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#import "OFNumber.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#import "OHGameController.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerProfile.h"
#import "OHGamepad.h"
#import "OFReadFailedException.h"
#if defined(OF_NINTENDO_DS)
static size_t buttonsPerLine = 2;
#elif defined(OF_NINTENDO_3DS)
static size_t buttonsPerLine = 3;
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@end
OF_APPLICATION_DELEGATE(GameControllerTests)
@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
bool gamepad = false;
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdIOStream setUpConsole];
#endif
if ([[OFApplication arguments].firstObject isEqual: @"gamepad"])
gamepad = true;
for (;;) {
void *pool = objc_autoreleasePoolPush();
if (_lastControllersUpdate == nil ||
-[_lastControllersUpdate timeIntervalSinceNow] > 1) {
[_controllers release];
[_lastControllersUpdate release];
_controllers = [[OHGameController controllers]
mutableCopy];
_lastControllersUpdate = [[OFDate alloc] init];
[OFStdOut clear];
}
[OFStdOut setCursorPosition: OFMakePoint(0, 0)];
for (OHGameController *controller in _controllers) {
OHGameControllerProfile *profile =
controller.rawProfile;
OHGameControllerProfile *profile = (gamepad
? controller.gamepad : controller.rawProfile);
OFArray OF_GENERIC(OFString *) *buttons =
profile.buttons.allKeys.sortedArray;
OFArray OF_GENERIC(OFString *) *axes =
profile.axes.allKeys.sortedArray;
OFArray OF_GENERIC(OFString *) *directionalPads =
profile.directionalPads.allKeys.sortedArray;
size_t i;
[OFStdOut setForegroundColor: [OFColor green]];
[OFStdOut writeString: controller.description];
[OFStdOut writeLine: controller.description];
@try {
[controller retrieveState];
} @catch (OFReadFailedException *e) {
[OFStdOut setForegroundColor: [OFColor red]];
[OFStdOut writeFormat: @"\n%@", e.description];
[OFStdOut writeString: e.description];
continue;
}
i = 0;
for (OFString *name in buttons) {
OHGameControllerButton *button =
[profile.buttons objectForKey: name];
if (i == 0)
if (i++ == buttonsPerLine) {
[OFStdOut writeString: @"\n"];
i = 0;
}
if (button.value == 1)
[OFStdOut setForegroundColor:
[OFColor red]];
else if (button.value > 0.5)
[OFStdOut setForegroundColor:
[OFColor yellow]];
else if (button.value > 0)
[OFStdOut setForegroundColor:
[OFColor green]];
else
[OFStdOut setForegroundColor:
[OFColor gray]];
[OFStdOut writeFormat: @"[%@]", button.name];
[OFStdOut writeFormat: @"[%@] ", name];
if (++i == buttonsPerLine) {
i = 0;
} else
[OFStdOut writeString: @" "];
}
[OFStdOut setForegroundColor: [OFColor gray]];
[OFStdOut writeString: @"\n"];
i = 0;
for (OFString *name in axes) {
OHGameControllerAxis *axis =
[profile.axes objectForKey: name];
if (i == 0)
if (i++ == buttonsPerLine) {
[OFStdOut writeString: @"\n"];
i = 0;
[OFStdOut writeFormat: @"%@: %5.2f ",
}
[OFStdOut writeFormat: @"%@: %5.2f ",
name, axis.value];
if (++i == buttonsPerLine) {
i = 0;
} else
[OFStdOut writeString: @" "];
}
}
if (axes.count > 0)
[OFStdOut writeString: @"\n"];
i = 0;
for (OFString *name in directionalPads) {
OHGameControllerDirectionalPad *directionalPad =
[profile.directionalPads
objectForKey: name];
if (i++ == 2) {
[OFStdOut writeString: @"\n"];
i = 0;
}
[OFStdOut writeFormat:
@"%@: (%5.2f, %5.2f) ",
name, directionalPad.xAxis.value,
directionalPad.yAxis.value];
}
if (directionalPads.count > 0)
[OFStdOut writeString: @"\n"];
[OFStdOut writeString: @"\n"];
}
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFThread waitForVerticalBlank];
#else
[OFThread sleepForTimeInterval: 1.f / 60.f];
#endif
objc_autoreleasePoolPop(pool);
}
}
@end
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