ObjFW  Diff

Differences From Artifact [4f8a3b42d0]:

To Artifact [7c691b619e]:


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 * @brief Asynchronously connect the OFSPXStreamSocket to the specified
 *	  destination.
 *
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 * @param runLoopMode The run loop mode in which to perform the async connect

 */
- (void)asyncConnectToNetwork: (uint32_t)network
			 node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
			 port: (uint16_t)port
		  runLoopMode: (OFRunLoopMode)runLoopMode;

#ifdef OF_HAVE_BLOCKS







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 * @brief Asynchronously connect the OFSPXStreamSocket to the specified
 *	  destination.
 *
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 * @param runLoopMode The run loop mode in which to perform the asynchronous
 *		      connect
 */
- (void)asyncConnectToNetwork: (uint32_t)network
			 node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
			 port: (uint16_t)port
		  runLoopMode: (OFRunLoopMode)runLoopMode;

#ifdef OF_HAVE_BLOCKS
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 * @brief Asynchronously connect the OFSPXStreamSocket to the specified
 *	  destination.
 *
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 * @param runLoopMode The run loop mode in which to perform the async connect

 * @param block The block to execute once the connection has been established
 */
- (void)asyncConnectToNetwork: (uint32_t)network
			 node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
			 port: (uint16_t)port
		  runLoopMode: (OFRunLoopMode)runLoopMode
			block: (OFSPXStreamSocketAsyncConnectBlock)block;







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 * @brief Asynchronously connect the OFSPXStreamSocket to the specified
 *	  destination.
 *
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 * @param runLoopMode The run loop mode in which to perform the asynchronous
 *		      connect
 * @param block The block to execute once the connection has been established
 */
- (void)asyncConnectToNetwork: (uint32_t)network
			 node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
			 port: (uint16_t)port
		  runLoopMode: (OFRunLoopMode)runLoopMode
			block: (OFSPXStreamSocketAsyncConnectBlock)block;