20#import "OHGameController.h"
22OF_ASSUME_NONNULL_BEGIN
27__attribute__((__availability__(macOS, introduced=14.0)))
28__attribute__((__availability__(iOS, introduced=17.0)))
30@property (readonly, nonatomic)
32@property (readonly, nonatomic)
34@property (readonly, nonatomic)
38__attribute__((__availability__(macOS, introduced=14.0)))
39__attribute__((__availability__(iOS, introduced=17.0)))
42 GCController *_controller;
44 id <OHGameControllerProfile, OHGCFMapping> _profile;
47- (instancetype)oh_init OF_UNAVAILABLE;
48- (instancetype)oh_initWithGCController: (GCController *)controller
49 OF_METHOD_FAMILY(init);
An abstract class for storing objects in a dictionary.
Definition OFDictionary.h:84
The root class for all other classes inside ObjFW.
Definition OFObject.h:692
A class for handling strings.
Definition OFString.h:143
A class for reading state from a game controller.
Definition OHGameController.h:47