ObjFW
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OHGCFGameControllerProfile.h
1/*
2 * Copyright (c) 2008-2025 Jonathan Schleifer <js@nil.im>
3 *
4 * All rights reserved.
5 *
6 * This program is free software: you can redistribute it and/or modify it
7 * under the terms of the GNU Lesser General Public License version 3.0 only,
8 * as published by the Free Software Foundation.
9 *
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13 * version 3.0 for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * version 3.0 along with this program. If not, see
17 * <https://www.gnu.org/licenses/>.
18 */
19
20#import <GameController/GameController.h>
21
22#import "OHGameControllerProfile.h"
23#import "OHGCFGameController.h"
24
25OF_ASSUME_NONNULL_BEGIN
26
27@class GCControllerLiveInput;
28
29__attribute__((__availability__(macOS, introduced=14.0)))
30__attribute__((__availability__(iOS, introduced=17.0)))
31@interface OHGCFGameControllerProfile: OFObject <OHGameControllerProfile,
32 OHGCFMapping>
33{
37 *_directionalPads;
40 OFDictionary<OFString *, NSString *> *_directionalPadsMap;
41}
42
43- (instancetype)init OF_UNAVAILABLE;
44- (instancetype)oh_initWithLiveInput: (GCControllerLiveInput *)liveInput
45 OF_METHOD_FAMILY(init);
46@end
47
48OF_ASSUME_NONNULL_END
An abstract class for storing objects in a dictionary.
Definition OFDictionary.h:84
The root class for all other classes inside ObjFW.
Definition OFObject.h:692