/* * Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, * 2018, 2019, 2020 * Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #import "OFStreamSocket.h" #import "OFRunLoop.h" OF_ASSUME_NONNULL_BEGIN /*! @file */ @class OFSPXStreamSocket; @class OFString; #ifdef OF_HAVE_BLOCKS /*! * @brief A block which is called when the socket connected. * * @param exception An exception which occurred while connecting the socket or * `nil` on success */ typedef void (^of_spx_stream_socket_async_connect_block_t)( id _Nullable exception); #endif /*! * @protocol OFSPXStreamSocketDelegate OFSPXStreamSocket.h \ * ObjFW/OFSPXStreamSocket.h * * A delegate for OFSPXStreamSocket. */ @protocol OFSPXStreamSocketDelegate <OFStreamSocketDelegate> @optional /*! * @brief A method which is called when a socket connected. * * @param socket The socket which connected * @param node The node the socket connected to * @param network The network of the node the socket connected to * @param port The port of the node to which the socket connected * @param exception An exception that occurred while connecting, or nil on * success */ - (void)socket: (OFSPXStreamSocket *)socket didConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node network: (uint32_t)network port: (uint16_t)port exception: (nullable id)exception; @end /*! * @class OFSPXStreamSocket OFSPXStreamSocket.h ObjFW/OFSPXStreamSocket.h * * @brief A class which provides methods to create and use SPX stream sockets. * * @note If you want to use SPX in message mode instead of in streaming mode, * use @ref OFSPXSocket instead. * * To connect to a server, create a socket and connect it. * To create a server, create a socket, bind it and listen on it. */ @interface OFSPXStreamSocket: OFStreamSocket { OF_RESERVE_IVARS(4) } /*! * @brief The delegate for asynchronous operations on the socket. * * @note The delegate is retained for as long as asynchronous operations are * still ongoing. */ @property OF_NULLABLE_PROPERTY (assign, nonatomic) id <OFSPXStreamSocketDelegate> delegate; /*! * @brief Connect the OFSPXStreamSocket to the specified destination. * * @param node The node to connect to * @param network The network on which the node to connect to is * @param port The port (sometimes also called socket number) on the node to * connect to */ - (void)connectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node network: (uint32_t)network port: (uint16_t)port; /*! * @brief Asynchronously connect the OFSPXStreamSocket to the specified * destination. * * @param node The node to connect to * @param network The network on which the node to connect to is * @param port The port (sometimes also called socket number) on the node to * connect to */ - (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node network: (uint32_t)network port: (uint16_t)port; /*! * @brief Asynchronously connect the OFSPXStreamSocket to the specified * destination. * * @param node The node to connect to * @param network The network on which the node to connect to is * @param port The port (sometimes also called socket number) on the node to * connect to * @param runLoopMode The run loop mode in which to perform the async connect */ - (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node network: (uint32_t)network port: (uint16_t)port runLoopMode: (of_run_loop_mode_t)runLoopMode; #ifdef OF_HAVE_BLOCKS /*! * @brief Asynchronously connect the OFSPXStreamSocket to the specified * destination. * * @param node The node to connect to * @param network The network on which the node to connect to is * @param port The port (sometimes also called socket number) on the node to * connect to * @param block The block to execute once the connection has been established */ - (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node network: (uint32_t)network port: (uint16_t)port block: (of_spx_stream_socket_async_connect_block_t)block; /*! * @brief Asynchronously connect the OFSPXStreamSocket to the specified * destination. * * @param node The node to connect to * @param network The network on which the node to connect to is * @param port The port (sometimes also called socket number) on the node to * connect to * @param runLoopMode The run loop mode in which to perform the async connect * @param block The block to execute once the connection has been established */ - (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node network: (uint32_t)network port: (uint16_t)port runLoopMode: (of_run_loop_mode_t)runLoopMode block: (of_spx_stream_socket_async_connect_block_t)block; #endif /*! * @brief Bind the socket to the specified network, node and port. * * @param port The port (sometimes called socket number) to bind to. 0 means to * pick one and return it. * @return The address on which this socket can be reached */ - (of_socket_address_t)bindToPort: (uint16_t)port; @end OF_ASSUME_NONNULL_END