/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #import "OFSequencedPacketSocket.h" #import "OFRunLoop.h" OF_ASSUME_NONNULL_BEGIN /** @file */ @class OFSPXSocket; @class OFString; #ifdef OF_HAVE_BLOCKS /** * @brief A block which is called when the socket connected. * * @param exception An exception which occurred while connecting the socket or * `nil` on success */ typedef void (^OFSPXSocketAsyncConnectBlock)(id _Nullable exception); #endif /** * @protocol OFSPXSocketDelegate OFSPXSocket.h ObjFW/OFSPXSocket.h * * A delegate for OFSPXSocket. */ @protocol OFSPXSocketDelegate <OFSequencedPacketSocketDelegate> @optional /** * @brief A method which is called when a socket connected. * * @param socket The socket which connected * @param network The network of the node the socket connected to * @param node The node the socket connected to * @param port The port of the node to which the socket connected * @param exception An exception that occurred while connecting, or nil on * success */ - (void)socket: (OFSPXSocket *)socket didConnectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port exception: (nullable id)exception; @end /** * @class OFSPXSocket OFSPXSocket.h ObjFW/OFSPXSocket.h * * @brief A class which provides methods to create and use SPX sockets. * * @note If you want to use SPX in streaming mode instead of in message mode, * use @ref OFSPXStreamSocket instead. * * To connect to a server, create a socket and connect it. * To create a server, create a socket, bind it and listen on it. */ @interface OFSPXSocket: OFSequencedPacketSocket { OF_RESERVE_IVARS(OFSPXSocket, 4) } /** * @brief The delegate for asynchronous operations on the socket. * * @note The delegate is retained for as long as asynchronous operations are * still ongoing. */ @property OF_NULLABLE_PROPERTY (assign, nonatomic) id <OFSPXSocketDelegate> delegate; /** * @brief Connect the OFSPXSocket to the specified destination. * * @param network The network on which the node to connect to is * @param node The node to connect to * @param port The port (sometimes also called socket number) on the node to * connect to * @throw OFConnectSPXSocketFailedException Connecting failed * @throw OFAlreadyOpenException The socket is already connected or bound */ - (void)connectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port; /** * @brief Asynchronously connect the OFSPXSocket to the specified destination. * * @param network The network on which the node to connect to is * @param node The node to connect to * @param port The port (sometimes also called socket number) on the node to * connect to */ - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port; /** * @brief Asynchronously connect the OFSPXSocket to the specified destination. * * @param network The network on which the node to connect to is * @param node The node to connect to * @param port The port (sometimes also called socket number) on the node to * connect to * @param runLoopMode The run loop mode in which to perform the asynchronous * connect */ - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port runLoopMode: (OFRunLoopMode)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously connect the OFSPXSocket to the specified destination. * * @param node The node to connect to * @param network The network on which the node to connect to is * @param port The port (sometimes also called socket number) on the node to * connect to * @param block The block to execute once the connection has been established */ - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port block: (OFSPXSocketAsyncConnectBlock)block; /** * @brief Asynchronously connect the OFSPXSocket to the specified destination. * * @param node The node to connect to * @param network The network on which the node to connect to is * @param port The port (sometimes also called socket number) on the node to * connect to * @param runLoopMode The run loop mode in which to perform the asynchronous * connect * @param block The block to execute once the connection has been established */ - (void)asyncConnectToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port runLoopMode: (OFRunLoopMode)runLoopMode block: (OFSPXSocketAsyncConnectBlock)block; #endif /** * @brief Bind the socket to the specified network, node and port. * * @param network The IPX network to bind to. 0 means the current network. * @param node The IPX network to bind to. An all zero node means the * computer's node. * @param port The port (sometimes called socket number) to bind to. 0 means to * pick one and return via the returned socket address. * @return The address on which this socket can be reached * @throw OFBindIPXSocketFailedException Binding failed * @throw OFAlreadyOpenException The socket is already connected or bound */ - (OFSocketAddress) bindToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port; @end OF_ASSUME_NONNULL_END