/* * Copyright (c) 2008-2022 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #include "config.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #import "ObjFWRT.h" #import "private.h" #import "macros.h" #ifdef OF_SELUID24 static const uint32_t maxSel = 0xFFFFFF; static const uint8_t selLevels = 3; #else static const uint32_t maxSel = 0xFFFF; static const uint8_t selLevels = 2; #endif static struct objc_hashtable *selectors = NULL; static uint32_t selectorsCount = 0; static struct objc_sparsearray *selectorNames = NULL; static void **freeList = NULL; static size_t freeListCount = 0; void objc_registerSelector(struct objc_selector *selector) { SEL existingSelector; const char *name; if (selectorsCount > maxSel) OBJC_ERROR("Out of selector slots!"); if (selectors == NULL) selectors = objc_hashtable_new( objc_string_hash, objc_string_equal, 2); else if ((existingSelector = objc_hashtable_get(selectors, (const char *)selector->UID)) != NULL) { selector->UID = existingSelector->UID; return; } if (selectorNames == NULL) selectorNames = objc_sparsearray_new(selLevels); name = (const char *)selector->UID; selector->UID = selectorsCount++; objc_hashtable_set(selectors, name, selector); objc_sparsearray_set(selectorNames, (uint32_t)selector->UID, (void *)name); } SEL sel_registerName(const char *name) { struct objc_selector *selector; objc_globalMutex_lock(); if (selectors != NULL && (selector = objc_hashtable_get(selectors, name)) != NULL) { objc_globalMutex_unlock(); return (SEL)selector; } if ((selector = malloc(sizeof(*selector))) == NULL || (selector->UID = (uintptr_t)objc_strdup(name)) == 0) OBJC_ERROR("Not enough memory to allocate selector!"); selector->typeEncoding = NULL; if ((freeList = realloc(freeList, sizeof(void *) * (freeListCount + 2))) == NULL) OBJC_ERROR("Not enough memory to allocate selector!"); freeList[freeListCount++] = selector; freeList[freeListCount++] = (char *)selector->UID; objc_registerSelector(selector); objc_globalMutex_unlock(); return (SEL)selector; } void objc_registerAllSelectors(struct objc_symtab *symtab) { struct objc_selector *selector; if (symtab->selectorRefs == NULL) return; for (selector = symtab->selectorRefs; selector->UID != 0; selector++) objc_registerSelector(selector); } const char * sel_getName(SEL selector) { const char *ret; objc_globalMutex_lock(); ret = objc_sparsearray_get(selectorNames, (uint32_t)selector->UID); objc_globalMutex_unlock(); return ret; } bool sel_isEqual(SEL selector1, SEL selector2) { return (selector1->UID == selector2->UID); } void objc_unregisterAllSelectors(void) { objc_hashtable_free(selectors); objc_sparsearray_free(selectorNames); if (freeList != NULL) { for (size_t i = 0; i < freeListCount; i++) free(freeList[i]); free(freeList); } selectors = NULL; selectorsCount = 0; selectorNames = NULL; freeList = NULL; freeListCount = 0; }