ObjFW
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OHEvdevGameControllerProfile.h
1/*
2 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
3 *
4 * All rights reserved.
5 *
6 * This program is free software: you can redistribute it and/or modify it
7 * under the terms of the GNU Lesser General Public License version 3.0 only,
8 * as published by the Free Software Foundation.
9 *
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13 * version 3.0 for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * version 3.0 along with this program. If not, see
17 * <https://www.gnu.org/licenses/>.
18 */
19
20#import "OHEvdevGameController.h"
21#import "OHGameControllerProfile.h"
22
23OF_ASSUME_NONNULL_BEGIN
24
25@interface OHEvdevGameControllerProfile: OFObject <OHGameControllerProfile,
26 OHEvdevMapping>
27{
28 OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
29 OFDictionary OF_GENERIC(OFString *, OHGameControllerAxis *) *_axes;
30 uint16_t _vendorID, _productID;
31}
32
33- (instancetype)initWithKeyBits: (unsigned long *)keyBits
34 evBits: (unsigned long *)evBits
35 absBits: (unsigned long *)absBits
36 vendorID: (uint16_t)vendorID
37 productID: (uint16_t)productID;
38@end
39
40OF_ASSUME_NONNULL_END
An abstract class for storing objects in a dictionary.
Definition OFDictionary.h:84
The root class for all other classes inside ObjFW.
Definition OFObject.h:692
A class for handling strings.
Definition OFString.h:143
An axis of a game controller.
Definition OHGameControllerAxis.h:30
A button of a game controller.
Definition OHGameControllerButton.h:30
A profile for a OHGameController.
Definition OHGameControllerProfile.h:45