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#import "OFNumber.h"
#import "OFStdIOStream.h"
#import "OFThread.h"

#import "OHGameController.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerProfile.h"
#import "OHGamepad.h"

#import "OFReadFailedException.h"

#if defined(OF_NINTENDO_DS)
static size_t buttonsPerLine = 2;
#elif defined(OF_NINTENDO_3DS)
static size_t buttonsPerLine = 3;
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@end

OF_APPLICATION_DELEGATE(GameControllerTests)

@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
	bool gamepad = false;

#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
	[OFStdIOStream setUpConsole];
#endif

	if ([[OFApplication arguments].firstObject isEqual: @"gamepad"])
		gamepad = true;

	for (;;) {
		void *pool = objc_autoreleasePoolPush();

		if (_lastControllersUpdate == nil ||
		    -[_lastControllersUpdate timeIntervalSinceNow] > 1) {
			[_controllers release];
			[_lastControllersUpdate release];

			_controllers = [[OHGameController controllers]
			    mutableCopy];
			_lastControllersUpdate = [[OFDate alloc] init];

			[OFStdOut clear];
		}

		[OFStdOut setCursorPosition: OFMakePoint(0, 0)];

		for (OHGameController *controller in _controllers) {
			OHGameControllerProfile *profile =
			    controller.rawProfile;
			OHGameControllerProfile *profile = (gamepad
			    ? controller.gamepad : controller.rawProfile);
			OFArray OF_GENERIC(OFString *) *buttons =
			    profile.buttons.allKeys.sortedArray;
			OFArray OF_GENERIC(OFString *) *axes =
			    profile.axes.allKeys.sortedArray;
			OFArray OF_GENERIC(OFString *) *directionalPads =
			    profile.directionalPads.allKeys.sortedArray;
			size_t i;

			[OFStdOut setForegroundColor: [OFColor green]];
			[OFStdOut writeString: controller.description];
			[OFStdOut writeLine: controller.description];

			@try {
				[controller retrieveState];
			} @catch (OFReadFailedException *e) {
				[OFStdOut setForegroundColor: [OFColor red]];
				[OFStdOut writeFormat: @"\n%@", e.description];
				[OFStdOut writeString: e.description];
				continue;
			}

			i = 0;
			for (OFString *name in buttons) {
				OHGameControllerButton *button =
				    [profile.buttons objectForKey: name];

				if (i == 0)
				if (i++ == buttonsPerLine) {
					[OFStdOut writeString: @"\n"];
					i = 0;
				}

				if (button.value == 1)
					[OFStdOut setForegroundColor:
					    [OFColor red]];
				else if (button.value > 0.5)
					[OFStdOut setForegroundColor:
					    [OFColor yellow]];
				else if (button.value > 0)
					[OFStdOut setForegroundColor:
					    [OFColor green]];
				else
					[OFStdOut setForegroundColor:
					    [OFColor gray]];

				[OFStdOut writeFormat: @"[%@]", button.name];
				[OFStdOut writeFormat: @"[%@] ", name];

				if (++i == buttonsPerLine) {
					i = 0;
				} else
					[OFStdOut writeString: @" "];
			}
			[OFStdOut setForegroundColor: [OFColor gray]];
			[OFStdOut writeString: @"\n"];

			i = 0;
			for (OFString *name in axes) {
				OHGameControllerAxis *axis =
				    [profile.axes objectForKey: name];

				if (i == 0)
				if (i++ == buttonsPerLine) {
					[OFStdOut writeString: @"\n"];
					i = 0;

				[OFStdOut writeFormat: @"%@: %5.2f ",
				}

				[OFStdOut writeFormat: @"%@: %5.2f  ",
						       name, axis.value];

				if (++i == buttonsPerLine) {
					i = 0;
				} else
					[OFStdOut writeString: @" "];
			}
			}
			if (axes.count > 0)
				[OFStdOut writeString: @"\n"];

			i = 0;
			for (OFString *name in directionalPads) {
				OHGameControllerDirectionalPad *directionalPad =
				    [profile.directionalPads
				    objectForKey: name];

				if (i++ == 2) {
					[OFStdOut writeString: @"\n"];
					i = 0;
				}

				[OFStdOut writeFormat:
				    @"%@: (%5.2f, %5.2f)  ",
				    name, directionalPad.xAxis.value,
				    directionalPad.yAxis.value];
			}
			if (directionalPads.count > 0)
			[OFStdOut writeString: @"\n"];
				[OFStdOut writeString: @"\n"];
		}

#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
		[OFThread waitForVerticalBlank];
#else
		[OFThread sleepForTimeInterval: 1.f / 60.f];
#endif

		objc_autoreleasePoolPop(pool);
	}
}
@end