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* Public License, either version 2 or 3, which can be found in the file
* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "OFObject.h"
OF_ASSUME_NONNULL_BEGIN
/*! @file */
@class OFTimer;
@class OFDate;
@class OFRunLoop;
#ifdef OF_HAVE_THREADS
@class OFCondition;
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* @param object An object to pass when calling the selector on the target
* @param repeats Whether the timer repeats after it has been executed
* @return A new, autoreleased timer
*/
+ (instancetype)scheduledTimerWithTimeInterval: (of_time_interval_t)timeInterval
target: (id)target
selector: (SEL)selector
object: (id)object
object: (nullable id)object
repeats: (bool)repeats;
/*!
* @brief Creates and schedules a new timer with the specified time interval.
*
* @param timeInterval The time interval after which the timer should be fired
* @param target The target on which to call the selector
* @param selector The selector to call on the target
* @param object1 The first object to pass when calling the selector on the
* target
* @param object2 The second object to pass when calling the selector on the
* target
* @param repeats Whether the timer repeats after it has been executed
* @return A new, autoreleased timer
*/
+ (instancetype)scheduledTimerWithTimeInterval: (of_time_interval_t)timeInterval
target: (id)target
selector: (SEL)selector
object: (id)object1
object: (id)object2
object: (nullable id)object1
object: (nullable id)object2
repeats: (bool)repeats;
#ifdef OF_HAVE_BLOCKS
/*!
* @brief Creates and schedules a new timer with the specified time interval.
*
* @param timeInterval The time interval after which the timer should be fired
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* @param object An object to pass when calling the selector on the target
* @param repeats Whether the timer repeats after it has been executed
* @return A new, autoreleased timer
*/
+ (instancetype)timerWithTimeInterval: (of_time_interval_t)timeInterval
target: (id)target
selector: (SEL)selector
object: (id)object
object: (nullable id)object
repeats: (bool)repeats;
/*!
* @brief Creates a new timer with the specified time interval.
*
* @param timeInterval The time interval after which the timer should be fired
* @param target The target on which to call the selector
* @param selector The selector to call on the target
* @param object1 The first object to pass when calling the selector on the
* target
* @param object2 The second object to pass when calling the selector on the
* target
* @param repeats Whether the timer repeats after it has been executed
* @return A new, autoreleased timer
*/
+ (instancetype)timerWithTimeInterval: (of_time_interval_t)timeInterval
target: (id)target
selector: (SEL)selector
object: (id)object1
object: (id)object2
object: (nullable id)object1
object: (nullable id)object2
repeats: (bool)repeats;
#ifdef OF_HAVE_BLOCKS
/*!
* @brief Creates a new timer with the specified time interval.
*
* @param timeInterval The time interval after which the timer should be fired
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* @param repeats Whether the timer repeats after it has been executed
* @return An initialized timer
*/
- initWithFireDate: (OFDate*)fireDate
interval: (of_time_interval_t)interval
target: (id)target
selector: (SEL)selector
object: (id)object
object: (nullable id)object
repeats: (bool)repeats;
/*!
* @brief Initializes an already allocated timer with the specified time
* interval.
*
* @param fireDate The date at which the timer should fire
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* @param repeats Whether the timer repeats after it has been executed
* @return An initialized timer
*/
- initWithFireDate: (OFDate*)fireDate
interval: (of_time_interval_t)interval
target: (id)target
selector: (SEL)selector
object: (id)object1
object: (id)object2
object: (nullable id)object1
object: (nullable id)object2
repeats: (bool)repeats;
#ifdef OF_HAVE_BLOCKS
/*!
* @brief Initializes an already allocated timer with the specified time
* interval.
*
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#ifdef OF_HAVE_THREADS
/*!
* @brief Waits until the timer fired.
*/
- (void)waitUntilDone;
#endif
@end
OF_ASSUME_NONNULL_END
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