pressed)
				break;

# ifdef OF_NINTENDO_SWITCH







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# else
		for (;;) {
# endif
			void *pool = objc_autoreleasePoolPush();
			OHGameController *controller =
			    [[OHGameController controllers] objectAtIndex: 0];
			OHGameControllerButton *button =
			    [controller.profile.buttons objectForKey: @"A"];

			[controller retrieveState];

			if (button.pressed)
				break;

# ifdef OF_NINTENDO_SWITCH
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	for (;;) {
		void *pool = objc_autoreleasePoolPush();
		OHGameController *controller =
		    [[OHGameController controllers] objectAtIndex: 0];
		OHGameControllerButton *button =
# ifdef OF_WII
		    [controller.rawProfile.buttons objectForKey: @"Home"];
# else
		    [controller.rawProfile.buttons objectForKey: @"Start"];
# endif

		[controller retrieveState];

		if (button.pressed)
			break;








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	for (;;) {
		void *pool = objc_autoreleasePoolPush();
		OHGameController *controller =
		    [[OHGameController controllers] objectAtIndex: 0];
		OHGameControllerButton *button =
# ifdef OF_WII
		    [controller.profile.buttons objectForKey: @"Home"];
# else
		    [controller.profile.buttons objectForKey: @"Start"];
# endif

		[controller retrieveState];

		if (button.pressed)
			break;