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* @brief Asynchronously connect the OFSPXStreamSocket to the specified
* destination.
*
* @param network The network on which the node to connect to is
* @param node The node to connect to
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param runLoopMode The run loop mode in which to perform the async connect
*/
- (void)asyncConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
runLoopMode: (OFRunLoopMode)runLoopMode;
#ifdef OF_HAVE_BLOCKS
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* @brief Asynchronously connect the OFSPXStreamSocket to the specified
* destination.
*
* @param network The network on which the node to connect to is
* @param node The node to connect to
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param runLoopMode The run loop mode in which to perform the asynchronous
* connect
*/
- (void)asyncConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
runLoopMode: (OFRunLoopMode)runLoopMode;
#ifdef OF_HAVE_BLOCKS
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* @brief Asynchronously connect the OFSPXStreamSocket to the specified
* destination.
*
* @param network The network on which the node to connect to is
* @param node The node to connect to
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param runLoopMode The run loop mode in which to perform the async connect
* @param block The block to execute once the connection has been established
*/
- (void)asyncConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
runLoopMode: (OFRunLoopMode)runLoopMode
block: (OFSPXStreamSocketAsyncConnectBlock)block;
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* @brief Asynchronously connect the OFSPXStreamSocket to the specified
* destination.
*
* @param network The network on which the node to connect to is
* @param node The node to connect to
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param runLoopMode The run loop mode in which to perform the asynchronous
* connect
* @param block The block to execute once the connection has been established
*/
- (void)asyncConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
runLoopMode: (OFRunLoopMode)runLoopMode
block: (OFSPXStreamSocketAsyncConnectBlock)block;
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