Differences From Artifact [38cd9ece3e]:
- File
configure.ac
— part of check-in
[979e82e85f]
at
2024-04-01 15:46:32
on branch trunk
— configure: Work around non-binary-compatible grep
This makes configure work on QNX. (user: js, size: 60757) [annotate] [blame] [check-ins using]
To Artifact [ddd2b4c359]:
- File configure.ac — part of check-in [a6e2670136] at 2024-04-02 21:58:37 on branch trunk — Fix a linker warning on macOS (user: js, size: 61147) [annotate] [blame] [check-ins using]
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198 199 200 201 202 203 204 205 206 207 208 209 210 211 | enable_files="no" # TODO enable_shared="no" # TODO enable_threads="no" # TODO enable_sockets="no" # TODO AC_DEFINE(OF_WII_U, 1, [Whether we are compiling for Wii U]) AC_SUBST(MAP_LDFLAGS, ['-Wl,-Map,$@.map']) ]) AC_ARG_WITH(nds, AS_HELP_STRING([--with-nds], [build for Nintendo DS])) AS_IF([test x"$with_nds" = x"yes"], [ AS_IF([test x"$DEVKITPRO" = x""], [ AC_MSG_ERROR([DEVKITPRO is not set! Please set DEVKITPRO.]) | > > > > > > | 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | enable_files="no" # TODO enable_shared="no" # TODO enable_threads="no" # TODO enable_sockets="no" # TODO AC_DEFINE(OF_WII_U, 1, [Whether we are compiling for Wii U]) AC_SUBST(MAP_LDFLAGS, ['-Wl,-Map,$@.map']) # Repetition of libraries is required for Wii U, as otherwise it cannot # find main. Just moving -lobjfwtest later doesn't work either, as then # the linker cannot find ObjFW symbols. So the only solution is to list # everything twice, but hide it behind a variable because listing it # twice causes a warning on macOS. AC_SUBST(WII_U_TESTS_LIBS, '-lobjfwtest ${TESTS_LIBS} ${LIBS}') ]) AC_ARG_WITH(nds, AS_HELP_STRING([--with-nds], [build for Nintendo DS])) AS_IF([test x"$with_nds" = x"yes"], [ AS_IF([test x"$DEVKITPRO" = x""], [ AC_MSG_ERROR([DEVKITPRO is not set! Please set DEVKITPRO.]) |
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