ObjFW  Diff

Differences From Artifact [5f6bd34a27]:

To Artifact [e818d4f2e1]:


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#import "OFArray.h"
#import "OFColor.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"








#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
# define BUTTONS_PER_LINE 3
#endif

#ifndef BUTTONS_PER_LINE
# define BUTTONS_PER_LINE 5
#endif







@interface GameControllerTests: OFObject <OFApplicationDelegate>
@end

OF_APPLICATION_DELEGATE(GameControllerTests)

@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
	OFArray *controllers;



#if defined(OF_NINTENDO_3DS)
	gfxInitDefault();
	atexit(gfxExit);

	consoleInit(GFX_TOP, NULL);
#endif

	controllers = [OFGameController controllers];

	[OFStdOut clear];

	for (;;) {


		[OFStdOut setCursorPosition: OFMakePoint(0, 0)];

		for (OFGameController *controller in controllers) {
			OFArray OF_GENERIC(OFGameControllerButton) *buttons =
			    controller.buttons.allObjects.sortedArray;
			size_t i = 0;








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#import "OFArray.h"
#import "OFColor.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"

#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
# define BUTTONS_PER_LINE 2
#endif

#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
# define BUTTONS_PER_LINE 3
#endif

#ifndef BUTTONS_PER_LINE
# define BUTTONS_PER_LINE 5
#endif

#if defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
# define red maroon
# define yellow olive
# define gray silver
#endif

@interface GameControllerTests: OFObject <OFApplicationDelegate>
@end

OF_APPLICATION_DELEGATE(GameControllerTests)

@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
	OFArray *controllers;

#if defined(OF_NINTENDO_DS)
	consoleDemoInit();
#elif defined(OF_NINTENDO_3DS)
	gfxInitDefault();
	atexit(gfxExit);

	consoleInit(GFX_TOP, NULL);
#endif

	controllers = [OFGameController controllers];

	[OFStdOut clear];

	for (;;) {
		void *pool = objc_autoreleasePoolPush();

		[OFStdOut setCursorPosition: OFMakePoint(0, 0)];

		for (OFGameController *controller in controllers) {
			OFArray OF_GENERIC(OFGameControllerButton) *buttons =
			    controller.buttons.allObjects.sortedArray;
			size_t i = 0;

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				[OFStdOut writeFormat: @"(%5.2f, %5.2f)",
						       position.x, position.y];
			}
			[OFStdOut writeString: @"\n"];
		}

		[OFThread sleepForTimeInterval: 1.f / 60.f];


	}
}
@end







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				[OFStdOut writeFormat: @"(%5.2f, %5.2f)",
						       position.x, position.y];
			}
			[OFStdOut writeString: @"\n"];
		}

		[OFThread sleepForTimeInterval: 1.f / 60.f];

		objc_autoreleasePoolPop(pool);
	}
}
@end