Differences From Artifact [62ce0aa0c9]:
- File src/OFGameController.h — part of check-in [336ecd9bdc] at 2024-05-09 19:46:06 on branch gamecontroller — OFGameController: Support for pressure sensitivity (user: js, size: 7462) [annotate] [blame] [check-ins using]
To Artifact [6f8baafc94]:
- File
src/OFGameController.h
— part of check-in
[0f902d87eb]
at
2024-05-09 23:41:48
on branch gamecontroller
— OFGameController: Retrieve state explicitly
This avoids retrieving it multiple times when reading multiple things. (user: js, size: 7832) [annotate] [blame] [check-ins using]
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188 189 190 191 192 193 194 | /** * @brief A class for reading state from a game controller. */ OF_SUBCLASSING_RESTRICTED @interface OFGameController: OFObject { | | > > > > > | 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 | /** * @brief A class for reading state from a game controller. */ OF_SUBCLASSING_RESTRICTED @interface OFGameController: OFObject { #if defined(OF_LINUX) OFString *_path; int _fd; uint16_t _vendorID, _productID; OFString *_name; OFMutableSet *_buttons, *_pressedButtons; bool _hasLeftAnalogStick, _hasRightAnalogStick; bool _hasZLPressure, _hasZRPressure; OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition; float _ZLPressure, _ZRPressure; int32_t _leftAnalogStickMinX, _leftAnalogStickMaxX; int32_t _leftAnalogStickMinY, _leftAnalogStickMaxY; int32_t _rightAnalogStickMinX, _rightAnalogStickMaxX; int32_t _rightAnalogStickMinY, _rightAnalogStickMaxY; int32_t _ZLMinPressure, _ZLMaxPressure, _ZRMinPressure, _ZRMaxPressure; #elif defined(OF_NINTENDO_DS) OFMutableSet *_pressedButtons; #elif defined(OF_NINTENDO_3DS) OFMutableSet *_pressedButtons; OFPoint _leftAnalogStickPosition; #endif } #ifdef OF_HAVE_CLASS_PROPERTIES @property (class, readonly, nonatomic) OFArray <OFGameController *> *controllers; #endif |
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261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 | * * @return The available controllers */ + (OFArray OF_GENERIC(OFGameController *) *)controllers; - (instancetype)init OF_UNAVAILABLE; /** * @brief Returns how hard the specified button is pressed. * * The returned value is in the range from 0 to 1. * * @param button The button for which to return how hard it is pressed. * @return How hard the specified button is pressed */ - (float)pressureForButton: (OFGameControllerButton)button; @end OF_ASSUME_NONNULL_END | > > > > > > > > | 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 | * * @return The available controllers */ + (OFArray OF_GENERIC(OFGameController *) *)controllers; - (instancetype)init OF_UNAVAILABLE; /** * @brief Retrieve the current state from the game controller. * * The state returned by @ref OFGameController's messages does not change until * this method is called. */ - (void)retrieveState; /** * @brief Returns how hard the specified button is pressed. * * The returned value is in the range from 0 to 1. * * @param button The button for which to return how hard it is pressed. * @return How hard the specified button is pressed */ - (float)pressureForButton: (OFGameControllerButton)button; @end OF_ASSUME_NONNULL_END |