ObjFW  Diff

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 * Public License, either version 2 or 3, which can be found in the file
 * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
 * file.
 */

#import "OFObject.h"

OF_ASSUME_NONNULL_BEGIN

/*! @file */

@class OFTimer;
@class OFDate;
@class OFRunLoop;
#ifdef OF_HAVE_THREADS
@class OFCondition;
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 * @param object An object to pass when calling the selector on the target
 * @param repeats Whether the timer repeats after it has been executed
 * @return A new, autoreleased timer
 */
+ (instancetype)scheduledTimerWithTimeInterval: (of_time_interval_t)timeInterval
					target: (id)target
				      selector: (SEL)selector
					object: (id)object
					object: (nullable id)object
				       repeats: (bool)repeats;

/*!
 * @brief Creates and schedules a new timer with the specified time interval.
 *
 * @param timeInterval The time interval after which the timer should be fired
 * @param target The target on which to call the selector
 * @param selector The selector to call on the target
 * @param object1 The first object to pass when calling the selector on the
 *		  target
 * @param object2 The second object to pass when calling the selector on the
 *		  target
 * @param repeats Whether the timer repeats after it has been executed
 * @return A new, autoreleased timer
 */
+ (instancetype)scheduledTimerWithTimeInterval: (of_time_interval_t)timeInterval
					target: (id)target
				      selector: (SEL)selector
					object: (id)object1
					object: (id)object2
					object: (nullable id)object1
					object: (nullable id)object2
				       repeats: (bool)repeats;

#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Creates and schedules a new timer with the specified time interval.
 *
 * @param timeInterval The time interval after which the timer should be fired
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 * @param object An object to pass when calling the selector on the target
 * @param repeats Whether the timer repeats after it has been executed
 * @return A new, autoreleased timer
 */
+ (instancetype)timerWithTimeInterval: (of_time_interval_t)timeInterval
			       target: (id)target
			     selector: (SEL)selector
			       object: (id)object
			       object: (nullable id)object
			      repeats: (bool)repeats;

/*!
 * @brief Creates a new timer with the specified time interval.
 *
 * @param timeInterval The time interval after which the timer should be fired
 * @param target The target on which to call the selector
 * @param selector The selector to call on the target
 * @param object1 The first object to pass when calling the selector on the
 *		  target
 * @param object2 The second object to pass when calling the selector on the
 *		  target
 * @param repeats Whether the timer repeats after it has been executed
 * @return A new, autoreleased timer
 */
+ (instancetype)timerWithTimeInterval: (of_time_interval_t)timeInterval
			       target: (id)target
			     selector: (SEL)selector
			       object: (id)object1
			       object: (id)object2
			       object: (nullable id)object1
			       object: (nullable id)object2
			      repeats: (bool)repeats;

#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Creates a new timer with the specified time interval.
 *
 * @param timeInterval The time interval after which the timer should be fired
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 * @param repeats Whether the timer repeats after it has been executed
 * @return An initialized timer
 */
- initWithFireDate: (OFDate*)fireDate
	  interval: (of_time_interval_t)interval
	    target: (id)target
	  selector: (SEL)selector
	    object: (id)object
	    object: (nullable id)object
	   repeats: (bool)repeats;

/*!
 * @brief Initializes an already allocated timer with the specified time
 *	  interval.
 *
 * @param fireDate The date at which the timer should fire
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 * @param repeats Whether the timer repeats after it has been executed
 * @return An initialized timer
 */
- initWithFireDate: (OFDate*)fireDate
	  interval: (of_time_interval_t)interval
	    target: (id)target
	  selector: (SEL)selector
	    object: (id)object1
	    object: (id)object2
	    object: (nullable id)object1
	    object: (nullable id)object2
	   repeats: (bool)repeats;

#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Initializes an already allocated timer with the specified time
 *	  interval.
 *
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#ifdef OF_HAVE_THREADS
/*!
 * @brief Waits until the timer fired.
 */
- (void)waitUntilDone;
#endif
@end

OF_ASSUME_NONNULL_END