/* * Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, * 2018, 2019, 2020 * Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #import "OFSequencedPacketSocket.h" #import "OFRunLoop.h" OF_ASSUME_NONNULL_BEGIN /** @file */ @class OFSCTPSocket; @class OFString; #ifdef OF_HAVE_BLOCKS /** * @brief A block which is called when the socket connected. * * @param exception An exception which occurred while connecting the socket or * `nil` on success */ typedef void (^of_sctp_socket_async_connect_block_t)(id _Nullable exception); #endif /** * @protocol OFSCTPSocketDelegate OFSCTPSocket.h ObjFW/OFSCTPSocket.h * * A delegate for OFSCTPSocket. */ @protocol OFSCTPSocketDelegate <OFSequencedPacketSocketDelegate> @optional /** * @brief A method which is called when a socket connected. * * @param socket The socket which connected * @param host The host connected to * @param port The port on the host connected to * @param exception An exception that occurred while connecting, or nil on * success */ - (void)socket: (OFSCTPSocket *)socket didConnectToHost: (OFString *)host port: (uint16_t)port exception: (nullable id)exception; @end /** * @class OFSCTPSocket OFSCTPSocket.h ObjFW/OFSCTPSocket.h * * @brief A class which provides methods to create and use SCTP sockets in * one-to-one mode. * * To connect to a server, create a socket and connect it. * To create a server, create a socket, bind it and listen on it. */ @interface OFSCTPSocket: OFSequencedPacketSocket { OF_RESERVE_IVARS(OFSCTPSocket, 4) } /** * @brief Whether sending packets can be delayed. Setting this to NO sets * SCTP_NODELAY on the socket. */ @property (nonatomic) bool canDelaySendingPackets; /** * @brief The delegate for asynchronous operations on the socket. * * @note The delegate is retained for as long as asynchronous operations are * still ongoing. */ @property OF_NULLABLE_PROPERTY (assign, nonatomic) id <OFSCTPSocketDelegate> delegate; /** * @brief Connect the OFSCTPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to */ - (void)connectToHost: (OFString *)host port: (uint16_t)port; /** * @brief Asynchronously connect the OFSCTPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port; /** * @brief Asynchronously connect the OFSCTPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to * @param runLoopMode The run loop mode in which to perform the async connect */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port runLoopMode: (of_run_loop_mode_t)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously connect the OFSCTPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to * @param block The block to execute once the connection has been established */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port block: (of_sctp_socket_async_connect_block_t)block; /** * @brief Asynchronously connect the OFSCTPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to * @param runLoopMode The run loop mode in which to perform the async connect * @param block The block to execute once the connection has been established */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port runLoopMode: (of_run_loop_mode_t)runLoopMode block: (of_sctp_socket_async_connect_block_t)block; #endif /** * @brief Bind the socket to the specified host and port. * * @param host The host to bind to. Use `@"0.0.0.0"` for IPv4 or `@"::"` for * IPv6 to bind to all. * @param port The port to bind to. If the port is 0, an unused port will be * chosen, which can be obtained using the return value. * @return The port the socket was bound to */ - (uint16_t)bindToHost: (OFString *)host port: (uint16_t)port; @end OF_ASSUME_NONNULL_END