ObjFW  Platforms

ObjFW is known to work on the following platforms, but should run on many others as well.

Android

  • OS Versions: 4.0.4, 4.1.2
  • Architectures: ARMv6, ARMv7
  • Compilers: Clang 3.3
  • Runtimes: ObjFW
  • Limitations: Does not work as a shared library

DOS

  • OS Versions: Windows XP DOS Emulation, DOSBox
  • Architectures: x86
  • Compilers: DJGPP GCC 4.7.3 (djdev204)
  • Runtimes: ObjFW

DragonFlyBSD

  • OS Versions: 3.0, 3.3-DEVELOPMENT
  • Architectures: x86, x86_64
  • Compilers: GCC 4.4.7
  • Runtimes: ObjFW

FreeBSD

  • OS Versions: 9.1-rc3
  • Architectures: x86_64
  • Compilers: Clang 3.1
  • Runtimes: ObjFW

Haiku

  • OS version: r1-alpha4
  • Architectures: x86
  • Compilers: Clang 3.2, GCC 4.6.3
  • Runtimes: ObjFW

iOS

  • Architectures: ARMv7, ARM64
  • Compilers: GCC 4.2.1
  • Runtimes: Apple

Linux

  • Architectures: ARMv6, m68k, MIPS32 (O32), PPC, SH4, x86, x86_64
  • Compilers: Clang 3.0-3.4, GCC 4.6-4.8
  • Runtimes: ObjFW

MacOS X

  • OS Versions: 10.5, 10.7, 10.8, 10.9
  • Architectures: PPC, x86, x86_64
  • Compilers: Clang 3.1-3.4, LLVM GCC 4.2.1
  • Runtimes: Apple, ObjFW

NetBSD

  • OS Versions: 5.1-6.1
  • Architectures: x86, x86_64
  • Compilers: Clang 3.0-3.2, GCC 4.1.3 & 4.5.3
  • Runtimes: ObjFW

OpenBSD

  • OS Versions: 5.2-5.4
  • Architectures: MIPS64, PPC, SPARC64, x86_64
  • Compilers: GCC 4.2.1
  • Runtimes: ObjFW

PlayStation Portable

  • OS Versions: 5.00 M33-4
  • Architectures: MIPS32 (EABI)
  • Compiler: GCC 4.6.2 (devkitPSP release 16)
  • Runtimes: ObjFW
  • Limitations: No threads, no sockets

QNX

  • OS Versions: 6.5.0
  • Architectures: x86
  • Compilers: GCC 4.6.1
  • Runtimes: ObjFW

Wii

  • OS Versions: 4.3E / Homebrew Channel 1.1.0
  • Architectures: PPC
  • Compilers: GCC 4.6.3 (devkitPPC release 26)
  • Runtimes: ObjFW
  • Limitations: No threads

Windows

  • OS Versions: XP (x86), 7 (x64), 8 (x64), Wine
  • Architectures: x86
  • Compilers: TDM GCC 4.6.1-dw2, TDM GCC 4.7.1-dw2
  • Runtimes: ObjFW

Others

Basically, it should run on any POSIX system to which GCC 4 or a recent Clang version has been ported. If not, please send an e-mail with a bug report.

If you successfully ran ObjFW on a platform not listed here, please send an e-mail to js@webkeks.org so it can be added here!

If you have a platform on which ObjFW does not work, please contact me as well!

Forwarding

As forwarding needs hand-written assembly for each combination of CPU architecture, executable format and calling convention, it is only available for the following platforms (except resolveClassMethod: and resolveInstanceMethod:, which are always available):

  • AMD64 (SysV/ELF, Apple/Mach-O)
  • ARM (EABI/ELF, Apple/Mach-O)
  • ARM64 (Apple/Mach-O)
  • MIPS (O32/ELF, EABI/ELF)
  • PPC (SysV/ELF, EABI/ELF, Apple/Mach-O)
  • x86 (SysV/ELF, Apple/Mach-O, Win32/PE)

Apple means both, the Apple ABI and runtime.