ObjFW
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OHGameControllerButton.h
1/*
2 * Copyright (c) 2008-2025 Jonathan Schleifer <js@nil.im>
3 *
4 * All rights reserved.
5 *
6 * This program is free software: you can redistribute it and/or modify it
7 * under the terms of the GNU Lesser General Public License version 3.0 only,
8 * as published by the Free Software Foundation.
9 *
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13 * version 3.0 for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * version 3.0 along with this program. If not, see
17 * <https://www.gnu.org/licenses/>.
18 */
19
20#import "OHGameControllerElement.h"
21
22#ifdef OBJFWHID_LOCAL_INCLUDES
23# import "OFNotification.h"
24#else
25# if defined(__has_feature) && __has_feature(modules)
26@import ObjFW;
27# else
28# import <ObjFW/OFNotification.h>
29# endif
30#endif
31
32OF_ASSUME_NONNULL_BEGIN
33
40{
41 float _value;
42 OF_RESERVE_IVARS(OHGameControllerButton, 4)
43}
44
48@property (readonly, nonatomic, getter=isPressed) bool pressed;
49
53@property (nonatomic) float value;
54@end
55
56#ifdef __cplusplus
57extern "C" {
58#endif
62extern const OFNotificationName
63 OHGameControllerButtonValueDidChangeNotification;
64#ifdef __cplusplus
65}
66#endif
67
68OF_ASSUME_NONNULL_END
A class for storing constant strings using the @"" literal.
Definition OFConstantString.h:42
A button of a game controller.
Definition OHGameControllerButton.h:40
An element of a game controller, e.g. a button, an axis or a directional pad.
Definition OHGameControllerElement.h:41