ObjFW  Diff

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To Artifact [71b3289833]:


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#ifdef OF_WII
# define asm __asm__
# include <gccore.h>
# include <wiiuse/wpad.h>
# undef asm
#endif

#ifdef OF_WII_U
# define BOOL WUT_BOOL
# include <coreinit/debug.h>
# undef BOOL
#endif

#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif

#ifdef OF_NINTENDO_3DS







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#ifdef OF_WII
# define asm __asm__
# include <gccore.h>
# include <wiiuse/wpad.h>
# undef asm
#endif







#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif

#ifdef OF_NINTENDO_3DS
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	updateConsole(true);

# ifdef OF_HAVE_FILES
	[[OFFileManager defaultManager] changeCurrentDirectoryPath: @"romfs:/"];
# endif
#endif

#if defined(OF_WII) || defined(OF_PSP) || defined(OF_NINTENDO_DS) || \

    defined(OF_NINTENDO_3DS) || defined(OF_NINTENDO_SWITCH)
	@try {
		return OFApplicationMain(&argc, &argv,
		    [[TestsAppDelegate alloc] init]);
	} @catch (id e) {
		OFString *string = [OFString stringWithFormat:
		    @"\nRuntime error: Unhandled exception:\n%@\n", e];
		OFString *backtrace = [OFString stringWithFormat:







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	updateConsole(true);

# ifdef OF_HAVE_FILES
	[[OFFileManager defaultManager] changeCurrentDirectoryPath: @"romfs:/"];
# endif
#endif

#if defined(OF_WII) || defined(OF_WII_U) || defined(OF_PSP) || \
    defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) || \
    defined(OF_NINTENDO_SWITCH)
	@try {
		return OFApplicationMain(&argc, &argv,
		    [[TestsAppDelegate alloc] init]);
	} @catch (id e) {
		OFString *string = [OFString stringWithFormat:
		    @"\nRuntime error: Unhandled exception:\n%@\n", e];
		OFString *backtrace = [OFString stringWithFormat:
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		consoleExit(NULL);
		abort();
# else
		abort();
# endif
	}
#elif defined(OF_WII_U)
	@try {
		return OFApplicationMain(&argc, &argv,
		    [[TestsAppDelegate alloc] init]);
	} @catch (id e) {
		OSReport("\nRuntime error: Unhandled exception:\n%s\n",
		    [[e description] UTF8String]);
		OSReport("\nBacktrace:\n  %s\n\n",
		    [[e backtrace] componentsJoinedByString: @"\n  "]
		    .UTF8String);
		abort();
	}
#else
	return OFApplicationMain(&argc, &argv, [[TestsAppDelegate alloc] init]);
#endif
}

@implementation TestsAppDelegate
- (void)outputTesting: (OFString *)test inModule: (OFString *)module
{
#ifndef OF_WII_U
	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor yellow]];
		[OFStdOut writeFormat: @"[%@] %@: testing...", module, test];
	} else
		[OFStdOut writeFormat: @"[%@] %@: ", module, test];
#else
	OSReport("[%s] %s: ", module.UTF8String, test.UTF8String);
#endif

#ifdef OF_NINTENDO_SWITCH
	updateConsole(false);
#endif
}

- (void)outputSuccess: (OFString *)test inModule: (OFString *)module
{
#ifndef OF_WII_U
	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor lime]];
		[OFStdOut eraseLine];
		[OFStdOut writeFormat: @"\r[%@] %@: ok\n", module, test];
	} else
		[OFStdOut writeLine: @"ok"];
#else
	OSReport("ok\n");
#endif

#ifdef OF_NINTENDO_SWITCH
	updateConsole(false);
#endif
}

- (void)outputFailure: (OFString *)test inModule: (OFString *)module
{
#ifndef OF_WII_U
	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor red]];
		[OFStdOut eraseLine];
		[OFStdOut writeFormat: @"\r[%@] %@: failed\n", module, test];
	} else
		[OFStdOut writeLine: @"failed"];

# ifdef OF_WII
	[OFStdOut reset];
	[OFStdOut writeLine: @"Press A to continue!"];

	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
			return;

		VIDEO_WaitVSync();
	}
# endif
# ifdef OF_PSP
	[OFStdOut reset];
	[OFStdOut writeLine: @"Press X to continue!"];

	for (;;) {
		SceCtrlData pad;

		sceCtrlReadBufferPositive(&pad, 1);
		if (pad.Buttons & PSP_CTRL_CROSS) {
			for (;;) {
				sceCtrlReadBufferPositive(&pad, 1);
				if (!(pad.Buttons & PSP_CTRL_CROSS))
					return;
			}
		}
	}
# endif
# ifdef OF_NINTENDO_DS
	[OFStdOut reset];
	[OFStdOut writeString: @"Press A to continue!"];

	for (;;) {
		swiWaitForVBlank();
		scanKeys();
		if (keysDown() & KEY_A)
			break;
	}
# endif
# ifdef OF_NINTENDO_3DS
	[OFStdOut reset];
	[OFStdOut writeString: @"Press A to continue!"];

	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_A)
			break;

		gspWaitForVBlank();
	}
# endif
# ifdef OF_NINTENDO_SWITCH
	[OFStdOut reset];
	[OFStdOut writeString: @"Press A to continue!"];

	while (appletMainLoop()) {
		PadState pad;

		padUpdate(&pad);
		updateConsole(true);

		if (padGetButtonsDown(&pad) & HidNpadButton_A)
			break;
	}
# endif

	if (OFStdOut.hasTerminal) {
		[OFStdOut writeString: @"\r"];
		[OFStdOut reset];
		[OFStdOut eraseLine];
	}
#else
	OSReport("failed\n");
#endif
}

- (void)applicationDidFinishLaunching
{
#if defined(OF_IOS) && defined(OF_HAVE_FILES)
	CFBundleRef mainBundle = CFBundleGetMainBundle();
	CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);







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		consoleExit(NULL);
		abort();
# else
		abort();
# endif
	}












#else
	return OFApplicationMain(&argc, &argv, [[TestsAppDelegate alloc] init]);
#endif
}

@implementation TestsAppDelegate
- (void)outputTesting: (OFString *)test inModule: (OFString *)module
{

	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor yellow]];
		[OFStdOut writeFormat: @"[%@] %@: testing...", module, test];
	} else
		[OFStdOut writeFormat: @"[%@] %@: ", module, test];




#ifdef OF_NINTENDO_SWITCH
	updateConsole(false);
#endif
}

- (void)outputSuccess: (OFString *)test inModule: (OFString *)module
{

	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor lime]];
		[OFStdOut eraseLine];
		[OFStdOut writeFormat: @"\r[%@] %@: ok\n", module, test];
	} else
		[OFStdOut writeLine: @"ok"];




#ifdef OF_NINTENDO_SWITCH
	updateConsole(false);
#endif
}

- (void)outputFailure: (OFString *)test inModule: (OFString *)module
{

	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor red]];
		[OFStdOut eraseLine];
		[OFStdOut writeFormat: @"\r[%@] %@: failed\n", module, test];
	} else
		[OFStdOut writeLine: @"failed"];

#ifdef OF_WII
	[OFStdOut reset];
	[OFStdOut writeLine: @"Press A to continue!"];

	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
			return;

		VIDEO_WaitVSync();
	}
#endif
#ifdef OF_PSP
	[OFStdOut reset];
	[OFStdOut writeLine: @"Press X to continue!"];

	for (;;) {
		SceCtrlData pad;

		sceCtrlReadBufferPositive(&pad, 1);
		if (pad.Buttons & PSP_CTRL_CROSS) {
			for (;;) {
				sceCtrlReadBufferPositive(&pad, 1);
				if (!(pad.Buttons & PSP_CTRL_CROSS))
					return;
			}
		}
	}
#endif
#ifdef OF_NINTENDO_DS
	[OFStdOut reset];
	[OFStdOut writeString: @"Press A to continue!"];

	for (;;) {
		swiWaitForVBlank();
		scanKeys();
		if (keysDown() & KEY_A)
			break;
	}
#endif
#ifdef OF_NINTENDO_3DS
	[OFStdOut reset];
	[OFStdOut writeString: @"Press A to continue!"];

	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_A)
			break;

		gspWaitForVBlank();
	}
#endif
#ifdef OF_NINTENDO_SWITCH
	[OFStdOut reset];
	[OFStdOut writeString: @"Press A to continue!"];

	while (appletMainLoop()) {
		PadState pad;

		padUpdate(&pad);
		updateConsole(true);

		if (padGetButtonsDown(&pad) & HidNpadButton_A)
			break;
	}
#endif

	if (OFStdOut.hasTerminal) {
		[OFStdOut writeString: @"\r"];
		[OFStdOut reset];
		[OFStdOut eraseLine];
	}



}

- (void)applicationDidFinishLaunching
{
#if defined(OF_IOS) && defined(OF_HAVE_FILES)
	CFBundleRef mainBundle = CFBundleGetMainBundle();
	CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);