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#import "OFArray.h"
#import "OFColor.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
# define BUTTONS_PER_LINE 3
#endif
#ifndef BUTTONS_PER_LINE
# define BUTTONS_PER_LINE 5
#endif
@interface GameControllerTests: OFObject <OFApplicationDelegate>
@end
OF_APPLICATION_DELEGATE(GameControllerTests)
@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
OFArray *controllers;
#if defined(OF_NINTENDO_3DS)
gfxInitDefault();
atexit(gfxExit);
consoleInit(GFX_TOP, NULL);
#endif
controllers = [OFGameController controllers];
[OFStdOut clear];
for (;;) {
[OFStdOut setCursorPosition: OFMakePoint(0, 0)];
for (OFGameController *controller in controllers) {
OFArray OF_GENERIC(OFGameControllerButton) *buttons =
controller.buttons.allObjects.sortedArray;
size_t i = 0;
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#import "OFArray.h"
#import "OFColor.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
# define BUTTONS_PER_LINE 2
#endif
#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
# define BUTTONS_PER_LINE 3
#endif
#ifndef BUTTONS_PER_LINE
# define BUTTONS_PER_LINE 5
#endif
#if defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
# define red maroon
# define yellow olive
# define gray silver
#endif
@interface GameControllerTests: OFObject <OFApplicationDelegate>
@end
OF_APPLICATION_DELEGATE(GameControllerTests)
@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
OFArray *controllers;
#if defined(OF_NINTENDO_DS)
consoleDemoInit();
#elif defined(OF_NINTENDO_3DS)
gfxInitDefault();
atexit(gfxExit);
consoleInit(GFX_TOP, NULL);
#endif
controllers = [OFGameController controllers];
[OFStdOut clear];
for (;;) {
void *pool = objc_autoreleasePoolPush();
[OFStdOut setCursorPosition: OFMakePoint(0, 0)];
for (OFGameController *controller in controllers) {
OFArray OF_GENERIC(OFGameControllerButton) *buttons =
controller.buttons.allObjects.sortedArray;
size_t i = 0;
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[OFStdOut writeFormat: @"(%5.2f, %5.2f)",
position.x, position.y];
}
[OFStdOut writeString: @"\n"];
}
[OFThread sleepForTimeInterval: 1.f / 60.f];
}
}
@end
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[OFStdOut writeFormat: @"(%5.2f, %5.2f)",
position.x, position.y];
}
[OFStdOut writeString: @"\n"];
}
[OFThread sleepForTimeInterval: 1.f / 60.f];
objc_autoreleasePoolPop(pool);
}
}
@end
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