/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #include "config.h" #import "OHEmulatedGameControllerButton.h" #import "OHGameControllerAxis.h" @implementation OHEmulatedGameControllerButton - (instancetype)initWithName: (OFString *)name { OF_INVALID_INIT_METHOD } - (instancetype)initWithAxis: (OHGameControllerAxis *)axis positive: (bool)positive { void *pool = objc_autoreleasePoolPush(); OFString *name; @try { name = [OFString stringWithFormat: @"%@%c", axis.name, (positive ? '+' : '-')]; } @catch (id e) { [self release]; @throw e; } self = [super initWithName: name]; objc_autoreleasePoolPop(pool); _axis = [axis retain]; _positive = positive; return self; } - (void)dealloc { [_axis release]; [super dealloc]; } - (bool)isPressed { if (_positive) return (_axis.value > 0); else return (_axis.value < 0); } - (float)value { return (self.isPressed ? 1 : 0); } @end