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Instance Methods | Properties | List of all members
OFSPXSocket Class Reference

A class which provides methods to create and use SPX sockets. More...

#include <ObjFW/OFSPXSocket.h>

Inheritance diagram for OFSPXSocket:
OFSequencedPacketSocket OFObject <OFCopying> <OFReadyForReadingObserving> <OFReadyForWritingObserving> <OFObject> <OFObject> <OFObject>

Instance Methods

(void) - connectToNetwork:node:port:
 Connect the OFSPXSocket to the specified destination.
 
(void) - asyncConnectToNetwork:node:port:
 Asynchronously connect the OFSPXSocket to the specified destination.
 
(void) - asyncConnectToNetwork:node:port:runLoopMode:
 Asynchronously connect the OFSPXSocket to the specified destination.
 
(void) - asyncConnectToNetwork:node:port:block:
 Asynchronously connect the OFSPXSocket to the specified destination.
 
(void) - asyncConnectToNetwork:node:port:runLoopMode:block:
 Asynchronously connect the OFSPXSocket to the specified destination.
 
(OFSocketAddress- bindToNetwork:node:port:
 Bind the socket to the specified network, node and port.
 
- Instance Methods inherited from OFSequencedPacketSocket
(size_t) - receiveIntoBuffer:length:
 Receives a packet and stores it into the specified buffer.
 
(void) - asyncReceiveIntoBuffer:length:
 Asynchronously receives a packet and stores it into the specified buffer.
 
(void) - asyncReceiveIntoBuffer:length:runLoopMode:
 Asynchronously receives a packet and stores it into the specified buffer.
 
(void) - asyncReceiveIntoBuffer:length:block:
 Asynchronously receives a packet and stores it into the specified buffer.
 
(void) - asyncReceiveIntoBuffer:length:runLoopMode:block:
 Asynchronously receives a packet and stores it into the specified buffer.
 
(void) - sendBuffer:length:
 Sends the specified packet.
 
(void) - asyncSendData:
 Asynchronously sends the specified packet.
 
(void) - asyncSendData:runLoopMode:
 Asynchronously sends the specified packet.
 
(void) - asyncSendData:block:
 Asynchronously sends the specified packet.
 
(void) - asyncSendData:runLoopMode:block:
 Asynchronously sends the specified packet.
 
(void) - listenWithBacklog:
 Listen on the socket.
 
(void) - listen
 Listen on the socket.
 
(instancetype) - accept
 Accept an incoming connection.
 
(void) - asyncAccept
 Asynchronously accept an incoming connection.
 
(void) - asyncAcceptWithRunLoopMode:
 Asynchronously accept an incoming connection.
 
(void) - asyncAcceptWithBlock:
 Asynchronously accept an incoming connection.
 
(void) - asyncAcceptWithRunLoopMode:block:
 Asynchronously accept an incoming connection.
 
(void) - cancelAsyncRequests
 Cancels all pending asynchronous requests on the socket.
 
(void) - releaseSocketFromCurrentThread
 Releases the socket from the current thread.
 
(void) - obtainSocketForCurrentThread
 Obtains the socket for the current thread.
 
(void) - close
 Closes the socket so that it can neither receive nor send any more datagrams.
 
- Instance Methods inherited from OFObject
(instancetype) - init
 Initializes an already allocated object.
 
(nullable OFMethodSignature *) - methodSignatureForSelector:
 Returns the method signature for the specified selector.
 
(void) - dealloc
 Deallocates the object.
 
(void) - performSelector:afterDelay:
 Performs the specified selector after the specified delay.
 
(void) - performSelector:withObject:afterDelay:
 Performs the specified selector with the specified object after the specified delay.
 
(void) - performSelector:withObject:withObject:afterDelay:
 Performs the specified selector with the specified objects after the specified delay.
 
(void) - performSelector:withObject:withObject:withObject:afterDelay:
 Performs the specified selector with the specified objects after the specified delay.
 
(void) - performSelector:withObject:withObject:withObject:withObject:afterDelay:
 Performs the specified selector with the specified objects after the specified delay.
 
(void) - performSelector:onThread:waitUntilDone:
 Performs the specified selector on the specified thread.
 
(void) - performSelector:onThread:withObject:waitUntilDone:
 Performs the specified selector on the specified thread with the specified object.
 
(void) - performSelector:onThread:withObject:withObject:waitUntilDone:
 Performs the specified selector on the specified thread with the specified objects.
 
(void) - performSelector:onThread:withObject:withObject:withObject:waitUntilDone:
 Performs the specified selector on the specified thread with the specified objects.
 
(void) - performSelector:onThread:withObject:withObject:withObject:withObject:waitUntilDone:
 Performs the specified selector on the specified thread with the specified objects.
 
(void) - performSelectorOnMainThread:waitUntilDone:
 Performs the specified selector on the main thread.
 
(void) - performSelectorOnMainThread:withObject:waitUntilDone:
 Performs the specified selector on the main thread with the specified object.
 
(void) - performSelectorOnMainThread:withObject:withObject:waitUntilDone:
 Performs the specified selector on the main thread with the specified objects.
 
(void) - performSelectorOnMainThread:withObject:withObject:withObject:waitUntilDone:
 Performs the specified selector on the main thread with the specified objects.
 
(void) - performSelectorOnMainThread:withObject:withObject:withObject:withObject:waitUntilDone:
 Performs the specified selector on the main thread with the specified objects.
 
(void) - performSelector:onThread:afterDelay:
 Performs the specified selector on the specified thread after the specified delay.
 
(void) - performSelector:onThread:withObject:afterDelay:
 Performs the specified selector on the specified thread with the specified object after the specified delay.
 
(void) - performSelector:onThread:withObject:withObject:afterDelay:
 Performs the specified selector on the specified thread with the specified objects after the specified delay.
 
(void) - performSelector:onThread:withObject:withObject:withObject:afterDelay:
 Performs the specified selector on the specified thread with the specified objects after the specified delay.
 
(void) - performSelector:onThread:withObject:withObject:withObject:withObject:afterDelay:
 Performs the specified selector on the specified thread with the specified objects after the specified delay.
 
(nullable id) - forwardingTargetForSelector:
 This method is called when resolveClassMethod: or resolveInstanceMethod: returned false. It should return a target to which the message should be forwarded.
 
(void) - doesNotRecognizeSelector:
 Handles messages which are not understood by the receiver.
 
- Instance Methods inherited from <OFObject>
(unsigned long) - hash
 Returns a hash for the object.
 
(unsigned int) - retainCount
 Returns the retain count.
 
(bool) - isProxy
 Returns whether the object is a proxy object.
 
(bool) - isKindOfClass:
 Returns a boolean whether the object is of the specified kind.
 
(bool) - isMemberOfClass:
 Returns a boolean whether the object is a member of the specified class.
 
(bool) - respondsToSelector:
 Returns a boolean whether the object responds to the specified selector.
 
(nullable IMP- methodForSelector:
 Returns the implementation for the specified selector.
 
(nullable id) - performSelector:
 Performs the specified selector.
 
(nullable id) - performSelector:withObject:
 Performs the specified selector with the specified object.
 
(nullable id) - performSelector:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(nullable id) - performSelector:withObject:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(nullable id) - performSelector:withObject:withObject:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(bool) - isEqual:
 Checks two objects for equality.
 
(instancetype) - retain
 Increases the retain count.
 
(void) - release
 Decreases the retain count.
 
(instancetype) - autorelease
 Adds the object to the topmost autorelease pool of the thread's autorelease pool stack.
 
(instancetype) - self
 Returns the receiver.
 
(bool) - allowsWeakReference
 Returns whether the object allows a weak reference.
 
(bool) - retainWeakReference
 Retain a weak reference to this object.
 
- Instance Methods inherited from <OFCopying>
(id) - copy
 Copies the object.
 

Properties

id< OFSPXSocketDelegatedelegate
 The delegate for asynchronous operations on the socket.
 
- Properties inherited from OFSequencedPacketSocket
bool canBlock
 Whether the socket can block.
 
bool listening
 Whether the socket is a listening socket.
 
const OFSocketAddressremoteAddress
 The remote address.
 
id< OFSequencedPacketSocketDelegatedelegate
 The delegate for asynchronous operations on the socket.
 
- Properties inherited from OFObject
OFStringclassName
 The name of the object's class.
 
OFStringdescription
 A description for the object.
 
- Properties inherited from <OFReadyForReadingObserving>
int fileDescriptorForReading
 The file descriptor for reading that should be checked by the OFKernelEventObserver.
 
- Properties inherited from <OFReadyForWritingObserving>
int fileDescriptorForWriting
 The file descriptor for writing that should be checked by the OFKernelEventObserver.
 

Additional Inherited Members

- Class Methods inherited from OFSequencedPacketSocket
(instancetype) + socket
 Returns a new, autoreleased OFSequencedPacketSocket.
 
- Class Methods inherited from OFObject
(void) + load
 A method which is called once when the class is loaded into the runtime.
 
(void) + unload
 A method which is called when the class is unloaded from the runtime.
 
(void) + initialize
 A method which is called the moment before the first call to the class is being made.
 
(instancetype) + alloc
 Allocates memory for an instance of the class and sets up the memory pool for the object.
 
(Class) + class
 Returns the class.
 
(OFString *) + className
 Returns the name of the class as a string.
 
(bool) + isSubclassOfClass:
 Returns a boolean whether the class is a subclass of the specified class.
 
(nullable Class) + superclass
 Returns the superclass of the class.
 
(bool) + instancesRespondToSelector:
 Checks whether instances of the class respond to a given selector.
 
(bool) + conformsToProtocol:
 Checks whether the class conforms to a given protocol.
 
(nullable IMP+ instanceMethodForSelector:
 Returns the implementation of the instance method for the specified selector.
 
(nullable OFMethodSignature *) + instanceMethodSignatureForSelector:
 Returns the method signature of the instance method for the specified selector.
 
(OFString *) + description
 Returns a description for the class, which is usually the class name.
 
(nullable IMP+ replaceClassMethod:withMethodFromClass:
 Replaces a class method with a class method from another class.
 
(nullable IMP+ replaceInstanceMethod:withMethodFromClass:
 Replaces an instance method with an instance method from another class.
 
(void) + inheritMethodsFromClass:
 Adds all methods from the specified class to the class that is the receiver.
 
(bool) + resolveClassMethod:
 Try to resolve the specified class method.
 
(bool) + resolveInstanceMethod:
 Try to resolve the specified instance method.
 
(id) + copy
 Returns the class.
 

Detailed Description

A class which provides methods to create and use SPX sockets.

Note
If you want to use SPX in streaming mode instead of in message mode, use OFSPXStreamSocket instead.

To connect to a server, create a socket and connect it. To create a server, create a socket, bind it and listen on it.

Method Documentation

◆ asyncConnectToNetwork:node:port:

- (void) asyncConnectToNetwork: (uint32_t) network
node: (const unsigned char [ IPX_NODE_LEN]) node
port: (uint16_t) port 

Asynchronously connect the OFSPXSocket to the specified destination.

Parameters
networkThe network on which the node to connect to is
nodeThe node to connect to
portThe port (sometimes also called socket number) on the node to connect to

◆ asyncConnectToNetwork:node:port:block:

- (void) asyncConnectToNetwork: (uint32_t) network
node: (const unsigned char [ IPX_NODE_LEN]) node
port: (uint16_t) port
block: (OFSPXSocketAsyncConnectBlock) block 

Asynchronously connect the OFSPXSocket to the specified destination.

Parameters
nodeThe node to connect to
networkThe network on which the node to connect to is
portThe port (sometimes also called socket number) on the node to connect to
blockThe block to execute once the connection has been established

◆ asyncConnectToNetwork:node:port:runLoopMode:

- (void) asyncConnectToNetwork: (uint32_t) network
node: (const unsigned char [ IPX_NODE_LEN]) node
port: (uint16_t) port
runLoopMode: (OFRunLoopMode) runLoopMode 

Asynchronously connect the OFSPXSocket to the specified destination.

Parameters
networkThe network on which the node to connect to is
nodeThe node to connect to
portThe port (sometimes also called socket number) on the node to connect to
runLoopModeThe run loop mode in which to perform the asynchronous connect

◆ asyncConnectToNetwork:node:port:runLoopMode:block:

- (void) asyncConnectToNetwork: (uint32_t) network
node: (const unsigned char [ IPX_NODE_LEN]) node
port: (uint16_t) port
runLoopMode: (OFRunLoopMode) runLoopMode
block: (OFSPXSocketAsyncConnectBlock) block 

Asynchronously connect the OFSPXSocket to the specified destination.

Parameters
nodeThe node to connect to
networkThe network on which the node to connect to is
portThe port (sometimes also called socket number) on the node to connect to
runLoopModeThe run loop mode in which to perform the asynchronous connect
blockThe block to execute once the connection has been established

◆ bindToNetwork:node:port:

- (OFSocketAddress) bindToNetwork: (uint32_t) network
node: (const unsigned char [ IPX_NODE_LEN]) node
port: (uint16_t) port 

Bind the socket to the specified network, node and port.

Parameters
networkThe IPX network to bind to. 0 means the current network.
nodeThe IPX network to bind to. An all zero node means the computer's node.
portThe port (sometimes called socket number) to bind to. 0 means to pick one and return via the returned socket address.
Returns
The address on which this socket can be reached
Exceptions
OFBindIPXSocketFailedExceptionBinding failed
OFAlreadyOpenExceptionThe socket is already connected or bound

◆ connectToNetwork:node:port:

- (void) connectToNetwork: (uint32_t) network
node: (const unsigned char [ IPX_NODE_LEN]) node
port: (uint16_t) port 

Connect the OFSPXSocket to the specified destination.

Parameters
networkThe network on which the node to connect to is
nodeThe node to connect to
portThe port (sometimes also called socket number) on the node to connect to
Exceptions
OFConnectSPXSocketFailedExceptionConnecting failed
OFAlreadyOpenExceptionThe socket is already connected or bound

Property Documentation

◆ delegate

- (id<OFSPXSocketDelegate>) delegate
readwriteatomic

The delegate for asynchronous operations on the socket.

Note
The delegate is retained for as long as asynchronous operations are still ongoing.

The documentation for this class was generated from the following files: