/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #include "config.h" #include <stdio.h> #include <stdlib.h> #import "ObjFWRT.h" #import "private.h" static struct objc_dtable_level2 *emptyLevel2 = NULL; #ifdef OF_SELUID24 static struct objc_dtable_level3 *emptyLevel3 = NULL; #endif static void init(void) { if ((emptyLevel2 = malloc(sizeof(*emptyLevel2))) == NULL) OBJC_ERROR("Not enough memory to allocate dispatch table!"); #ifdef OF_SELUID24 if ((emptyLevel3 = malloc(sizeof(*emptyLevel3))) == NULL) OBJC_ERROR("Not enough memory to allocate dispatch table!"); #endif #ifdef OF_SELUID24 for (uint_fast16_t i = 0; i < 256; i++) { emptyLevel2->buckets[i] = emptyLevel3; emptyLevel3->buckets[i] = (IMP)0; } #else for (uint_fast16_t i = 0; i < 256; i++) emptyLevel2->buckets[i] = (IMP)0; #endif } struct objc_dtable * objc_dtable_new(void) { struct objc_dtable *dTable; #ifdef OF_SELUID24 if (emptyLevel2 == NULL || emptyLevel3 == NULL) init(); #else if (emptyLevel2 == NULL) init(); #endif if ((dTable = malloc(sizeof(*dTable))) == NULL) OBJC_ERROR("Not enough memory to allocate dispatch table!"); for (uint_fast16_t i = 0; i < 256; i++) dTable->buckets[i] = emptyLevel2; return dTable; } void objc_dtable_copy(struct objc_dtable *dest, struct objc_dtable *src) { for (uint_fast16_t i = 0; i < 256; i++) { if (src->buckets[i] == emptyLevel2) continue; #ifdef OF_SELUID24 for (uint_fast16_t j = 0; j < 256; j++) { if (src->buckets[i]->buckets[j] == emptyLevel3) continue; for (uint_fast16_t k = 0; k < 256; k++) { IMP implementation; uint32_t idx; implementation = src->buckets[i]->buckets[j]->buckets[k]; if (implementation == (IMP)0) continue; idx = (uint32_t) (((uint32_t)i << 16) | (j << 8) | k); objc_dtable_set(dest, idx, implementation); } } #else for (uint_fast16_t j = 0; j < 256; j++) { IMP implementation = src->buckets[i]->buckets[j]; uint32_t idx; if (implementation == (IMP)0) continue; idx = (uint32_t)((i << 8) | j); objc_dtable_set(dest, idx, implementation); } #endif } } void objc_dtable_set(struct objc_dtable *dTable, uint32_t idx, IMP implementation) { #ifdef OF_SELUID24 uint8_t i = idx >> 16; uint8_t j = idx >> 8; uint8_t k = idx; #else uint8_t i = idx >> 8; uint8_t j = idx; #endif if (dTable->buckets[i] == emptyLevel2) { struct objc_dtable_level2 *level2 = malloc(sizeof(*level2)); if (level2 == NULL) OBJC_ERROR("Not enough memory to insert into " "dispatch table!"); for (uint_fast16_t l = 0; l < 256; l++) #ifdef OF_SELUID24 level2->buckets[l] = emptyLevel3; #else level2->buckets[l] = (IMP)0; #endif dTable->buckets[i] = level2; } #ifdef OF_SELUID24 if (dTable->buckets[i]->buckets[j] == emptyLevel3) { struct objc_dtable_level3 *level3 = malloc(sizeof(*level3)); if (level3 == NULL) OBJC_ERROR("Not enough memory to insert into " "dispatch table!"); for (uint_fast16_t l = 0; l < 256; l++) level3->buckets[l] = (IMP)0; dTable->buckets[i]->buckets[j] = level3; } dTable->buckets[i]->buckets[j]->buckets[k] = implementation; #else dTable->buckets[i]->buckets[j] = implementation; #endif } void objc_dtable_free(struct objc_dtable *dTable) { for (uint_fast16_t i = 0; i < 256; i++) { if (dTable->buckets[i] == emptyLevel2) continue; #ifdef OF_SELUID24 for (uint_fast16_t j = 0; j < 256; j++) if (dTable->buckets[i]->buckets[j] != emptyLevel3) free(dTable->buckets[i]->buckets[j]); #endif free(dTable->buckets[i]); } free(dTable); } void objc_dtable_cleanup(void) { if (emptyLevel2 != NULL) free(emptyLevel2); #ifdef OF_SELUID24 if (emptyLevel3 != NULL) free(emptyLevel3); #endif emptyLevel2 = NULL; #ifdef OF_SELUID24 emptyLevel3 = NULL; #endif }