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OFSCTPSocket Class Reference

A class which provides methods to create and use SCTP sockets in one-to-one mode. More...

#include <ObjFW/ObjFW.h>

Inheritance diagram for OFSCTPSocket:
OFSequencedPacketSocket OFObject <OFCopying> <OFReadyForReadingObserving> <OFReadyForWritingObserving> <OFObject> <OFObject> <OFObject>

Instance Methods

(void) - connectToHost:port:
 Connect the OFSCTPSocket to the specified destination.
 
(void) - asyncConnectToHost:port:
 Asynchronously connect the OFSCTPSocket to the specified destination.
 
(void) - asyncConnectToHost:port:runLoopMode:
 Asynchronously connect the OFSCTPSocket to the specified destination.
 
(void) - asyncConnectToHost:port:handler:
 Asynchronously connect the OFSCTPSocket to the specified destination.
 
(void) - asyncConnectToHost:port:runLoopMode:handler:
 Asynchronously connect the OFSCTPSocket to the specified destination.
 
(OFSocketAddress- bindToHost:port:
 Bind the socket to the specified host and port.
 
(size_t) - receiveIntoBuffer:length:info:
 Receives a message for the specified stream ID and stores it into the specified buffer.
 
(void) - asyncReceiveWithInfoIntoBuffer:length:
 Asynchronously receives a message and stores it into the specified buffer.
 
(void) - asyncReceiveWithInfoIntoBuffer:length:runLoopMode:
 Asynchronously receives a message and stores it into the specified buffer.
 
(void) - asyncReceiveWithInfoIntoBuffer:length:handler:
 Asynchronously receives a message and stores it into the specified buffer.
 
(void) - asyncReceiveWithInfoIntoBuffer:length:runLoopMode:handler:
 Asynchronously receives a message and stores it into the specified buffer.
 
(void) - sendBuffer:length:info:
 Sends the specified message on the specified stream.
 
(void) - asyncSendData:info:
 Asynchronously sends the specified message on the specified stream.
 
(void) - asyncSendData:info:runLoopMode:
 Asynchronously sends the specified message on the specified stream.
 
(void) - asyncSendData:info:handler:
 Asynchronously sends the specified message on the specified stream.
 
(void) - asyncSendData:info:runLoopMode:handler:
 Asynchronously sends the specified message on the specified stream.
 
- Instance Methods inherited from OFSequencedPacketSocket
(size_t) - receiveIntoBuffer:length:
 Receives a packet and stores it into the specified buffer.
 
(void) - asyncReceiveIntoBuffer:length:
 Asynchronously receives a packet and stores it into the specified buffer.
 
(void) - asyncReceiveIntoBuffer:length:runLoopMode:
 Asynchronously receives a packet and stores it into the specified buffer.
 
(void) - asyncReceiveIntoBuffer:length:block:
 Asynchronously receives a packet and stores it into the specified buffer.
 
(void) - asyncReceiveIntoBuffer:length:handler:
 Asynchronously receives a packet and stores it into the specified buffer.
 
(void) - asyncReceiveIntoBuffer:length:runLoopMode:block:
 Asynchronously receives a packet and stores it into the specified buffer.
 
(void) - asyncReceiveIntoBuffer:length:runLoopMode:handler:
 Asynchronously receives a packet and stores it into the specified buffer.
 
(void) - sendBuffer:length:
 Sends the specified packet.
 
(void) - asyncSendData:
 Asynchronously sends the specified packet.
 
(void) - asyncSendData:runLoopMode:
 Asynchronously sends the specified packet.
 
(void) - asyncSendData:block:
 Asynchronously sends the specified packet.
 
(void) - asyncSendData:handler:
 Asynchronously sends the specified packet.
 
(void) - asyncSendData:runLoopMode:block:
 Asynchronously sends the specified packet.
 
(void) - asyncSendData:runLoopMode:handler:
 Asynchronously sends the specified packet.
 
(void) - listenWithBacklog:
 Listen on the socket.
 
(void) - listen
 Listen on the socket.
 
(instancetype) - accept
 Accept an incoming connection.
 
(void) - asyncAccept
 Asynchronously accept an incoming connection.
 
(void) - asyncAcceptWithRunLoopMode:
 Asynchronously accept an incoming connection.
 
(void) - asyncAcceptWithBlock:
 Asynchronously accept an incoming connection.
 
(void) - asyncAcceptWithHandler:
 Asynchronously accept an incoming connection.
 
(void) - asyncAcceptWithRunLoopMode:block:
 Asynchronously accept an incoming connection.
 
(void) - asyncAcceptWithRunLoopMode:handler:
 Asynchronously accept an incoming connection.
 
(void) - cancelAsyncRequests
 Cancels all pending asynchronous requests on the socket.
 
(void) - releaseSocketFromCurrentThread
 Releases the socket from the current thread.
 
(void) - obtainSocketForCurrentThread
 Obtains the socket for the current thread.
 
(void) - close
 Closes the socket so that it can neither receive nor send any more datagrams.
 
- Instance Methods inherited from OFObject
(instancetype) - init
 Initializes an already allocated object.
 
(nullable OFMethodSignature *) - methodSignatureForSelector:
 Returns the method signature for the specified selector.
 
(void) - dealloc
 Deallocates the object.
 
(void) - performSelector:afterDelay:
 Performs the specified selector after the specified delay.
 
(void) - performSelector:withObject:afterDelay:
 Performs the specified selector with the specified object after the specified delay.
 
(void) - performSelector:withObject:withObject:afterDelay:
 Performs the specified selector with the specified objects after the specified delay.
 
(void) - performSelector:withObject:withObject:withObject:afterDelay:
 Performs the specified selector with the specified objects after the specified delay.
 
(void) - performSelector:withObject:withObject:withObject:withObject:afterDelay:
 Performs the specified selector with the specified objects after the specified delay.
 
(void) - performSelector:onThread:waitUntilDone:
 Performs the specified selector on the specified thread.
 
(void) - performSelector:onThread:withObject:waitUntilDone:
 Performs the specified selector on the specified thread with the specified object.
 
(void) - performSelector:onThread:withObject:withObject:waitUntilDone:
 Performs the specified selector on the specified thread with the specified objects.
 
(void) - performSelector:onThread:withObject:withObject:withObject:waitUntilDone:
 Performs the specified selector on the specified thread with the specified objects.
 
(void) - performSelector:onThread:withObject:withObject:withObject:withObject:waitUntilDone:
 Performs the specified selector on the specified thread with the specified objects.
 
(void) - performSelectorOnMainThread:waitUntilDone:
 Performs the specified selector on the main thread.
 
(void) - performSelectorOnMainThread:withObject:waitUntilDone:
 Performs the specified selector on the main thread with the specified object.
 
(void) - performSelectorOnMainThread:withObject:withObject:waitUntilDone:
 Performs the specified selector on the main thread with the specified objects.
 
(void) - performSelectorOnMainThread:withObject:withObject:withObject:waitUntilDone:
 Performs the specified selector on the main thread with the specified objects.
 
(void) - performSelectorOnMainThread:withObject:withObject:withObject:withObject:waitUntilDone:
 Performs the specified selector on the main thread with the specified objects.
 
(void) - performSelector:onThread:afterDelay:
 Performs the specified selector on the specified thread after the specified delay.
 
(void) - performSelector:onThread:withObject:afterDelay:
 Performs the specified selector on the specified thread with the specified object after the specified delay.
 
(void) - performSelector:onThread:withObject:withObject:afterDelay:
 Performs the specified selector on the specified thread with the specified objects after the specified delay.
 
(void) - performSelector:onThread:withObject:withObject:withObject:afterDelay:
 Performs the specified selector on the specified thread with the specified objects after the specified delay.
 
(void) - performSelector:onThread:withObject:withObject:withObject:withObject:afterDelay:
 Performs the specified selector on the specified thread with the specified objects after the specified delay.
 
(nullable id) - forwardingTargetForSelector:
 This method is called when resolveClassMethod: or resolveInstanceMethod: returned false. It should return a target to which the message should be forwarded.
 
(void) - doesNotRecognizeSelector:
 Handles messages which are not understood by the receiver.
 
- Instance Methods inherited from <OFObject>
(unsigned long) - hash
 Returns a hash for the object.
 
(unsigned int) - retainCount
 Returns the retain count.
 
(bool) - isProxy
 Returns whether the object is a proxy object.
 
(bool) - isKindOfClass:
 Returns a boolean whether the object is of the specified kind.
 
(bool) - isMemberOfClass:
 Returns a boolean whether the object is a member of the specified class.
 
(bool) - respondsToSelector:
 Returns a boolean whether the object responds to the specified selector.
 
(nullable IMP- methodForSelector:
 Returns the implementation for the specified selector.
 
(nullable id) - performSelector:
 Performs the specified selector.
 
(nullable id) - performSelector:withObject:
 Performs the specified selector with the specified object.
 
(nullable id) - performSelector:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(nullable id) - performSelector:withObject:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(nullable id) - performSelector:withObject:withObject:withObject:withObject:
 Performs the specified selector with the specified objects.
 
(bool) - isEqual:
 Checks two objects for equality.
 
(instancetype) - retain
 Increases the retain count.
 
(void) - release
 Decreases the retain count.
 
(instancetype) - autorelease
 Adds the object to the topmost autorelease pool of the thread's autorelease pool stack.
 
(instancetype) - self
 Returns the receiver.
 
(bool) - allowsWeakReference
 Returns whether the object allows a weak reference.
 
(bool) - retainWeakReference
 Retain a weak reference to this object.
 
- Instance Methods inherited from <OFCopying>
(id) - copy
 Copies the object.
 

Properties

bool canDelaySendingMessages
 Whether sending messages can be delayed. Setting this to NO sets SCTP_NODELAY on the socket.
 
id< OFSCTPSocketDelegatedelegate
 The delegate for asynchronous operations on the socket.
 
- Properties inherited from OFSequencedPacketSocket
bool canBlock
 Whether the socket can block.
 
bool listening
 Whether the socket is a listening socket.
 
const OFSocketAddressremoteAddress
 The remote address.
 
id< OFSequencedPacketSocketDelegatedelegate
 The delegate for asynchronous operations on the socket.
 
- Properties inherited from OFObject
OFStringclassName
 The name of the object's class.
 
OFStringdescription
 A description for the object.
 
- Properties inherited from <OFReadyForReadingObserving>
int fileDescriptorForReading
 The file descriptor for reading that should be checked by the OFKernelEventObserver.
 
- Properties inherited from <OFReadyForWritingObserving>
int fileDescriptorForWriting
 The file descriptor for writing that should be checked by the OFKernelEventObserver.
 

Additional Inherited Members

- Class Methods inherited from OFSequencedPacketSocket
(instancetype) + socket
 Returns a new, autoreleased OFSequencedPacketSocket.
 
- Class Methods inherited from OFObject
(void) + load
 A method which is called once when the class is loaded into the runtime.
 
(void) + unload
 A method which is called when the class is unloaded from the runtime.
 
(void) + initialize
 A method which is called the moment before the first call to the class is being made.
 
(instancetype) + alloc
 Allocates memory for an instance of the class and sets up the memory pool for the object.
 
(Class) + class
 Returns the class.
 
(OFString *) + className
 Returns the name of the class as a string.
 
(bool) + isSubclassOfClass:
 Returns a boolean whether the class is a subclass of the specified class.
 
(nullable Class) + superclass
 Returns the superclass of the class.
 
(bool) + instancesRespondToSelector:
 Checks whether instances of the class respond to a given selector.
 
(bool) + conformsToProtocol:
 Checks whether the class conforms to a given protocol.
 
(nullable IMP+ instanceMethodForSelector:
 Returns the implementation of the instance method for the specified selector.
 
(nullable OFMethodSignature *) + instanceMethodSignatureForSelector:
 Returns the method signature of the instance method for the specified selector.
 
(OFString *) + description
 Returns a description for the class, which is usually the class name.
 
(nullable IMP+ replaceClassMethod:withMethodFromClass:
 Replaces a class method with a class method from another class.
 
(nullable IMP+ replaceInstanceMethod:withMethodFromClass:
 Replaces an instance method with an instance method from another class.
 
(void) + inheritMethodsFromClass:
 Adds all methods from the specified class to the class that is the receiver.
 
(bool) + resolveClassMethod:
 Try to resolve the specified class method.
 
(bool) + resolveInstanceMethod:
 Try to resolve the specified instance method.
 
(id) + copy
 Returns the class.
 
- Protected Attributes inherited from OFSequencedPacketSocket

Detailed Description

A class which provides methods to create and use SCTP sockets in one-to-one mode.

To connect to a server, create a socket and connect it. To create a server, create a socket, bind it and listen on it.

Method Documentation

◆ asyncConnectToHost:port:

- (void) asyncConnectToHost: (OFString *) host
port: (uint16_t) port 

Asynchronously connect the OFSCTPSocket to the specified destination.

Parameters
hostThe host to connect to
portThe port on the host to connect to

◆ asyncConnectToHost:port:handler:

- (void) asyncConnectToHost: (OFString *) host
port: (uint16_t) port
handler: (OFSCTPSocketConnectedHandler) handler 

Asynchronously connect the OFSCTPSocket to the specified destination.

Parameters
hostThe host to connect to
portThe port on the host to connect to
handlerThe handler to execute once the connection has been established

◆ asyncConnectToHost:port:runLoopMode:

- (void) asyncConnectToHost: (OFString *) host
port: (uint16_t) port
runLoopMode: (OFRunLoopMode) runLoopMode 

Asynchronously connect the OFSCTPSocket to the specified destination.

Parameters
hostThe host to connect to
portThe port on the host to connect to
runLoopModeThe run loop mode in which to perform the async connect

◆ asyncConnectToHost:port:runLoopMode:handler:

- (void) asyncConnectToHost: (OFString *) host
port: (uint16_t) port
runLoopMode: (OFRunLoopMode) runLoopMode
handler: (OFSCTPSocketConnectedHandler) handler 

Asynchronously connect the OFSCTPSocket to the specified destination.

Parameters
hostThe host to connect to
portThe port on the host to connect to
runLoopModeThe run loop mode in which to perform the async connect
handlerThe handler to execute once the connection has been established

◆ asyncReceiveWithInfoIntoBuffer:length:

- (void) asyncReceiveWithInfoIntoBuffer: (void *) buffer
length: (size_t) length 

Asynchronously receives a message and stores it into the specified buffer.

If the buffer is too small, the message is truncated.

Parameters
bufferThe buffer to write the message to
lengthThe length of the buffer

◆ asyncReceiveWithInfoIntoBuffer:length:handler:

- (void) asyncReceiveWithInfoIntoBuffer: (void *) buffer
length: (size_t) length
handler: (OFSCTPSocketMessageReceivedHandler) handler 

Asynchronously receives a message and stores it into the specified buffer.

If the buffer is too small, the message is truncated.

Parameters
bufferThe buffer to write the message to
lengthThe length of the buffer
handlerThe handler to call when the message has been received. If the handler returns true, it will be called again with the same buffer and maximum length when more messages have been received. If you want the next method in the queue to handle the message received next, you need to return false from the method.

◆ asyncReceiveWithInfoIntoBuffer:length:runLoopMode:

- (void) asyncReceiveWithInfoIntoBuffer: (void *) buffer
length: (size_t) length
runLoopMode: (OFRunLoopMode) runLoopMode 

Asynchronously receives a message and stores it into the specified buffer.

If the buffer is too small, the message is truncated.

Parameters
bufferThe buffer to write the message to
lengthThe length of the buffer
runLoopModeThe run loop mode in which to perform the asynchronous receive

◆ asyncReceiveWithInfoIntoBuffer:length:runLoopMode:handler:

- (void) asyncReceiveWithInfoIntoBuffer: (void *) buffer
length: (size_t) length
runLoopMode: (OFRunLoopMode) runLoopMode
handler: (OFSCTPSocketMessageReceivedHandler) handler 

Asynchronously receives a message and stores it into the specified buffer.

If the buffer is too small, the message is truncated.

Parameters
bufferThe buffer to write the message to
lengthThe length of the buffer
runLoopModeThe run loop mode in which to perform the asynchronous receive
handlerThe handler to call when the message has been received. If the handler returns true, it will be called again with the same buffer and maximum length when more messages have been received. If you want the next method in the queue to handle the message received next, you need to return false from the method.

◆ asyncSendData:info:

- (void) asyncSendData: (OFData *) data
info: (nullable OFSCTPMessageInfo) info 

Asynchronously sends the specified message on the specified stream.

Parameters
dataThe data to send as a message
infoInformation about the message, see OFSCTPMessageInfo

◆ asyncSendData:info:handler:

- (void) asyncSendData: (OFData *) data
info: (nullable OFSCTPMessageInfo) info
handler: (OFSCTPSocketDataSentHandler) handler 

Asynchronously sends the specified message on the specified stream.

Parameters
dataThe data to send as a message
infoInformation about the message, see OFSCTPMessageInfo
handlerThe handler to call when the message has been sent. It should return the data for the next send with the same callback or nil if it should not repeat.

◆ asyncSendData:info:runLoopMode:

- (void) asyncSendData: (OFData *) data
info: (nullable OFSCTPMessageInfo) info
runLoopMode: (OFRunLoopMode) runLoopMode 

Asynchronously sends the specified message on the specified stream.

Parameters
dataThe data to send as a message
infoInformation about the message, see OFSCTPMessageInfo
runLoopModeThe run loop mode in which to perform the asynchronous send

◆ asyncSendData:info:runLoopMode:handler:

- (void) asyncSendData: (OFData *) data
info: (nullable OFSCTPMessageInfo) info
runLoopMode: (OFRunLoopMode) runLoopMode
handler: (OFSCTPSocketDataSentHandler) handler 

Asynchronously sends the specified message on the specified stream.

Parameters
dataThe data to send as a message
infoInformation about the message, see OFSCTPMessageInfo
runLoopModeThe run loop mode in which to perform the asynchronous send
handlerThe handler to call when the message has been sent. It should return the data for the next send with the same callback or nil if it should not repeat.

◆ bindToHost:port:

- (OFSocketAddress) bindToHost: (OFString *) host
port: (uint16_t) port 

Bind the socket to the specified host and port.

Parameters
hostThe host to bind to. Use @"0.0.0.0" for IPv4 or @"::" for IPv6 to bind to all.
portThe port to bind to. If the port is 0, an unused port will be chosen, which can be obtained using the return value.
Returns
The address the socket was bound to
Exceptions
OFBindIPSocketFailedExceptionBinding failed
OFAlreadyOpenExceptionThe socket is already connected or bound

◆ connectToHost:port:

- (void) connectToHost: (OFString *) host
port: (uint16_t) port 

Connect the OFSCTPSocket to the specified destination.

Parameters
hostThe host to connect to
portThe port on the host to connect to
Exceptions
OFConnectIPSocketFailedExceptionConnecting failed
OFAlreadyOpenExceptionThe socket is already connected or bound

◆ receiveIntoBuffer:length:info:

- (size_t) receiveIntoBuffer: (void *) buffer
length: (size_t) length
info: (__autoreleasing OFSCTPMessageInfo *) info 

Receives a message for the specified stream ID and stores it into the specified buffer.

If the buffer is too small, the message is truncated.

Parameters
bufferThe buffer to write the message to
lengthThe length of the buffer
infoInformation about the message, see OFSCTPMessageInfo
Returns
The length of the received message
Exceptions
OFReadFailedExceptionReceiving failed
OFNotOpenExceptionThe socket is not open

◆ sendBuffer:length:info:

- (void) sendBuffer: (const void *) buffer
length: (size_t) length
info: (nullable OFSCTPMessageInfo) info 

Sends the specified message on the specified stream.

Parameters
bufferThe buffer to send as a message
lengthThe length of the buffer
infoInformation about the message, see OFSCTPMessageInfo
Exceptions
OFWriteFailedExceptionSending failed
OFNotOpenExceptionThe socket is not open

Property Documentation

◆ canDelaySendingMessages

- (bool) canDelaySendingMessages
readwritenonatomicassign

Whether sending messages can be delayed. Setting this to NO sets SCTP_NODELAY on the socket.

Exceptions
OFGetOptionFailedExceptionThe option could not be retrieved
OFSetOptionFailedExceptionThe option could not be set

◆ delegate

- (id<OFSCTPSocketDelegate>) delegate
readwriteatomic

The delegate for asynchronous operations on the socket.

Note
The delegate is retained for as long as asynchronous operations are still ongoing.

The documentation for this class was generated from the following files: